Saturday, July 28, 2012
Now that 6th edition and the FAQs are out, I thought it would be a good time to go over EVERY unit in the codex and talk about how they've changed alongside how they can be used in 6th. This will be a series so I will break it up based on force org slots starting with HQ units. This post will cover our HQ units and special characters.
Sunday, July 22, 2012
Tuesday, July 3, 2012
Integral to Eldar fluff and tactics are psychic powers. In 6th, Eldar have a lot more variety as far as available powers go in addition to a lot more potency/survivability in psychic offense/defense (compared to other psykers). This is a rundown of how psychic powers will work for Eldar in 6th:
Sunday, July 1, 2012
6th edition is a very different game now and Eldar will play in a very different way as far as I can tell. The changes to how psychic powers, movement, shooting and assault work now will see us changing our armies to play to the rules or it will see us failing horribly as we cling to outmoded ways of waging war.
With all of that said, I am starting to write what will be my 6th edition Eldar tactical guide. This will of course be updated as I get feedback, more experience and as the new Eldar codex comes out (hopefully next year). It will be divided up into several parts covering every unit entry in the codex as well as some basic and advanced Eldar tactics in light of 6th edition. Please feel free to ask any questions you guys might have both specifically and generally as well as anything in particular you guys would like tactics/advice on. I'll answer as best I can and include them in my tactica.