tag:blogger.com,1999:blog-22066348686616915302024-03-13T15:21:39.003-07:00The Spirit ChamberYrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.comBlogger128125tag:blogger.com,1999:blog-2206634868661691530.post-47396251803122963462015-04-27T16:58:00.003-07:002015-04-30T00:44:21.556-07:00Are the new Eldar ballanced/okay for general and tournament play?<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-iBgva1kCup8/VT6bZtjthrI/AAAAAAAADOg/HnWPL-cJu1Y/s1600/codex%2Bcover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-iBgva1kCup8/VT6bZtjthrI/AAAAAAAADOg/HnWPL-cJu1Y/s1600/codex%2Bcover.jpg" /></a></div>
<br />
Time to grab your torches and pitchforks everyone-the new Eldar codex is out and it is going to break the game! Or is it? Indeed, there is a heated debate brewing over how broken or not broken the new Eldar codex is and I wanted to take some time to discuss the issues of Eldar being "OP" and why I don't think Eldar are actually "OP" either in the older codex or this new one.<br />
<a name='more'></a><br />
<br />
<span style="color: red;"><b><u>Introduction</u></b></span>:<br />
Since the last Eldar codex dropped two years ago, there have been a lot of allegations of Eldar being "OP" (overpowered). In my experience, however, there has not been much support for those allegations. Are Eldar strong? Yes, Eldar are definitely strong but I very much doubt they are "OP" in the sense that many people are using the term "OP". What does "OP" mean in a gaming context anyway? To me, saying something is "OP" in 40k seems like this nebulous concept that exists in people's minds of something that seems unfairly strong...Something that can and will beat them irrespective of skill or army composition. <br />
<br />
Eldar are not <i>that</i> and on a personal note, I've found that when people lose games, they tend to blame dice, how "OP" the person's army was or maybe even the other player-I know that I've sometimes done this myself and that never got me anywhere. The times I've really grown as a player were when I got past my "nerd rage" and looked at games that I've lost and thought of ways I could have played better. Therefore, this article will discuss why I think the Eldar codex is not "OP" or going to break the game and anyone that thinks so needs to consider the following points...<br />
<br />
<b><u><span style="color: red;">The old Eldar</span></u></b>:<br />
Simply saying "because Serpents" or "because Wraith Knights" or "because they do well at tournaments and so many people play them" or using any amount of math/theory hammer is not enough to warrant Eldar being "OP". Saying "well, I lost because the guy took lotsa Serpents and had Wraith Knights and we all know how OP Eldar are!" is a cop-out but I've heard people say those kinds of things! Indeed, some people have a really hard time realizing they lost because they simply got out played by a better player and not because that player happened to take Wave Serpents and Wraith Knights.<br />
<br />
Overall, yes, Wave Serpents and Wraith knights were very durable and had a strong offensive potential. Therefore, when spammed or used in combination with each other, they posed a problem for many armies. However, there were many armies that dealt just fine with Serpent Spam armies that even had up to 4 Wraith Knights and perhaps even a Seer Counsel (though those combinations were rare). Looking at the tournament scene in the past two years, while there were a lot of Eldar players, there still appeared to be a decent diversity of armies and play styles-in the top tables anyway. I even think Eldar were a minority at the top tables at the last few GTs I attended (BAO/Brawl in the Fall in 2014). White Scars/Centurion Star, Flyrants, Necrons, FMCs in general, Demons, Tau and even other Eldar all could go toe to toe with pretty much any Eldar build. And this is coming from a guy who routinely placed highly (top 3) taking a unit of Wraith Blades! <i>Ultimately, I found that player skill went a lot farther than the army lists involved</i>.<br />
<br />
All this to say that there appears to be a VERY big disconnect between what people say on the internet and what we see in reality. It especially astounds me how much vitriol and general doom and gloom this recent Eldar release has garnered. Yes, the new Eldar appear to have some very strong options but to declare the game is broken is either hyperbole, at best, or an overreaction steeped in ignorance, at the worst-and neither adds anything to the discussion.<br />
<br />
<b><u><span style="color: red;">The new Eldar</span></u></b>:<br />
Moving on to the current and new Eldar, the biggest offenders appear to be Guardian Jetbikes able to all get heavy weapons; Wraith Knights being Gargantuan Creatures at 295 points; and, D-Weapons galore. All I can say is that in my real world experience, with many games played, I don't think these things will break the game or are even that bad for the game.<br />
<br /><span style="color: purple;"><u>Math/Theory-hammer</u></span>:<br />First, I want to discuss the shortcomings of leaning too heavily on math/theory-hammer and letting that be the basis for your opinion. Indeed, one can easily point out that X number of Bikes with Scatter Lasers can do Y shots which amount to Z wounds and therefore they are unstoppable/going to wipe the table. However, those numbers do not consider either (1) the skill of either player; (2) the components of each army; (3) the chance that all of those shots will actually be able to be directed at a specific target due to range/los restrictions; and, (4) various other circumstances that come up in real life game play. I certainly know that I've fallen into the trap of making a list thinking "math says I should do this many wounds a turn-it will be <i>GLORIOUS,</i>" only to be disappointed with reality because my opponent rolled exceptionally well or I played exceptionally poorly, or any other number of circumstances! Therefore, while useful, math/theory-hammer alone should not be the basis for anyone's position or opinion-but that's just my opinion.<br /><br />
<u><span style="color: purple;">Jetbikes</span></u>:<br />
Jetbikes with all Heavy Weapons are not going to break the game or be THAT strong. I'd go so far as to say you probably won't even see max bikes with Scatter Lasers/Shiruken Cannons very often. First of all, I know what that kind of firepower can or cannot do having played with max Vypers/War Walkers for fun and it only goes so far. As have been pointed out, but ignored by people going "new bikes+heavy weapons are going to steamroll everything," are statements that illustrate the fragility of bikes.<br />
<br />
Indeed, pretty much most all of my armies have had some Wind Rider presence and Bikes are not hard to kill by any stretch of the imagination. For one, large bike units have a large footprint and so they are pretty much impossible to hide completely from incoming fire. Furthermore, getting into position to get all of those shots against specific targets is easier said than done and Jetbikes in any amount can be caught and tarpited in combat. Then there is the problem of their Ld 8 which makes them vulnerable to Ld tests and Psychic Scream. Ultimately, saying "but they are so mobile and put out so many shots" is merely theory hammer and meaningless in a real world context of actual games. Wind Riders roughly have the same stats as Space Marines and we all know how easy it is to take down those guys-so what if Eldar Wind Riders can move so fast, they are rarely ever going to be out of range/los of all potential incoming fire.<br />
<br />
<u><span style="color: purple;">Wraith Knights</span></u>:<br />
Wraithknights being gargantuan creatures and costing only 295 points are not going to break the game, either. I think the main problem people have with Wraith Knights is how durable they can be and the ranged D weapons don't help either (but see below on D weapons). Personally, I don't think Wraith Knights would be worth it at any price point beyond 350 points and many, if not all, of the existing Gargantuan creatures are probably over priced for what they do.<br />
<br />
One Wraith Knight is not going to be a big deal and without any limitations, the only way to get multiple Wraith Knights is either in the Craft World formations or taking multiple detachments-all of which have their own limitations/taxes that ensure you can't have THAT many. In average points limits, at most, you could reasonably spam 3-4 Wraith Knights and such armies won't do well in a competitive context against good players for the same reason that armies of 5 Knights are not dominating the Meta.<br />
<br />
Anyway, from Grav Weapons to Psychic Shrieks to Rending and generally a lot of incoming fire, Gargantuan Creatures are not THAT hard to take down. I know-I've played with and against them in various circumstances. So with that in mind, with ITC rulings in place-limiting Wraith Knights to 1 per army and adjusting what Destroyer Weapons do will go a long way to preventing Wraith Knights from having any hope of dominating the meta. Overall, I maintain that no matter how many Wraithknights/ranged D weapons would be permitted, a good player would be able to deal with it and still win the game.<br />
<br />
<u><span style="color: purple;">D-Weapons Galore</span></u>:<br />
D Weapons readily available on various models/units won't break the game either-but this where I can most readily sympathize with people as D weapons in 40k don't sit well with me in general. After all, nobody likes having their models removed from the table for no other reason than a "6" was rolled. Heck, even in Monopoly, when you get a "do not pass go, go directly to jail" card, you can still have a chance to get out of Jail, but not with D Weapons! So as it stands, with how D weapons work, are they that bad in the Eldar army? Personally, I don't think so.<br />
<br />
There are two main points to why I don't think ranged D is that big of a deal in the new Eldar codex. The first point is that the models/units that can take D weapons are no where near as durable as some of the other problem units. The second point is that the models/units that can take D weapons won't be getting as many shots/inflicting as many hits as some of the other problem units can.<br />
<br />
Indeed, regarding the first point, there are several limitations on how D weapons work in the Eldar codex that are not necessarily present on some of the other big offenders like Revenants, Lynx and anything with Titan Holofields. For starters, nothing in the Eldar codex that has D weapons is as durable as a Lynx or some of the other platforms that D Weapons are available on. Everything that can have D weapons in the Eldar codex can be destroyed relatively easily-just like any other model in any other codex and I'll analyze below in greater detail each model/unit that can take D weapons.<br />
<br />
Regarding my second point, the amount of hits that can be scored-over the course of an average game-and consequently the number of "6" results that one can expect to see are not as much as would be had by some of the other platforms with D weapons. This second point is true because typical platforms with ranged D weapons can fling out rather large blasts/templates (i.e., Hellstorm, Large Blast, Apocalyptic Barrage) which can cover multiple models/whole units. In some, and actually many cases, the worst offenders can fling out multiple blasts/templates at a decent range. Eldar units, on the other hand, are limited to either only affecting a single model per shot (like Wraith Cannons/Heavy Wraith Cannons) or are limited to pretty much engaging a single target once per game due to a limited mobility/range and survivability.<br />
<br />
So lets analyze what models/units in the Eldar codex can take D weapons..<br />
<br />
<span style="color: blue;">Wraith Knight</span>:<br />
The Wraith Knight can have 2 36" Destroyer shots. Over the course of an average game, that's 10-12 shots per Wraith Knight, that survives until turn 5/6 and Wraith Knights can be tarpited in combat or killed much easier than typical D slinging platforms limiting the incoming number of Destroyer shots. Overall, you still have to roll to-hit for each shot and then roll on the Destroyer table. There are still a lot of chances along the way for the Wraith Knight's shooting to be ineffective (if it misses, rolls a 1 on the Destroyer chart or rolls a 1 on the d3 wounds) but there are now more of a chance for it to be more devastating (i.e., on the 2-5 Destroyer table result, rolling 2-3 and ultimately getting that "6" result) . Overall, Wraith Knight shooting is stronger, but I don't think by THAT much and if Destroyer Weapons have their rules toned down in ITC I don't think we'll have much complaints.<br />
<br />
<span style="color: blue;">Wraith Fighter</span>:<br />
The Wraith Fighter has 2 18" Destroyer blasts that suffer a -1 on the Destroyer chart so you never have to worry about that "6" result on the Destroyer table-which means you will always get cover/invul saves against it. True, it has mobility to get anywhere it wants but its still a Wraith Fighter; meaning nobody in their right mind will take one. It simply costs too much for what it does and is so easy to kill.<br />
<br />
<span style="color: blue;">Vaul's Wrath Artillery</span>:<br />
Vaul's Wrath Artillery have 24" Destroyer blasts which are pretty strong but they are still only 24", not very mobile (can't move and shoot) and are on Eldar Artillery... Seriously, if you have stuff die to Vaul's Wrath Batteries, either you deserve it or something went terribly wrong for you somewhere in the game.<br />
<br />
<span style="color: blue;">Wraith Guard w/ Wraith Cannons</span>:<br />
Wraith Guard with Wraith Cannons can each fire a single Destroyer shot at 12". The most limiting factors here are that (1) you still have to roll to hit for each model; (2) you also have to roll for each hit separately on the Destroyer Table-which still leaves the possibility of the weapons either not doing anything or only getting 1 wound/HP per shot (i.e., more random rolls along the way); and, (3) you have a very short range so getting into position will be a challenge. Really, either you have to rely on Serpents to get to your target and risk getting shot down on the way or you have to rely on Dark Eldar Allies with a WWP to get 5+ Wraith Guard in a Wave Serpent (probably the best option) or 6+ Wraith Guard with no Wave Serpent into position. Special mention should be made to the Gate of Infinity Psychic Power which would potentially allow for Eldar units to get into position and wreck stuff multiple times over the course of a game but that is not a sure shot by any means (as you have to roll to get the power and then roll to get the power off with opponent not denying it).<br />
<div>
<br /></div>
Overall, yes, you will likely get into position and probably kill dead what you shoot at. However, and to extrapolate on point 2 above, barring bad dice; 5-10 Wraith Guard typically killed whatever they shot at anyway. Now, you have the chance of each shot doing 2-3 more wounds/HP than usual along with that dreaded "6" appearing (but getting a "6" on the old Distort table typically meant whatever you hit was dead anyway). However, just as always was the case previously, once the Wraith Guard drop into position, they are stranded with their short range weapons. They will likely die at that point to whatever retaliation the opponent can muster or not contribute too much to the game unless the opponent deployed badly.<br />
<br />
<span style="color: blue;">Wraith Guard w/ D-Scythes</span>:<br />
Unlike Wraith Guard with D-Cannons-or any other option in the Eldar codex, Wraith Guard with D-Scythes each fire a template of DoOm. Yes, Wraith Guard with D-Scythes will absolutely erase whatever they target with an almost absolute certainty-something the above options can't boast as well as these guys-and this unit is where the biggest problem lies in the Eldar codex. Going from S4 and only Pen/Instant Death on a 6 to always auto wound/pen with d3 wounds/HP is absolutely brutal and D-Scythe equipped Wraith Guard gained the most benefit out of any other Destroyer wielding Eldar options. However, as discussed with the Wraith Cannon equipped Wraith Guard above, while getting these guys into position won't be terribly hard-once deployed, they are pretty much done for the game and will likely be wiped out with retaliatory shooting/combat (yes, please charge my D-Scythes lol...). Worth mentioning is how you will always get your invulnerable saves against D-Scythes as well, which makes them not AS scary and will be expounded upon below.<br />
<br />
<u><span style="color: purple;">Dealing with D Weapons</span></u>:<br />
So with all of that said, while Destroyer Weapons are readily available on multiple Eldar units now, there are still plenty of ways to prepare for and deal with them. For example, keeping vulnerable targets in reserves, bubble wrapping vulnerable targets, having strong interceptor shooting or even invulnerable saves will go a long way to mitigate or eliminate the threat of Eldar D weapons (good invul saves specifically against D-Scythes). Heck, even spreading out as much as possible goes a long way to deal with D-Scythes. Against Wraith Cannons on the Wraith Knight, those are just 2 shots a turn you have to be careful of but that just means that the Wraith Knight will be target priority #1 for you.<br />
<br />
Also worth considering is how there is an added level of "random" for how you can expect to see Wraith Guard fielded. This is because Wraith units coming in via Reserves/WWP might come in too early; or, on a turn where there are no good targets; or, too late in the game when their desired target is either in locked in combat or has already done its damage. <br />
<br />
Ultimately, I still dislike D weapons in 40k so I propose changing all D weapons to doing nothing on a 1 while on a 2-6 doing a single auto-pen/auto-wound.<br />
<br />
<span style="color: red;"><b><u>Conclusion</u></b></span>:<br />
To close out this discussion, in several Eldar rumor threads, various people have accused me of wantonly casting aside arguments for why "Eldar are OP, no skill required, end of world-math hammer FTW says so" and in turn only hearing "L2P" from me. Well, if Eldar are giving you a hard time, learn to play against them-they are definitely not unbeatable and definitely won't break the game. <br />
<br />
After all, part of the game is building a list that can handle the strongest things other players can throw at you so if you find your list unable to compete, maybe the problem is with your list or skill level rather than Eldar being OP. However, if players find that what the Eldar can bring to the table is too strong, then house rule things to be toned down, forge your own narrative! Personally, I imagine that many tournaments will consider implementing limitations on how many Wraith Knights can be taken (likely 1) as well as how ranged D weapons will function in the game in general, which would resolve any problems with Eldar D weapons.<br />
<br />
So yes, Eldar have some strong options, but I don't foresee them breaking the game and look forward to some of the fresh and new ways to play Eldar.Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com16tag:blogger.com,1999:blog-2206634868661691530.post-86438108942023514042015-04-27T13:36:00.000-07:002015-04-27T13:36:28.947-07:00New Eldar, what's new?<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-iBgva1kCup8/VT6bZtjthrI/AAAAAAAADOg/HnWPL-cJu1Y/s1600/codex%2Bcover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-iBgva1kCup8/VT6bZtjthrI/AAAAAAAADOg/HnWPL-cJu1Y/s1600/codex%2Bcover.jpg" /></a></div>
<br />
With the new Eldar codex out, I thought I'd give my initial thoughts and impressions on the new Eldar. This first part will look at the overall codex with later parts going over individual units and formations.<br />
<a name='more'></a><b><u><span style="color: red;">Introduction</span></u></b>:<br />
Overall, aside from the Destroyer weapons galore (all Distort weapons are now Destroyer weapons), I think the codex is very balanced. I like how many units that I previously thought were bad or unusable might turn out to be pretty viable in competitive play. Specifically, I am especially excited to try out the Crimson Hunter Crimson Death formation and possibly a formation of Aspect Warriors (2x Fire Dragons, 1x Dark Reapers) riding Deep Striking Falcons... But more on those in another article.<br />
<br />
Indeed, I see that there is an opportunity to make lists with a lot of synergy and flavor which is good. For example, I suspect that to really make an Eldar army shine, you will probably need a little bit of everything-Eldar based psychic support, different units of Aspect Warriors to cover overlapping weaknesses, some Wraith units here and there as well as a sprinkling of our Grav Tanks and various support units. Wave Serpent spam appears to be dead, perhaps, but the Serpent is still a solid transport while some of our otherwise less used units (i.e., Vypers, Vaul's Wrath, War Walkers) are mandatory for certain formations so they should see some extra play.<br />
<br />
<b><u><span style="color: red;">General Overview of Special Rules and Major Changes</span></u></b>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-qNsT-qrci4A/VT6cNHM-boI/AAAAAAAADOo/Kgr4tfLknmE/s1600/bear.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-qNsT-qrci4A/VT6cNHM-boI/AAAAAAAADOo/Kgr4tfLknmE/s1600/bear.jpg" height="153" width="200" /></a></div>
Generally speaking, a lot stayed the same while many things changed or moved around. This new codex will feel very familiar to anyone that played as or against Eldar before but will also mix things up as there are many different ways to play individual units and the army as a whole.<br /><br />For example, previous army special rules like Ancient Doom and Battle Focus remained unchanged as well as Weapons like the Star Cannon and Pulse Lasers also remaining untouched. On the other hand, various other special rules/units/weapons were changed like Distort/Monofilament weapons, Farseers/Warlocks and virtually every Aspect. Overall, I can see that they actually streamlined or altered the rules for many units with some definite design elements and thought in mind. On the other hand, some units, like Wraith Lords, got the copy+paste treatment which is a shame and missed potential.<br />
<br />
<span style="color: purple;">Formations</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-LqpPfyzzxRs/VT6cbETcW4I/AAAAAAAADOw/84n8_UZ-vdA/s1600/formation.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://2.bp.blogspot.com/-LqpPfyzzxRs/VT6cbETcW4I/AAAAAAAADOw/84n8_UZ-vdA/s1600/formation.jpg" height="139" width="200" /></a></div>
Speaking of what's new, the new formations really shake things up. There is the overall "Craftworld Warhost" formation that has three different options for the "core" requirement-a mini formation that you must take to unlock other formations. Once you take a "core" formation, and for each "core" formation you take, can field up to 12 other formations as presented in the codex.<br />
<br />
Some of these formations offer extra special rules for the units included while others offer no special rules but just allow you to take the listed units in the "Craftworld Warhost". For example, the Dire Avenger Shrine consists of 3 Dire Avenger units, with only one such unit having an Exarch, and they get some additional rules/benefits such as +1 BS and a once per game Blade Storm (their Shiruken Catapults become Assault 3 instead of Assault 2 for a round). On the other hand, a formation of "Outcasts" is just a single unit of Rangers for each "outcast" formation. <br />
<br />
Also, the main benefit for the "Craftworld Warhost" is an automatic 6" for your run moves which can be pretty huge, unless you can't run, of course (i.e., Dark Reapers/Wind Riders). Overall, I think the formations are pretty balanced as they all involve some "tax" in the form of having to take some units that many don't consider very good, so you don't just get to take the best of everything without any hindrances. That is, unless you play in a format where you can take unlimited detachments in which case you can just take an Eldar CAD and ally whatever Formations you want.<br />
<br /><span style="color: purple;">Exarchs/Aspects</span>:<br />One big change to Aspects/Exarchs is how Exarchs now have 2 wounds and there are no more "Exarch Powers" that you can buy for each Exarch. Instead, each Aspect has its own flavor of special rules and wargear, while the Exarch has some unique ability/Wargear specific to himself.<br />
<br />
For example, all Fire Dragons add 1 when rolling for damage on the penetration chart while the Exarch alone gets to re-roll a failed To-Hit, To-Wound or Armor Penetration roll. This means that Fire Dragons now generally get an Explode result on a 4+ (4+3=7 which is an Explodes result) while the Exarch becomes even more reliable with his weapon, having a re-roll if he misses or a re-roll if he fails to penetrate/wound. Pretty much every Aspect has some such change with that format-overall Aspect special rules with some tweaks to what its wargear does and a unique Exarch ability.<br /><br /><span style="color: purple;">Psychic Powers</span>:<br />
<a href="http://4.bp.blogspot.com/-KGbCHYuLgp4/VT6csSP1yeI/AAAAAAAADO4/V2OHnKumwvs/s1600/psychic-powers-cover_sm.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-KGbCHYuLgp4/VT6csSP1yeI/AAAAAAAADO4/V2OHnKumwvs/s1600/psychic-powers-cover_sm.jpg" height="200" width="148" /></a>Some things regarding the Psychic might of the Eldar have been adjusted, while other things have stayed the same. The Runes of Fortune powers are a little different in that the "Death Mission" was replaced with a 12" bubble that grants Fearless and Adamantium Will to all affected units. Can I get an Amen to Death Mission being removed? Also, Fortune was moved to the #4 power and Eldritch Storm is now AP3 and costs 3 or 4 Warp Charges (if 4 Warp Charges it is an Appocalypse Blast!). Farseers also come stock with runes that, once per phase, allow them to either (1) re-roll a Deny the Witch attempt or (2) re-roll any dice in a failed attempt to manifest a Psychic power. All in all, Farseers are more solid Psykers with what I would consider a pretty good base discipline (Runes of Fate) as well as keeping access to Divination, Telepathy and Sanctic powers-all of which offer a lot of options for your army.<br /><br />Warlocks have been changed so that they can only be taken in two ways; either as upgrades to Guardian based units (i.e., Defender, Storm, Wind Rider, Vaul's Wrath) or in what is now called a "Warlock Conclave." If taken as a unit upgrade, they are just a Mastery 1 Psyker that generate powers from Runes of Battle. If taken in a Conclave, they are a "Brotherhood of Psykers" unit and for every 3 Warlocks taken, you add 1 to the Mastery Level (max Mastery 3) and you generate a Warp Charge for each Warlock in the unit. Overall, there were no changes to the Runes of Battle powers which is ok, the powers are pretty solid.<br />
<br /><span style="color: purple;">Weapons</span>:<br />
<a href="http://4.bp.blogspot.com/-Rda34nYVj4U/VT6dNUgMf0I/AAAAAAAADPA/Y5JQGiHOtUg/s1600/Shuriken_catapult.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://4.bp.blogspot.com/-Rda34nYVj4U/VT6dNUgMf0I/AAAAAAAADPA/Y5JQGiHOtUg/s1600/Shuriken_catapult.jpg" height="100" width="200" /></a>As mentioned in my introduction, probably one of the biggest and most controversial changes is how all Distort weapons are now Destroyer Weapons. This makes Wraith units pretty insane in terms of their killing potential, with special mention to D-Scythe equipped Wraithguard. Now, while D-Scythe Distort weapons have a -1 on the Destroyer table (so only work on a 3+ and no "do not pass go" 6 result), they still auto wound/penetrate anything they touch doing d3 wounds! To me, the single shot weapons that could each only inflict a single hit don't seem that bad since they usually destroyed whatever they hit anyway. However, for D-Scythes to get multiple cover ignoring hits in on a unit, per weapon, and automatically pen/wound-that just makes them able to erase virtually anything if they get into position. Expect Wraith units, especially Wraith Guard with D-Scythes to be at the fore of any controversy/debate in the Eldar book.<br /><br />Monofilament Weapons, on the other hand, now roll To-Wound against a target's I value but use the T value to determine Instant Death. They also no longer get +1S to I3 or lower but still are AP2 if you roll a 6 To-Wound. A characterful change that re-focuses them against low I targets and slightly less against vehicles, though S6 is still strong against AV10-11. Worth mentioning is that the Scatter Lasers lost the "Laser Lock" rule and so are just S6 Ap6 Heavy 4 Weapons while Shiruken weapons still have Blade Storm.<br /><br />Overall, as mentioned above, some of the weapons got some rules moved around/changed while a lot of them stayed the same. Indeed, it actually looks like Games Workshop actually took a look at some weapons and decided to alter the ones they thought needed to be altered while leaving the ones they think are fine alone. With that said, I think they took Distort weapons a bit too far and missed opportunities with other weapons-but Games Worskhop generally doesn't understand Eldar, or the game as well as I do so whatever =). We'll just have to leave it up to tournament organizers and players to figure it out for themselves how to adjust the Distortion/Destroyer weapon rules.<br /><br /><span style="color: purple;">Army Composition</span>:<br />Unfortunately, one of the most recent trends in Games Workshop has been the removal of any option that took one unit and made it troops-such as how Draigo made Paladins troops; how Baron made Hellions Troops; and, most sad of all, how Spirit Seers made Wraith Guard troops. Indeed, one of the biggest heart breaks for me in this codex is not having Wraith Guard as troops! I can't think of an edition where Wraithguard were not able to be taken as troops in some capacity and so this just means I will have to re-adjust my approach to using them. I wish they moved Wraith Guard to troops in general but I guess I can't have it all. Wind Riders, however, are still troops which still leaves us with a very strong and mobile option for securing objectives.<br /><br /><b><u><span style="color: red;">Internal Balance</span></u></b>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-HFEMSzUD2MQ/VT6def6UC1I/AAAAAAAADPI/DNq_0pxqLNE/s1600/balancing-act.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-HFEMSzUD2MQ/VT6def6UC1I/AAAAAAAADPI/DNq_0pxqLNE/s1600/balancing-act.jpg" height="200" width="157" /></a></div>
Taking all of the above into consideration, there are obviously some options that are stronger than others-especially in certain contexts. This plays into the concept of "balance", or essentially how good one thing is at something compared to another option. Internally, I think the book is rather well balanced as almost everything has its use and when used in specific circumstances can really be made to shine. Some units need a bit more help to get their 15 minutes of fame on the battlefield than others but they can still shine none the less!<br /><br />Indeed, you have various options for close combat/shooting regarding anti-infantry, anti-tank, anti-Monstrous Creature and anti-Flyer/Flying Monstrous Creature, depending on the target you want to engage and how you want to engage it. <br /><br />For example, Striking Scorpions are better at sneaking into position with the Infiltrate/Stealth special rules and they also have Shrouding until they shoot or engage a unit in close combat which virtually ensures they have a 2+ cover save. Scorpions also have a large amount of S4 attacks plus a Mandiblaster attack which always wounds on a 4+ (6+ against Gargantuan Creatures). The Exarch can also sport a S6 Ap2 weapon that strikes at Initiative which goes a long way in tipping the combat in your favor. With that said, I can definitely see Scorpions as a hunter unit seeking out weaker/vulnerable units such as generic units with no strong CC options (i.e., Bike/Tactical squads, Necron Warriors, anything Tau).<br />
<br />
On the other hand, if you want some more armor penetrating punch in the close combat phase against other dedicated CC units, Wraith Blades are probably a pretty good option coming in at T6 with a 3+/4++ and AP 2 weapons in one configuration. Banshees might work well if you give them some Psychic support by either casting Jinx on 2+ save units and/or Doom. Not allowing overwatch makes Banshees especially appealing against Tau-if they can get to the Tau lines.<br /><br />Likewise, in terms of anti-tank/MC, you have a lot of options between Fire Dragons, Wraith Guard, Swooping Hawks and Dark Reapers-among many others. It just depends on what kind of vehicles/MCs you are planning on engaging.<br /><br /><b><u><span style="color: red;">External Balance</span></u></b>:<br />With all of the options the new codex gives you, one must still see how those options measure up to other armies. Overall, I think that Eldar will supply you with options either superior to, or on par with what other armies can dish out in every area of the game. I also still think that the better Eldar armies will be put together with greater variety rather than simply having Serpents and Wraith Knights like how many of the lists had in the recent meta. There will still be issues of multiple Wraith Knights and ranged D weapons in the Eldar book that make Eldar appear more powerful than anything else out there but I expect those issues to be resolved between players or on a tournament format by tournament format basis. Indeed, my only complaint with this book in terms of balance is how prevalent S D weapons are and aside from that, I think Eldar are fairly balanced in comparison with what other armies can throw at you.<br /><br />
<b><u><span style="color: red;">Conclusion</span></u></b>:<br />Ultimately, without any agreement between players in terms of how an army should be constructed and without any limitations imposed by tournament organizers on what can be brought in an army, there still remains the potential for abuse by spamming certain options, such as Wraith Knights/D-Weapons. However, I suspect that those types of armies will probably be rare (hopefully) and/or with proper house rules, should be fine. For example, I strongly advocate that D weapons should do nothing on a 1, but on a 2-6 just do an auto-wound/penetrating hit with either 1 HP/Wound total or d3 as per the current 2-5 result.<br />
<br />
Also, I think there were so many things that could have been done better with the previous codex and looking at this new one, I think Games Workshop actually did a good job with trying to either improve various rules/units or to streamline them. While the new codex still isn't exactly where *I* would have liked it to be, probably because I think I know Eldar better than Games Workshop currently does-but my hubris aside-you still have to hand it to Games Workshop for putting out what seems to be a flavorful codex with some options that I can't wait to try out.Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com6tag:blogger.com,1999:blog-2206634868661691530.post-85045521479692655932015-04-20T14:01:00.006-07:002015-04-20T14:01:51.859-07:00New Eldar, New 40k: We're not in Kansas anymore!<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-dySmqJo8mbA/VTVcefc23SI/AAAAAAAADMk/EjFM5A_lJF4/s1600/CodexCraftworlds.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-dySmqJo8mbA/VTVcefc23SI/AAAAAAAADMk/EjFM5A_lJF4/s1600/CodexCraftworlds.jpg" height="320" width="309" /></a></div>
<br />While still dealing with the changes 7th edition brought, we now also have a new codex thrown into the mix. This post will discuss how things used to be, where we are today and what has changed/needs to change as we build our army lists in today's gaming environment.<br />
<a name='more'></a><br /><div>
As many people have probably seen the new Eldar rules (pretty much full codex disclosures abound, check them out <a href="http://www.3plusplus.net/2015/04/new-eldar/">here</a> if you have not yet done so), there are a lot of mixed thoughts and feelings about what the new Eldar will look like, both in casual and competitive games. Before I get into what my Eldar lists will probably look like and what I think of the codex in general, I thought I'd write a bit about my journey as a 40k player and what I think/feel about where the game used to be and where it is today.<div>
<br /><b><u><span style="color: red;">A backward glance</span></u></b>:<br /><div>
<a href="http://2.bp.blogspot.com/-s0u0GTe6KdM/VTVd2ocUSmI/AAAAAAAADMs/lnpSJzFTdqA/s1600/B_AUS_Looking_back.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://2.bp.blogspot.com/-s0u0GTe6KdM/VTVd2ocUSmI/AAAAAAAADMs/lnpSJzFTdqA/s1600/B_AUS_Looking_back.jpg" height="158" width="200" /></a>When looking at what 40k looked like in the past, to say that "we're not in Kansas anymore" as it pertains to how we build and play armies/games of Warhammer is an understatement. Indeed, gone are the days of having just your army codex to write a list with and gone are the missions where all you had to do was kill more of your opponent's army than the opponent killed of your army. For example, in 3rd edition, you just had your codex (with the occasional supplement-no allies or multiple force orgs) and all that really mattered in a game was getting more Victory Points than your opponent with the occasional table quarter grab here and there-much like how Fantasy currently works. Somewhere along the line, objectives popped up and troops suddenly stopped being that 2 unit tax to take Fire Dragons but became essential to winning games.<br /><br />Indeed, Games Workshop has occasionally tried to keep things "fresh" and different editions tried different ways to breathe new life into the hobby. From actual objectives that needed to be claimed by troops at the end of the game to true line of sight to how we build our armies now, 40k is a totally different animal from what it once was.<br /><br /><br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<u><b><span style="color: red;">Decent into MaDnEsS</span></b></u>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-iM2PtK8vjrA/VTVgRWwOVAI/AAAAAAAADM4/XeGDU09c6tI/s1600/mad.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-iM2PtK8vjrA/VTVgRWwOVAI/AAAAAAAADM4/XeGDU09c6tI/s1600/mad.jpg" /></a></div>
As I mentioned, how armies have traditionally been built and played to how they are built and played today is a vastly different thing all together and how games were traditionally won have changed a lot as well. Building an army and playing a game in what I call "the early days" was a pretty linear process. You built an army with the traditional force organization slot from a single codex and you actually had a specific way to deploy armies (as in heavy support would be deployed before/after other slots). Then you rolled the all important dice on who goes first and blow each other up to smithereens... Whoever did the most damage won. Consequently, my focus in terms of list design gravitated to resilient units that were still killy enough to win games-I usually tabled my opponents while taking minimal losses myself. It didn't matter who killed the first or last unit, if you had troops on objectives or any other non-sense, just kill and kill some more!<br /><br />Today, we are playing a totally different game. Now, the amount of firepower/close combat potential is a lot more in each army than it once was as compared to what we see in today's meta, armies of 3rd edition were actually pretty tame-the game is a lot more visceral as things just die a lot faster in today's meta. Furthermore, the sources we can build armies from has increased to a maddening degree as according to the rulebook, we can play with any number of detachments from any number of sources to playing with any models we might want to throw together. Therefore, we now have a form of chaos.<br />
<br />
Consequently, building an army and playing a game today is anything but linear-it is a multifaceted, ever-changing swirling mass of chaos. For me, having played 40k since late 90's, traditional notions of what a 40k army looks like and how a game of 40k plays out have been challenged and practically eroded away into what we have today-an all you can eat buffet of plastic crack. This is the MaDnEsS that I refer to, Games Workshop seems to have cast off any semblance of structure and order that once was 40k and we are now left with this swirling chaos presented to us in the form of Warhammer 40k 7th edition.<br /><br /><u><b><span style="color: red;">Reacting to the MaDnEsS</span></b></u>:<br />
<a href="http://2.bp.blogspot.com/-1DJvEIDUEoE/VTVkofXJlTI/AAAAAAAADNY/EQqj-InyBlk/s1600/Order_Chaos_iStock_000015104775XSmall.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-1DJvEIDUEoE/VTVkofXJlTI/AAAAAAAADNY/EQqj-InyBlk/s1600/Order_Chaos_iStock_000015104775XSmall.jpg" height="163" width="200" /></a>Without order, without rules, without guides, anything goes and that is an anathema to competitive gaming where there MUST be some order, rules and guidelines to determine what it means to compete and win. Therefore, various tournaments and organizers have banded together and have come up with varying formats by which to bind the chaos. Think of Warhammer 7th edition as the eye of terror that exploded devastating the Eldar race... 7th has exploded and devastated (1) the traditional sense of what 40k looks like to gamers who've been around long enough to know what that means; and, (2) presented players with no clear guidance or metric on what it means to play 40k competitively... Or has it?<br /><br />Indeed, we have two main camps, those that say "the rulebook is official so lets just do whatever it says to do" and others that say "the way the rulebook presents 40k is unworkable in competitive 40k," So, on one hand he have the potential for someone to have an army of 18 Eldrads while on the other hand we have a group of individuals to come up with their own format/way to play 40k in a competitive setting because 18 Eldrads somehow doesn't seem right. The proper format to play 40k competitively is now whatever we say it is.<br />
<br /><u><b><span style="color: red;">Dealing with the MaDnEsS</span></b></u>:<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<a href="http://3.bp.blogspot.com/-Bnf4zyy8Pi8/VTVi05W-1_I/AAAAAAAADNE/Evx-zhQRXks/s1600/deal.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://3.bp.blogspot.com/-Bnf4zyy8Pi8/VTVi05W-1_I/AAAAAAAADNE/Evx-zhQRXks/s1600/deal.jpg" height="76" width="320" /></a>Regardless of which camp you are in, each tournament format is unique and at this point, I don't think there is a single right way to play 40k like there was in 3rd edition and so on. GW has essentially taken a step back and said "we are no longer going to tell you how to play the game, you guys figure that out yourself" and for some of us, that challenges us and we don't like it. For others, it presents us with a world of opportunity and we embrace it.<br /><br />As a veteran gamer, I think of Warhammer 40k 6th/7th edition in two ways: one as an abomination and two, as revelation. At first, 6th/7th is like an abomination as in previous editions, Games Workshop always told us what it means to play 40k. Warhammer 40k 6th/7th is like having been in the military or prison where you have a routine that is drilled into your skull and you get used to it only to be kicked out of the military/prison left to do whatever you want. Once out of this structured format, we might tend to panic as without someone telling us what to do or how to do it, we become paralyzed (as is the case with some people getting out of the military/prison). This is true of me to an extent and why 6th/7th is like an abomination, it flies in the face of how I traditionally knew how to play 40k.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-QCBLVH2ThSs/VTVk4N_A-UI/AAAAAAAADNg/VuQMN5OCbGs/s1600/overreaction1_answer_1_xlarge.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-QCBLVH2ThSs/VTVk4N_A-UI/AAAAAAAADNg/VuQMN5OCbGs/s1600/overreaction1_answer_1_xlarge.jpeg" height="160" width="200" /></a></div>
Incidentally, taking this mentality and applying it to building/converting models, sometimes I just want to build a model as the instructions tell me how to-this gives me a feel for how something <i>should</i> look or how something is <i>meant</i> to look as there is a definite intentionality behind how models are put on a sprue. However, once I get the hang of building a particular model, or if I have a particular vision for how I want something to look, I can disregard what the model is <i>meant</i> to look like according to Games Workshop and do it how I mean for it to look. Some of my best models are the ones I came up with on my own, like Dr. Frankenstein, pulling parts from all over to create something that resembles a vision or concept that exists in my imagination. This leads me to how Warhammer 6th/7th is a sort of revelation as well.<br /><br />Taking this concept of converting, I think this is what Games Workshop intends for us at 40k players. The revelation is that 40k does not have to have any one set way to play. It can be played however <i>we</i> as gamers ant to play it because it is <i>our</i> game. Still, there are questions like "but what is the official format for me to build my army list around?" and the answer is there is none.We have to now shake off any notion of how 40k "should be" just accept any and all formats presented at events around the world as equally legitimate. This poses a slight problem for a competitive gamer such as myself who wants to have some meaningful metric to determine winning and losing but none the less, each individual event sets the standard of what it means to win and so I must now adapt to each format-army, tactics and all, so that I can win in each format I participate in.<br /><br /><span style="color: red;"><b><u>The future of 40k in terms of list design</u></b></span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-y-Bjj9pvtCE/VTVmFivvojI/AAAAAAAADNs/XHUHYPT2gKU/s1600/balance.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://2.bp.blogspot.com/-y-Bjj9pvtCE/VTVmFivvojI/AAAAAAAADNs/XHUHYPT2gKU/s1600/balance.jpg" height="132" width="200" /></a></div>
So now we have tournament organizers who struggle to keep the explosion of possibilities that come with 7th under wraps. We have varying limits on how many detachments can be taken with limitations on what counts as a detachment with limitations on what can be taken in each army (such as only one lord of war per army). This is good in a sense because if anyone can just take anything, that doesn't really work very well in a competitive setting. Two Revenant Titans as an army fighting a green tide of Orks doesn't really seem like a real or fair fight or even an exercise in skill but it may still be fun for both players involved as a one-off thing.<br />
<br />
Indeed, part of the issue is that not every model/unit/army is equally matched which creates imbalance. Now imbalance, in and of itself, is not a problem mind you as a Pawn is no where near the use or potential as a Queen and yet Chess is still a good and competitive sport. The problem comes if all you have is Queens against an army of Pawns-then the game is unbalanced to the point where skill ceases to be a determinant factor in who wins or loses. Therefore, there must be some semblance of a level playing field so that more often than not, the better player wins. Sure dice sometimes plays a factor but generally speaking, a better player that has bad dice should still beat a worse player that has good dice through proper positioning and game play.<br /><br />Therefore, I think it is good that we have different formats that try to create a level playing field, as much as possible, so that the focus is more on the player's skill in army list design and play. Nobody should be able to take a "net list" to a tournament and win irrespective of skill and I don't think that is where we are in 40k. Indeed, there are so many choices and options that regardless of what armies seem to be winning the most and what lists the internet says are good, you can still be creative with your army list and win games/tournaments.<br /><br /><b><u><span style="color: red;">Eldar list design-a look forward</span></u></b>:<br />
<a href="http://2.bp.blogspot.com/-3pTourhW-8A/VTVni37xPwI/AAAAAAAADN4/namcJWMBJLc/s1600/design.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-3pTourhW-8A/VTVni37xPwI/AAAAAAAADN4/namcJWMBJLc/s1600/design.jpg" height="173" width="200" /></a>Looking at how Eldar lists will be made going forward, we now have the options of taking a standard CAD or creating an army as per the formations that will be present in the new codex or some combination of the two. This presents us with some interesting dilemmas in terms of what to take and why. Personally, the loss of objective secured would be a big deal-especially on Wraithguard as I've always loved them being a solid core of my army lists. However, since Wraithguard supposedly can't have objective secured anymore (as they can't be taken as troops anymore), there is probably no down-side to taking their formation. Likewise, by building your list with the "craft world" formations in the new codex, you are giving up objective secured for killing power which may be a good trade-off.<br /><br />Overall, I've had quite a difficult time in coming up with what I might consider strong and solid army lists lately because the formats are so constantly shifting and what is permitted and what I will have to prepare for is constantly changing as well. This means that I will likely just pick what I feel is a solid core of an army that can handle (hopefully) any situation and just get good with it. Indeed, I think that a balanced army design approach with some really killy stuff as well as some resilient objective secured units will be key to the top lists. Specifically, you will need to make sure you can eliminate the opponent's ability to claim/contest your objectives while keeping him from getting his.<br /><br />So my advice to anyone and everyone that has gotten this far in this article is to pick something that appeals to you in the codex, make an army list around it and get good with it. If it struggles against something in particular, adapt and add or modify elements of your army to be able to handle whatever you have been struggling with. I don't think there will be a "definitive" Eldar list in terms of competitive play so I will have to let go of any notion of "but what are the best units" and focus on "how can I be the best player regardless of what units I take?"<br /><br /><b><u><span style="color: red;">Conclusion</span></u></b>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-V4CpXtanhAA/VTVoEKmY1nI/AAAAAAAADOA/kRQDedr_yEI/s1600/prepared.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://4.bp.blogspot.com/-V4CpXtanhAA/VTVoEKmY1nI/AAAAAAAADOA/kRQDedr_yEI/s1600/prepared.jpg" height="196" width="200" /></a></div>
To conclude this article, I just want to say that there are ways we like to play and build armies that are near and dear to our hearts. I know I really miss the 3 Wraith Guard units/3 Wraith Lords as troops in the old Iyanden rules in 3rd edition! However, we need to realize that changes happen and we need to adapt to those changes or else we'll be stuck in the wrong attitude and mentality.<br /><br />As always, to build a game or even tournament winning list, you will need to consider the types of things you will have to overcome. How will you handle many Flying Monstrous Creatures, Centurion Stars, Psychic Powers of DoOm, vehicles, hordes, Tau shooting, close combat? How will you ensure you survive what the other player can throw your way while positioning your forces to get objectives? How will you make sure to deny your opponent any objectives they might hope to claim? These are all questions that need to be addressed when writing a list and testing it out in games. The answers now, however, are not just limited to what ever is in your codex and that is what makes 7th so different and challenging in the crazy meta of today.</div>
</div>
</div>
Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com4tag:blogger.com,1999:blog-2206634868661691530.post-930393146502343352014-06-26T21:33:00.003-07:002014-06-26T21:33:44.790-07:00Battle report: Farewell to 6th edition 2000 points of Eldar against 2000 points of Necrons.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-AVpoS-Co8PI/U6zz3-ic6FI/AAAAAAAADKk/jt9N_VnMLZc/s1600/farewell.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-AVpoS-Co8PI/U6zz3-ic6FI/AAAAAAAADKk/jt9N_VnMLZc/s1600/farewell.jpg" /></a></div>
<br />
Well, not having internet where I live makes updating my blog a hard thing to do but here is a little bit of action for anyone interested...A farewell to 6th edition battle between Dakka's famous Jy2 and myself.<br />
<br />
<br />
<a name='more'></a><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-HcqEYCLFF1c/U6zzXbB6PRI/AAAAAAAADKc/OKNwKjf6mTc/s1600/taudar.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-HcqEYCLFF1c/U6zzXbB6PRI/AAAAAAAADKc/OKNwKjf6mTc/s1600/taudar.jpg" height="279" width="320" /></a></div>
<br />I posted the report up at Dakka <a href="http://www.dakkadakka.com/dakkaforum/posts/list/602241.page">here</a> so take a look and have fun reading it! Basically, I wanted to take a list that would encompass everything wrong with eldar/tau allies in 6th and my opponent took his hard as nails Necron list of doom. Who will win? Will the IRS emails ever be found? What is the next best thing since slices bread? Read the battle report to find out!!!<br />
Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com0tag:blogger.com,1999:blog-2206634868661691530.post-73489751338030873142014-03-24T19:34:00.001-07:002014-03-24T19:39:55.093-07:00Gundam+Tau=Win!?<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-h-m3AExPpzw/UzDToUnb-MI/AAAAAAAADHY/x8KcG_6d52I/s1600/zaku+ii+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-h-m3AExPpzw/UzDToUnb-MI/AAAAAAAADHY/x8KcG_6d52I/s1600/zaku+ii+1.jpg" height="320" width="309" /></a></div>
<br />
I've always liked the concept of a Tau Crisis suit army but never quite liked the aesthetic of the Tau Crisis Suit. I have, however, always loved the aesthetics of the Gundam Zaku II suit and decided to try and either convert the current Tau suit to look like a Zaku or find appropriately scaled Gundam figures to use as Crisis Suits...This post will cover my recent labor of love, a Tau Crisis Suit army made from Gundam Zaku figures and kits!<br />
<br />
<a name='more'></a><br />
I am still active and dominating the tournament scene with my Eldar
but in the meantime, I have been working on an idea I've had on my heart
and mind for as long as the Tau have been around. The release of the
Farsight Enclaves supplement made having such an army more of a reality
so I decided to commit to putting together a Farsight Enclaves army made
entirely (as much as possible) out of Gundam figures. <br />
<br />
<span style="color: red;">Creating the Gundam Tau-an introduction to what it took to make the army</span>: <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-3MBJ2RTxFVI/UzDUZ1GWJrI/AAAAAAAADHk/YFqZhEpCnpc/s1600/zaku+ii+construction+1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://1.bp.blogspot.com/-3MBJ2RTxFVI/UzDUZ1GWJrI/AAAAAAAADHk/YFqZhEpCnpc/s1600/zaku+ii+construction+1.jpg" height="141" width="200" /></a></div>
My first step was to find appropriately sized/scaled Gundam figures/kits to use as Tau models because the Fire Warriors, Crisis Suits, Broadsides and the Riptide are obviously all different sizes. The Gundam figures had to look right and look appropriate to represent their intended replacements.<br />
<br />
After much research and trial and error with buying different scales/types of Zaku figures, I finally realized what scale/sets of Gundam figures would work and what wouldn't. Some were just too cheap looking, didn't look right and/or didn't have appropriate amount of details. I ended up with a surplus of junky gundam figures I ended up selling on E-bay!<br />
<br />
However, I did find some figures and sets that worked perfectly and began scouring the internet for the appropriate
figures. After a long search, I finally accumulated enough figures of the appropriate scale to make a decently sized army. Specifically, I found that Minifigures work well for Infantry based models (1/400 scale), the Strategy of Gundam set
(now discontinued) works for Crisis Suits (1/300 scale), Fusion Works figures work for
Broadsides (1/200-250 scale) and usually a 1/144 scale model works for a Riptide.<br />
<br />
Next, I had to figure out what bits and pieces from the existing
GW Tau kits would work well with my Gundam figures and how to put them together in a meaningful way that both makes
sense and helps facilitate WYSIWYG as much as possible. I purchased a bunch of random bits from E-bay and put them together with my Gundam stuff to see what worked and what didn't and arrived at what I feel is a happy medium of GW product mixed with Gundam goodness to be an appropriate amalgamation on the table-top.<br />
<br />
Finally, I had to readjust/repose some of the Gunam stuff to be more dynamic so I did a lot of cutting, soaking models in boiling water to bend to an appropriate pose and Greenstuff work to fill in gaps where needed.<br />
<br />
Below are some preliminary pictures, some trial and error
pictures and the army primed white. I will continue to upload some more
pictures as I get closer to the finished product. I will be working on
painting them more as time goes on so stay tuned for more later!<br />
<br />
<span style="color: red;">Gundam Zaku II model kit as a Riptide</span>:<br />
This is a 1/144 Zaku II kit you can pick up almost anywhere. I put
the Riptide Engine/Backpack bits on it along with the Tau Riptide weapon
on the right arm and I think it fits well in terms of size and
appearance. I ended up having to hot glue some parts and joints into place to keep it from being so poseable/moveable. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-HYL2fmzbryo/UzDVwREt2CI/AAAAAAAADH0/M9K_x0iMuwc/s1600/Gundam+to+Riptide+Comparrison.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-HYL2fmzbryo/UzDVwREt2CI/AAAAAAAADH0/M9K_x0iMuwc/s1600/Gundam+to+Riptide+Comparrison.jpg" height="128" width="200" /></a></div>
<a href="http://1.bp.blogspot.com/-mAkdqe3yFRM/UzDcRFeM9xI/AAAAAAAADIE/jYokkOBKCm8/s1600/IMG_1007.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://1.bp.blogspot.com/-mAkdqe3yFRM/UzDcRFeM9xI/AAAAAAAADIE/jYokkOBKCm8/s1600/IMG_1007.JPG" height="200" width="149" /></a><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<span style="color: red;">Gundam Zaku II figures as Crisis Suits</span>:<br />
Figuring out what Gundam figures would work as Crisis suits was more tricky as some Gundam figures were just plain lame/flimsy looking while others looked cool but were too big or small. I think the Strategy of Gundam series had the right size, amount of detail and the right hardness/firmness to be used as Crisis Suits. They also, once soaked in warm soapy water, were easiest to prime with a Krylon spray as they are made of PVC with some random chemicals on them so painting them successfully posed its own problems. Ultimately, after being soaked, scrubbed, primed, painted and sealed in a protective coating they should be fine!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-rGHraezhDTs/UzDfKfgI_8I/AAAAAAAADIM/VroOQeNG3Es/s1600/Gundam+to+Crisis+Suit+Comparrison.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-rGHraezhDTs/UzDfKfgI_8I/AAAAAAAADIM/VroOQeNG3Es/s1600/Gundam+to+Crisis+Suit+Comparrison.jpg" height="148" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Gundam Suits next to a Crisis Suit for comparison</td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-nwZUKZ-ifBE/UzDgeGadHKI/AAAAAAAADIc/qFMZvEwQN1M/s1600/Crisis+Team+WIP+2.JPG" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-nwZUKZ-ifBE/UzDgeGadHKI/AAAAAAAADIc/qFMZvEwQN1M/s1600/Crisis+Team+WIP+2.JPG" height="200" width="149" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Unit with one figure partially painted as a test</td></tr>
</tbody></table>
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-l2o55BdcjvY/UzDgGUWRAyI/AAAAAAAADIU/0-nkUS6njnU/s1600/Crisis+Team+WIP+1.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-l2o55BdcjvY/UzDgGUWRAyI/AAAAAAAADIU/0-nkUS6njnU/s1600/Crisis+Team+WIP+1.jpg" height="148" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Unit with Burst Cannons attached (Magnetized)</td></tr>
</tbody></table>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-bRQVVKo_E4g/UzDhEBefGCI/AAAAAAAADIk/fZXceuENi4k/s1600/Crisis+Team+WIP+3.JPG" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-bRQVVKo_E4g/UzDhEBefGCI/AAAAAAAADIk/fZXceuENi4k/s1600/Crisis+Team+WIP+3.JPG" height="200" width="149" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Suit with Missile Pods (either 2 pods or 1 twin-linked)</td></tr>
</tbody></table>
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<span style="color: red;"><br /></span>
<br />
<span style="color: red;">Zaku Fusion Works figure as a Broadside suit<span style="color: black;">:</span> </span><br />
<span style="color: red;"><span style="color: black;">One suit I had lying around from my many experiments in terms of finding the right scale/size for Crisis Suits was a Fusion Works Zaku II figure that looked pretty cool but was too big to use as a Crisis Suit. I had originally planed to use it as a Tau Crisis Suit Commander but I had some Broadside bits lying around so I decided to put them together to see if I could turn the Zaku into an appropriately sized Broadside and I think the result worked out alright. </span></span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-XFh3ENtOQrk/UzDkoYYT09I/AAAAAAAADJE/AlBjpm4I-QY/s1600/Gundam+Broadside.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-XFh3ENtOQrk/UzDkoYYT09I/AAAAAAAADJE/AlBjpm4I-QY/s1600/Gundam+Broadside.jpg" height="320" width="239" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Broadside with HYMP and SMS</td></tr>
</tbody></table>
<span style="color: red;"><span style="color: black;"> </span> </span><br />
<span style="color: red;"> Army primed white</span>:<br />
So once all of the experimenting in terms of putting the figures together and figuring out how to properly paint them was done, I opted to go ahead and prime them white and this is what the army ended up looking like while drying:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-vWv-im0mg4w/UzDjSapTHcI/AAAAAAAADIw/7qNsdoAW21M/s1600/Army+Primed+front.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-vWv-im0mg4w/UzDjSapTHcI/AAAAAAAADIw/7qNsdoAW21M/s1600/Army+Primed+front.jpg" height="238" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Front of army: Crisis Suits in front with Riptide on back left and Fire Warriors back right</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-mZG6NNNOFiU/UzDjso31tkI/AAAAAAAADI4/T-wB-9mKJWw/s1600/Army+Primed+back.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-mZG6NNNOFiU/UzDjso31tkI/AAAAAAAADI4/T-wB-9mKJWw/s1600/Army+Primed+back.jpg" height="238" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Back of army: Riptide on bottom right, Fire Warriors on bottom left with the rest being Crisis Suits</td></tr>
</tbody></table>
<br />
<span style="color: red;">Looking to the future</span>:<br />
So yeah, the bulk of the work on the army is done! Now all I need to do is finish painting the army up and get some games in with them. I plan on taking this army to the Broadside Bash in San Diego (southern CA) around the end of April so we'll see how I do with them. I also plan on throwing together some Sniper Drones, regular Drones and Skyrays to round the army out. Stay tuned for more pictures and army lists!<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com7tag:blogger.com,1999:blog-2206634868661691530.post-50239653448685127282014-02-13T14:37:00.001-08:002014-02-18T19:46:45.900-08:00Yriel's updated Tyranid Fandex...Now also in PDF format!<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-r-RNk4gbw0Y/Uv1FdRvBLDI/AAAAAAAADEg/tP-mfathTJs/s1600/tyranid+warrior+awesome+pic.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-r-RNk4gbw0Y/Uv1FdRvBLDI/AAAAAAAADEg/tP-mfathTJs/s1600/tyranid+warrior+awesome+pic.jpg" height="229" width="320" /></a></div>
<br />
This post has an updated version of my Tyranid Fandex now available in a PDF format! Take a look and give me any further feedback. Also, going over some old pictures on my phone, I have a TON of battle reports to write up for you guys, including my Feast of Blades games, sheesh I am such a slacker!<br />
<br />
<br />
<a name='more'></a><br />
<br />
So yeah, thank
you to everyone who gave feedback, I took it to heart and changed
things around a bit so I think this new version of the Fandex is shaping
up to be a pretty good one. I welcome further comments and feedback to
fine tune things!<br />
<br />
Fandex in PDF form can be found <a href="http://www.4shared.com/office/ZBpLAV2Zba/Yriels_Tyranid_Fandex_ver_10.html" target="_blank">here</a>.<br />
<br />
Also, once things wind down a little bit more regarding law school, I will start posting more Battle Reports...I currently have over 10 from various armies such as Thousand Sons, Eldar and even the new Tyranids to get to you guys. <br />
<br />
<br />Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com1tag:blogger.com,1999:blog-2206634868661691530.post-65382478276266058392014-01-28T21:22:00.002-08:002014-01-28T21:24:49.170-08:00Tyranids, what could or should have been: My Tyranid Fandex<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-ydKCXYX-gss/UtHGNmjPQ0I/AAAAAAAADEI/eX28Y42FDhs/s1600/nidscover.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-ydKCXYX-gss/UtHGNmjPQ0I/AAAAAAAADEI/eX28Y42FDhs/s1600/nidscover.jpeg" /></a></div>
<br />
<br />
So I've expressed my dismay and disappointment with the recent Tyranid Codex but now I'd like to express the way I think the codex should or could have been written to be a solid, fun and better army. Feel free to check it out and let me know what you guys think!<br />
<br />
<a name='more'></a><!--[if gte mso 9]><xml>
<o:OfficeDocumentSettings>
<o:AllowPNG/>
</o:OfficeDocumentSettings>
</xml><![endif]--><br />
<!--[if gte mso 9]><xml>
<w:WordDocument>
<w:View>Normal</w:View>
<w:Zoom>0</w:Zoom>
<w:TrackMoves/>
<w:TrackFormatting/>
<w:PunctuationKerning/>
<w:ValidateAgainstSchemas/>
<w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>
<w:IgnoreMixedContent>false</w:IgnoreMixedContent>
<w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>
<w:DoNotPromoteQF/>
<w:LidThemeOther>EN-US</w:LidThemeOther>
<w:LidThemeAsian>X-NONE</w:LidThemeAsian>
<w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript>
<w:Compatibility>
<w:BreakWrappedTables/>
<w:SnapToGridInCell/>
<w:WrapTextWithPunct/>
<w:UseAsianBreakRules/>
<w:DontGrowAutofit/>
<w:SplitPgBreakAndParaMark/>
<w:EnableOpenTypeKerning/>
<w:DontFlipMirrorIndents/>
<w:OverrideTableStyleHps/>
</w:Compatibility>
<m:mathPr>
<m:mathFont m:val="Cambria Math"/>
<m:brkBin m:val="before"/>
<m:brkBinSub m:val="--"/>
<m:smallFrac m:val="off"/>
<m:dispDef/>
<m:lMargin m:val="0"/>
<m:rMargin m:val="0"/>
<m:defJc m:val="centerGroup"/>
<m:wrapIndent m:val="1440"/>
<m:intLim m:val="subSup"/>
<m:naryLim m:val="undOvr"/>
</m:mathPr></w:WordDocument>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true"
DefSemiHidden="true" DefQFormat="false" DefPriority="99"
LatentStyleCount="267">
<w:LsdException Locked="false" Priority="0" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Normal"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="heading 1"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/>
<w:LsdException Locked="false" Priority="39" Name="toc 1"/>
<w:LsdException Locked="false" Priority="39" Name="toc 2"/>
<w:LsdException Locked="false" Priority="39" Name="toc 3"/>
<w:LsdException Locked="false" Priority="39" Name="toc 4"/>
<w:LsdException Locked="false" Priority="39" Name="toc 5"/>
<w:LsdException Locked="false" Priority="39" Name="toc 6"/>
<w:LsdException Locked="false" Priority="39" Name="toc 7"/>
<w:LsdException Locked="false" Priority="39" Name="toc 8"/>
<w:LsdException Locked="false" Priority="39" Name="toc 9"/>
<w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption"/>
<w:LsdException Locked="false" Priority="10" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" Priority="11" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" Priority="22" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" Priority="59" SemiHidden="false"
UnhideWhenUsed="false" Name="Table Grid"/>
<w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/>
</w:LatentStyles>
</xml><![endif]--><!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0in 5.4pt;
mso-para-margin:0in;
mso-para-margin-bottom:.0001pt;
mso-pagination:widow-orphan;
font-size:12.0pt;
font-family:"Times New Roman","serif";}
</style>
<![endif]-->
<br />
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><u><span style="font-size: 16.0pt;">Tyranid fandex/proposed changes</span></u></b>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
My overall intent with the following is to make every unit strong in their own right and viable. The army is intended to have good synergy between multiple units and I believe these changes also address the glaring problems of survivability, staying power, ranged Anti-Tank, Anti-Air and close combat deficiencies in general. Everything from how Synapse/Instinctive Behavior works down to the stats, special rules and options individual units have been modified in some way to make this army better. Of course, some of the changes might be "too good" but I'll try to come back and update these changes to balance them out so please feel free to give me any and all feedback and thoughts regarding the following "Fandex." </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: blue;"><b style="mso-bidi-font-weight: normal;"><u>Overal army
changes/balance</u></b></span>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: #cc0000;"><b style="mso-bidi-font-weight: normal;">Synapse</b></span>:</div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Models in range of Synapse can choose to pass or
fail any morale and pinning tests to represent the Hive Mind's total control
over Tyranid organisms.</div>
<div class="MsoListParagraphCxSpMiddle">
<br /></div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Models in Synapse range suffer less damage from
ID weapons in the following manner: instead of being removed outright, they
instead suffer 2 wounds per wound caused by an ID weapon.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraph" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>If a Tyranid unit is falling back, once it gets
into range of a Synapse creature it immediately regroups and can act normally
from that point on except it does not gain a 3” consolidation move (i.e., can
move, run, shoot and charge as if they never fell back to begin with).</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: #cc0000;"><b style="mso-bidi-font-weight: normal;">Instinctive behavior</b></span>:</div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Creatures outside of Synapse take, pass and fail
ld based tests exactly as normal models would. If a unit starts the turn
outside of Synapse range, it must act according to the “behavioral”
modifications and special rules as follows:</div>
<div class="MsoListParagraphCxSpMiddle">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="color: purple;"><u>Synaptic Withdrawal</u></span>: All units that find
themselves outside of Synapse range at the start of their turn must move
towards a source of Synapse if there is one within 18”. If there is no source
of Synapse within 18” of the unit, the unit must then move and act as per their
instinctive behavior.</div>
<div class="MsoListParagraphCxSpMiddle">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="color: purple;"><u>Feed</u></span>: Must move towards closest enemy
unit in the movement phase and, if at the end of the movement phase, the unit
is further than 12” from an enemy unit it must then run towards the closest
enemy unit in the shooting phase. If the unit is within 12” of an enemy unit at
the end of the movement phase, it must attempt to charge it if possible and
cannot run in the shooting phase. </div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="color: purple;"><u>Hunt</u></span>: Must move towards a piece of
terrain that is closest to an enemy unit in the movement phase, this unit must
attempt to shoot the closest enemy unit. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="color: purple;"><u>Lurk</u></span>: Must move towards the closest piece
of area terrain in the movement phase, this unit must go to ground anytime it
is shot at and must shoot at the closest enemy unit.</div>
<div class="MsoListParagraphCxSpMiddle">
<br /></div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="color: purple;"><u>Tactical incompetence</u></span>: Units outside of
Synapse range may still be denial units but cannot control objectives whilst
they are outside of Synapse range. <i style="mso-bidi-font-style: normal;"><u>This
may be overly harsh and I only placed this here to try and balance out synapse
if it appears too powerful so this particular bullet is a big WIP/MAYBE.</u>I
wanted to make Tyranids utterly dependent on Synapse but also make Synapse very
powerful and this rule is to relfect the fact that outside of the direct
control of the Hive Mind, Tyranids can’t do jack in terms of claiming
objectives or acting tactically in the same sense troops from other armies can…</i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: #cc0000;"><u>New categories of Synapse creatures as follows</u></span>:</div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>All Synapse Creatures have an un-modifiable Ld
of 10.</div>
<div class="MsoListParagraphCxSpMiddle">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="color: purple;"><i style="mso-bidi-font-style: normal;">Greater
Synapse creature</i></span>: 12" synapse range, certain options modified/enhanced
as below where noted (will be noted in weapon/unit special rules).</div>
<div class="MsoListParagraphCxSpMiddle">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="color: purple;"><u>Synaptic Backlash</u></span>: when a <i style="mso-bidi-font-style: normal;">Greater Synapse Creature</i> is killed, all
non-Synapse creatures that were within 12” of it that find themselves outside
of Synapse at the end of that phase must immediately take a Ld test or fall
back towards the nearest source of Synapse within 18”; if there are no Synapse
Creatures within 18”, they instead fall back towards their board edge. If they
pass, they suffer no immediate effect.</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="color: purple;"><i style="mso-bidi-font-style: normal;">Greater
Synapse Creatures</i></span> have the <span style="color: purple;"><i style="mso-bidi-font-style: normal;">Shadow in
the Warp</i></span> special rule which causes enemy Psykers to have -3 to their Ld and
any failed Psychic Test by affected Psykers causes that Psyker to lose a Warp
Charge if it has any more.</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="color: purple;"><i style="mso-bidi-font-style: normal;">Minor
Synapse Creature</i></span>: 6" Synapse range, certain options modified/enhanced
as below where noted (will be noted in weapon/unit special rules).</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: #cc0000;"><b style="mso-bidi-font-weight: normal;">Allies</b></span>:</div>
<div class="MsoNormal">
<i><u>Alone in the Universe</u></i>: Tyranids may not ally with
anyone else, however, their Swarms are without number. To represent this, a
Tyranid army has access to one extra HQ, Elites, Troops, Fast Attack and Heavy
Support slot than it normally otherwise would have. This bonus only applies
once so you do not get the extra slots for each detachment (i.e., multiple
force organizational charts do not each come with an extra HQ, Elites, Troops,
Fast Attack and Heavy Support).</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: #cc0000;"><b style="mso-bidi-font-weight: normal;">Warlord Traits</b></span>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l2 level1 lfo5; text-indent: -.25in;">
<span style="mso-fareast-font-family: "Times New Roman";"><span style="mso-list: Ignore;">1.<span style="font: 7.0pt "Times New Roman";"> </span></span></span>Nature’s
Bane: After deployment zones have been determined, but before the first turn, you
may place a piece of Carnivorous Forest anywhere on the table that is at least
1” from another piece of terrain or an enemy unit. This forest can be up to a
6x6 piece of terrain. Furthermore, at the beginning of each turn, you may
choose a forest and turn that into a piece of Carnivorous Forest as well.
Carnivorous Forests do not affect friendly Tyranid models.</div>
<div class="MsoListParagraphCxSpMiddle">
<br /></div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l2 level1 lfo5; text-indent: -.25in;">
<span style="mso-fareast-font-family: "Times New Roman";"><span style="mso-list: Ignore;">2.<span style="font: 7.0pt "Times New Roman";"> </span></span></span>Heightened
Senses: Enemy units may not <i style="mso-bidi-font-style: normal;">Infiltrate</i>
within 24” of your Warlord and all units within 12” of your Warlord gain the <i style="mso-bidi-font-style: normal;">Night Fight</i> special rule.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l2 level1 lfo5; text-indent: -.25in;">
<span style="mso-fareast-font-family: "Times New Roman";"><span style="mso-list: Ignore;">3.<span style="font: 7.0pt "Times New Roman";"> </span></span></span>Synaptic
Lynchpin: The Synapse and Shadows in the Warp range of your warlord is
increased by 6” and if models fall back into Synapse range of your Warlord,
they can consolidate 3”.</div>
<div class="MsoListParagraphCxSpMiddle">
<br /></div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l2 level1 lfo5; text-indent: -.25in;">
<span style="mso-fareast-font-family: "Times New Roman";"><span style="mso-list: Ignore;">4.<span style="font: 7.0pt "Times New Roman";"> </span></span></span>Mind
Eater: The Shadows in the Warp ability now causes any failed Psychic tests by enemy
Psykers in range to suffer Perils of the Warp. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraph" style="mso-list: l2 level1 lfo5; text-indent: -.25in;">
<span style="mso-fareast-font-family: "Times New Roman";"><span style="mso-list: Ignore;">5.<span style="font: 7.0pt "Times New Roman";"> </span></span></span>Digestive
Denial: The Warlord does not give up a Victory Point for being killed by the
enemy.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraph" style="mso-list: l2 level1 lfo5; text-indent: -.25in;">
<span style="mso-fareast-font-family: "Times New Roman";"><span style="mso-list: Ignore;">6.<span style="font: 7.0pt "Times New Roman";"> </span></span></span>Adaptive
Biology: After taking his first wound, the Warlord gains +1 to Feel No Pain
rolls. If it does not have Feel No Pain, it gains Feel no Pain 6+. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: #cc0000;"><b style="mso-bidi-font-weight: normal;">Psychic Powers</b></span>:</div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Due to the nature of how Tyranids interact with
the Warp and their connection to the Hive Mind, Tyranid Psykers can only
generate psychic powers from the Tyranid Hive Powers discipline.</div>
<div class="MsoListParagraphCxSpMiddle">
<br /></div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>When casting Psychic Powers, Tyranid psykers do
not suffer from Perils of the Warp on rolls of double 1 due to the power of the
Hive Mind not being as virulent as the warp.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraph" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Due to the connection of every Tyranid organism to
the Hive Mind, no Line of Sight is required for <i style="mso-bidi-font-style: normal;">Blessings</i> when targeting a Tyranid unit in <i style="mso-bidi-font-style: normal;">Synapse</i> range and only Tyranids in <i style="mso-bidi-font-style: normal;">Synapse</i> range can benefit from <i style="mso-bidi-font-style: normal;">Blessings</i>.
Once a Tyranid unit finds itself outside of <i style="mso-bidi-font-style: normal;">Synapse</i>
range, it immediately loses any benefits from any blessings cast on them.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: purple;"><b style="mso-bidi-font-weight: normal;">Psychic Power
Discipline changes</b></span>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo2; text-indent: -.25in;">
<span style="mso-fareast-font-family: "Times New Roman";"><span style="mso-list: Ignore;">0.<span style="font: 7.0pt "Times New Roman";"> </span></span></span>Primaris:<i style="mso-bidi-font-style: normal;"><u> Dominion</u></i> – Blessing, <i style="mso-bidi-font-style: normal;">Warp Charge</i> 1; the range of the model’s <i style="mso-bidi-font-style: normal;">Synapse</i> and <i style="mso-bidi-font-style: normal;">Shadow in the Warp</i> abilities are increased by 6”. The Psyker can
expend an extra <i style="mso-bidi-font-style: normal;">Warp Charge</i> when
casting this power to gain the <i style="mso-bidi-font-style: normal;">Feel no
Pain</i> special rule.</div>
<div class="MsoListParagraphCxSpMiddle">
<br /></div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l0 level1 lfo2; text-indent: -.25in;">
<span style="mso-fareast-font-family: "Times New Roman";"><span style="mso-list: Ignore;">1.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><span style="mso-spacerun: yes;"> </span><i style="mso-bidi-font-style: normal;"><u>The Horror</u></i>
– Malediction, <i style="mso-bidi-font-style: normal;">Warp Charge</i> 1; target
an enemy unit within 24”, that unit immediately takes a <i style="mso-bidi-font-style: normal;">Morale</i> test with a -2 modifier. <u>If the target unit is <i style="mso-bidi-font-style: normal;">Fearless</i>, it instead takes a <i style="mso-bidi-font-style: normal;">Pinning</i> test with a -2 modifier and if
failed is <i style="mso-bidi-font-style: normal;">Pinned</i> even though it is Fearless.
Not sure if affecting Fearless models makes this OP-will remove it if it does.</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraph" style="mso-list: l0 level1 lfo2; text-indent: -.25in;">
<span style="mso-fareast-font-family: "Times New Roman";"><span style="mso-list: Ignore;">2.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><i style="mso-bidi-font-style: normal;"><u>Onslaught</u></i> – Blessing, <i style="mso-bidi-font-style: normal;">Warp Charge</i> 1; target friendly unit
within 24” may either <i style="mso-bidi-font-style: normal;">Run</i> then make a
shooting attack ; make a shooting attack then <i style="mso-bidi-font-style: normal;">Run</i>; or, if the target does not have the bulky or Very Bulky rule, may
<i style="mso-bidi-font-style: normal;">Run</i> then declare a charge.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraph" style="mso-list: l0 level1 lfo2; text-indent: -.25in;">
<span style="mso-fareast-font-family: "Times New Roman";"><span style="mso-list: Ignore;">3.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><i style="mso-bidi-font-style: normal;"><u>Paroxysm</u></i> – Malediction, <i style="mso-bidi-font-style: normal;">Warp Charge</i> 1; target an enemy unit
within 24”, that unit’s shooting attacks may only be fired using the <i style="mso-bidi-font-style: normal;">Snap Fire</i> rules until the end of their
next turn. Furthermore, the target unit requires a 5+ to hit in close combat.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraph" style="mso-list: l0 level1 lfo2; text-indent: -.25in;">
<span style="mso-fareast-font-family: "Times New Roman";"><span style="mso-list: Ignore;">4.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><i style="mso-bidi-font-style: normal;"><u>Warp Blast</u></i> – Witchfire, <i style="mso-bidi-font-style: normal;">Warp Charge</i> 1; this power can be fired
either as a 24” S5 AP3 Blast or a 24” S10 AP2 Lance weapon. The Psyker can
expend an extra <i style="mso-bidi-font-style: normal;">Warp Charge</i> when
casting this power to increase the range of the power by 12” but it will suffer
a Perils of the Warp attack on a roll of a doubles.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraph" style="mso-list: l0 level1 lfo2; text-indent: -.25in;">
<span style="mso-fareast-font-family: "Times New Roman";"><span style="mso-list: Ignore;">5.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><i style="mso-bidi-font-style: normal;"><u>Psychic Scream</u></i> – Nova, <i style="mso-bidi-font-style: normal;">Warp Charge</i> 2; every enemy unit within
6” must immediately take a pinning test with a -2 modifier. If the test is failed,
they also take a number of wounds for every point they fail their test by.
These hits ignore armor and cover.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraph" style="mso-list: l0 level1 lfo2; text-indent: -.25in;">
<span style="mso-fareast-font-family: "Times New Roman";"><span style="mso-list: Ignore;">6.<span style="font: 7.0pt "Times New Roman";"> </span></span></span><i style="mso-bidi-font-style: normal;"><u>Catalyst</u></i> – Blessing, <i style="mso-bidi-font-style: normal;">Warp Charge</i> 2; all friendly units with a
model within 6” of the caster (including the caster) gain the <i style="mso-bidi-font-style: normal;">Feel no Pain</i> special rule.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: purple;"><i><b style="mso-bidi-font-weight: normal;">Profile/stat/weapon/biomorph
modifications</b>:</i></span></div>
<span style="color: purple;"><i>
</i></span><br />
<div class="MsoNormal">
<br /></div>
<span style="color: purple;"><i>
</i></span><br />
<div class="MsoNormal">
<span style="color: purple;"><i><b style="mso-bidi-font-weight: normal;">Design notes on Attacks</b>:</i></span></div>
<span style="color: purple;"><i>
</i></span><br />
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="color: purple;"><i><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Reduced the amount of base attacks on profile
every model has based on base size such that:</i></span></div>
<span style="color: purple;"><i>
</i></span><br />
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="color: purple;"><i><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span><u>Small</u> base models have 1 attack base
(i.e., Gaunts/Stealers) </i></span></div>
<span style="color: purple;"><i>
</i></span><br />
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="color: purple;"><i><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span><u>Medium</u> based models have 2 attacks base
(i.e., Warriors/Ravenors)</i></span></div>
<span style="color: purple;"><i>
</i></span><br />
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="color: purple;"><i><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span><u>Large</u> based models have 3 attacks base
(i.e., Carnifex)</i></span></div>
<span style="color: purple;"><i>
</i></span><br />
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="color: purple;"><i><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span><u>Extra large</u> based models have 4 attacks
base (i.e., Tyrants/Trygons)</i></span></div>
<span style="color: purple;"><i>
</i></span><br />
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<span style="color: purple;"><i>
</i></span><br />
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="color: purple;"><i><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><u>CCWs</u></i></span></div>
<span style="color: purple;"><i>
</i></span><br />
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="color: purple;"><i><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Attacks are now increased for each pair of CC
weapons that are the same weapon a model has (for example, +1 for each set of
Scything Talons, Rending Claws, Boneswords, Lash whips, Crushing Claws).</i></span></div>
<div class="MsoNormal">
<br /></div>
<span style="color: #cc0000;"><b style="mso-bidi-font-weight: normal;">Close Combat Bioweapons</b></span>:
<br />
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraph" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i style="mso-bidi-font-style: normal;">Scything
Talons</i> provide an extra attack, S as user and are AP 5</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i style="mso-bidi-font-style: normal;">Rending
Claws</i> provide an extra attack, S as user and are AP 4</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Rending special rule</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i style="mso-bidi-font-style: normal;">Boneswords</i>
provide an extra attack, S as user and are AP 3</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Have special properties based on models using
them as follows:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Minor Synapse Creatures get +1 S</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Greater Synapse Creatures get +1 S and count
them as force weapons</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i style="mso-bidi-font-style: normal;">Crushing
Claws</i> provide an extra attack, S as user and are AP 2</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i style="mso-bidi-font-style: normal;">Unwieldy</i>
special rule</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i style="mso-bidi-font-style: normal;">Armor Bane</i>
special rule</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>+1 S</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i style="mso-bidi-font-style: normal;">Lash Whips</i>
are S as user and AP – </div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i style="mso-bidi-font-style: normal;">Specialist
Weapon</i> special rule</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>A single enemy model within 2” of a model
equipped with a <i style="mso-bidi-font-style: normal;">Lash Whip</i> may be
forced to take an I test or lose an attack and gain the Strikes Last special
rule that combat. A model may be forced to take a test for each Lash Whip that
targets them.</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<span style="color: #cc0000;"><b style="mso-bidi-font-weight: normal;">General Ranged
Bioweapon changes</b></span>:</div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Strangleweb: </div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Range: Template S: 3 AP: 5 Assault 1 </div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Pinning; any unit hit by a Strangleweb must take
an I test, if failed it suffers a further d3 hits at the weapon’s S, ignoring
cover, and the unit counts as being in difficult terrain until the end of its
following turn.</div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Spike Rifle:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Range: 18” S: 3 AP: 5 Assault 1</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Rending</div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Spinefists:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Range: 12” S: 3 AP: 5 Assault x</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Twin-linked</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>X=Attacks on the model’s profile</div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Fleshborer:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Range: 12” S: 4 AP: 5 Assault 1</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Devourer:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Range: 18” S: 4 AP: - Assault 2x</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>X=number of attacks on the model’s profile</div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Heavy Devourer:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Range: 24” S: 6 AP – Assault 2x</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>X=number of attacks on the model’s profile</div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Death Spitter:</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Range: 24” S: 6 AP: 5 Assault 1, Blast</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Barbed Strangler:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Range: 36” S: 4 AP: 5 Assault 1, Large Blast</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Pinning; unit hit must take an I test, if failed
it suffers a further d3 hits at the weapon’s S, ignoring cover, and the unit
counts as being in difficult terrain until the end of its following turn.</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Heavy Barbed Strangler:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Range: 48” S: 6 AP: 5 Assault 1, Large Blast</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Pinning; unit hit must take an I test, if failed
it suffers a further d3 hits at the weapon’s S, ignoring cover, and the unit
counts as being in difficult terrain until the end of its following turn.</div>
<div class="MsoListParagraphCxSpMiddle">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Venom Cannon:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Range: 36” S: 6 AP: 4 Assault 1, Blast</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Units hit must take a T test, if failed it takes
a further d3 S4 hits that ignore cover.</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Heavy Venom Cannon:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Range: 48” S: 9 AP: 4 Assault 1 Blast</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Units hit must take a T test, if failed it takes
a further d3 S4 hits that ignore cover.</div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Impaler Cannon:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Ground fire mode: Range: 24” S8 AP4 Assault 3</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Ignores Cover, no Line of Sight required</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Sky fire mode: Range 24” S7 AP4 Assault 3</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Ignores Cover, no Line of Sight required </div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Electro Shock Cannon:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Range 24” S5 AP5 Assault 1Blast</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Haywire</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Spore Mine Launcher:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Range 48” S4 AP4 Heavy 1, Large Blast, pinning,
Barrage</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Spore Cloud: If the initial Spore Mine misses
the target, place 1 Spore Mine per Biovore in the Brood at the final location
determined by the scatter dice. These Spore Mines now operate as an independent
Spore Mine Cluster.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Stinger Salvo:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Range 18” S5 AP- Assault 1 Large Blast</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Bio-Plasmic cannon:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Range 36” S7 AP2 Assault 6</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto;">
Or</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Range 36” S6 AP2 Assault 2 Large Blast</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>+1 BS if remaining stationary as currently
worded in codex</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Acid Spray:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Template S6 Ap4 Assault 1</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Torrent</div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Fleshborer Hive:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Range 18” S4 AP5 Assault 12</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Rending </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Rupture Cannon</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Range 48” S8 Ap4 Assault 3</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Armor Bane</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: #cc0000;"><b style="mso-bidi-font-weight: normal;">General Biomorph
changes</b></span>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraph" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i style="mso-bidi-font-style: normal;">Armored
Shell</i>: The model gains +1 to its armor save.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraph" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i style="mso-bidi-font-style: normal;">Acid Blood</i>:
whenever a model with this biomorph takes a wound, all models in B2B contact
must pass an I test or suffer an AP- hit that wounds automatically. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i style="mso-bidi-font-style: normal;">Acid Maw</i>:
models with this biomorph may exchange all of its attacks for a single S5 Ap2
Armor Bane attack.</div>
<div class="MsoListParagraphCxSpMiddle">
<br /></div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i style="mso-bidi-font-style: normal;">Adrenal
Glands</i>: models with this biomorph gain the <i style="mso-bidi-font-style: normal;">Furious Charge</i>, <i style="mso-bidi-font-style: normal;">Fleet</i> and
<i style="mso-bidi-font-style: normal;">Rage</i> special rules.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraph" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i style="mso-bidi-font-style: normal;">Blinding
Venom</i>: Close Combat attacks made by models with this biomorph have the <i style="mso-bidi-font-style: normal;">Blind</i> special rule.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i style="mso-bidi-font-style: normal;">Regeneration</i>:
at the end of any phase in which a model with this biomorph has taken a wound,
roll a dice-on a 4+ the model regains a single wound lost in that phase. If at
the end of the turn no wounds have been recovered by the <i style="mso-bidi-font-style: normal;">Regeneration</i> special rule, roll a d6, on a 5+ it regains a single
wound.</div>
<div class="MsoListParagraphCxSpMiddle">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i style="mso-bidi-font-style: normal;">Toxic
Miasma</i>: friendly Tyranid models within 12” gain the <i style="mso-bidi-font-style: normal;">Stealth</i> special rule; friendly Tyranid models within 6” gain the <i style="mso-bidi-font-style: normal;">Shrouding</i> special rule in addition to <i style="mso-bidi-font-style: normal;">stealth</i>. Enemy models within 12” lose
the benefits of the <i style="mso-bidi-font-style: normal;">Stealth</i> special
rule; enemy models within 6” lose the benefits of both the <i style="mso-bidi-font-style: normal;">Stealth</i> and <i style="mso-bidi-font-style: normal;">Shrouding</i>
special rules. Furthermore, close combat attacks made by a model with this
biomorph have the Poisoned (2+) special rule.</div>
<div class="MsoListParagraphCxSpMiddle">
<br /></div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i style="mso-bidi-font-style: normal;">Flesh
Hooks</i>: models with this biomorph do not suffer the I penalty when charging
through terrain.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraph" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i style="mso-bidi-font-style: normal;">Spine
Banks</i>: a model with this biomorph can launch a <i style="mso-bidi-font-style: normal;">Cluster Spine</i> attack .</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i style="mso-bidi-font-style: normal;">Toxin Sacs</i>:
Close Combat attacks by models with this biomorph gain the <i style="mso-bidi-font-style: normal;">Poisoned</i> (4+) special rule.</div>
<div class="MsoListParagraphCxSpMiddle">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><i style="mso-bidi-font-style: normal;">Wings</i>:
<i style="mso-bidi-font-style: normal;">Monstrous Creatures</i> with this
biomorph count as <i style="mso-bidi-font-style: normal;">Flying Monstrous
Creatures</i> while non-<i style="mso-bidi-font-style: normal;">Monstrous
Creatures</i> with this biomorph add “<i style="mso-bidi-font-style: normal;">Jump</i>”
to their unit type.</div>
<div class="MsoListParagraphCxSpMiddle">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Warp Field: a model with this biomorph has a 4+
invulnerable save.</div>
<div class="MsoListParagraphCxSpMiddle">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><u>Tail biomorphs</u>:</div>
<div class="MsoListParagraphCxSpMiddle">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Scythe tail: Model gains d3 S5 Ap5 attacks in
combat.</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Mace tail: Model gains a single S8 Armor Bane
attack in combat.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Pincer Tail: Model gains a single S4 Ap- Rending
claw attack with the Precision Strike special rule.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: #cc0000;"><b style="mso-bidi-font-weight: normal;"><u>Unit Entry/Army
List changes</u></b></span>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Swarmlord, Death Leaper, Red Terror, Parasite of Mortrex,
Doom of Malantai and Old One Eye are all unique and each army can only ever
include one of them.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: blue;"><span style="font-size: large;"><u><b>HQ</b></u></span></span>: </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: red;"><b style="mso-bidi-font-weight: normal;">Hive Tyrant</b></span>: 160
points</div>
<div class="MsoNormal">
WS: 8 BS: 4 S: 6 T:6 I:6 W:5 A:3 Ld: 10 Sv: 3+</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Monstrous Creature (Character)</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1 Hive Tyrant</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Monstrous Creature; Fearless; Greater
Synapse Creature; Psyker (Mastery level 1); </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>: </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Hive Tyrant <b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">must</i></b> purchase two weapon biomorphs
in any combination from the following ranged or close combat biomorph options:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span><u>Melee biomorphs</u>:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Scything Talons:<span style="mso-spacerun: yes;">
</span>Free</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Rending Claws: 5 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Bone Swords: 20 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Lash Whip/Bone Sword: 20 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Crushing Claws: 25 points </div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span><u>Ranged biomorphs</u>:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Twin-linked Death Spitter: 5 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Twin-linked Heavy Devourer: 15 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Heavy Venom Cannon: 25 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Heavy Barbed Strangler: 25 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Hive Tyrant may choose from any of the following
biomorph <u>adaptations</u>:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Flesh Hooks: 5 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Acid Blood: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Armored Shell: 20 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Cannot be combined with Wings</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 20 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Warp Field: 35 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Regeneration: 35 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Wings: 35 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto; mso-list: l1 level3 lfo1; text-indent: -.25in;">
<span style="font-family: Wingdings; mso-bidi-font-family: Wingdings; mso-fareast-font-family: Wingdings;"><span style="mso-list: Ignore;">§<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Cannot be combined with Armored Shell</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Hive Tyrant must generate powers from the
Tyranid Hive powers Discipline.</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Hive Tyrant may increase his Mastery level up to
3 for 15 points per level.</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Hive Tyrant may choose any of the following
options:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Indescribable Horror: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Hive Commander: 15</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Old Adversary: 20</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
**Indescribable Horror: Models within 12” roll 3d6 for Fear
tests and drop the lowest roll. Furthermore, units wishing to assault the Hive
Tyrant must take a Ld test, if the test is failed, they may not charge that
turn.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
**Hive Commander: You may add 1 or subtract 1 from reserve
rolls and you may select a troops unit without the Bulky or Very Bulky special
rules to outflank.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
**Old Adversary: Friendly Tyranids within 6” of the Hive
Tyrant gain the Preferred Enemy </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: red;"><b style="mso-bidi-font-weight: normal;">The Swarmlord</b></span>: 265
points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 9 BS: 3 S: 6 T:6 I:6 W:6 A:3 Ld: 10 Sv: 2+</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Monstrous Creature (Character)</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1 Swarmlord</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Monstrous Creature; Fearless; Greater
Synapse Creature; Psyker (Mastery level 3); The Swarm Incarnate, Pinnacle of
Evolution </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>: </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraph" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>The Swarmlord has two sets of Boneswords, Warp
Field and </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
**The Swarm Incarnate: <span style="mso-spacerun: yes;"> </span>You may select a Tyranid unit within 18” of
the Swarmlord that is also within Synapse range; that unit may gain any of the
following special rules as long as they remain in Synapse range: Monster
Hunter, Tank Hunter, Counter Attack, Hit & Run. <span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
** Pinnacle of Evolution: The Swarmlord knows all the powers
from the Hive Powers Discipline and has the Hive Commander and Old Adversary
abilities. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: red;"><b style="mso-bidi-font-weight: normal;">Tyrant Guard</b></span>: 50
points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 5 BS: 3 S: 5 T: 6 W: 2 I: 3 A: 2 Ld: 7 Sv: 3+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Infantry</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1-3 Tyrant Guard</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Very Bulky, Shield Wall</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Tyrant Guard <b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">must</i></b> purchase two weapon biomorphs
in any combination from the following ranged or close combat biomorph options:</div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Melee biomorphs:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Scything Talons: Free<span style="mso-tab-count: 1;"> </span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Rending Claws: 5 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Bone Swords: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Bone Sword/Lash Whip: 15 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Crushing Claws: 20 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Ranged biomorphs:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Death Spitter: 5 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Devourer: 10 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The entire Tyrant Guard brood may purchase the following Biomorph
Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Flesh Hooks: 2 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 5 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Armored Shell: 20 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 20 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
**<i style="mso-bidi-font-style: normal;">Shield wall</i>
special rule means that a Hive Tyrant or The Swarmlord may join a unit of
Tyrant Guard and automatically passes <i style="mso-bidi-font-style: normal;">Look
out Sir</i> rolls. Furthermore, the Tyrant Guard may accept and issue
challenges as well as perform <i style="mso-bidi-font-style: normal;">Heroic
Interventions</i>.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: red;"><b style="mso-bidi-font-weight: normal;">Tervigon</b></span>: 175 points</div>
<div class="MsoNormal">
WS: 2 BS: 2 S: 6 T: 6 I: 2W:6 A: 4 Ld: 10 Sv: 3+</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Monstrous Creature </div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1 Tervigon</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Monstrous Creature; Extremely Bulky; Fearless;
Greater Synapse Creature; Psyker (Mastery level 1); Brood Mother</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>: </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Tervigon comes with a set of Scything Talons and a
Stinger Salvo</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.5in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>The Tervigon may choose from any of the
following biomorph <u>adaptations</u>:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Flesh Hooks: 5 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Acid Blood: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Armored Shell: 30 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 20 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Regeneration: 40 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.5in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>The Tervigon must generate powers from the
Tyranid Hive powers Discipline.</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="mso-spacerun: yes;"> </span>May increase
his Mastery level up to 2 for 15 points.</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
**<i style="mso-bidi-font-style: normal;">Brood Mother</i>
special rule means that at the beginning of any movement phase, the Tervigon
can produce 3d6 Termagaunts and on a roll of a treble, the Tervigon can no
longer produce anymore Termagaunt units for the rest of the game. A unit of
Termagaunts produced in this way must be placed wholly within 6” of the
Tervigon and can move, shoot, run as normal but cannot make any charge moves
that turn. Furthermore, any unit of Termagaunts produced by the Tervigon
benefit from the Tervigon’s Adrenal Glands and Toxin Sacs Biomorphs. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Due to the close bond between Termagaunts produced by a Tervigon,
should the Tervigon be killed, any Termagaunts that were produced by the
Tervigon suffer a S4 AP- hit for every Termagaunt left in their unit. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: red;"><b style="mso-bidi-font-weight: normal;">Tyranid Prime</b></span>:
125 Points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 5 BS: 4 S: 5 T: 5 W: 3 I: 5 A: 2 Ld: 10 Sv: 3+</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Infatry (Character)</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1 Tyranid Prime</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Greater Synapse Creature, Psyker (lvl
1), Marshal of the Swarm, </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A Tyranid Prime <b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">must</i></b> choose two weapon biomorphs in
any combination from the following ranged or close combat biomorph options:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Melee biomorphs:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Scything Talons: Free</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Rending Claws: 5 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Bone Swords: 15 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Bone Sword/Lash Whip: 10 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Crushing Claws: 25 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Ranged biomorphs:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Spinefists: Free</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Devourer: 5 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Death Spitter: 10 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Tyranid Prime may be equipped with the following
Biomorph Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Flesh Hooks: 5 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 15 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Wings: 20 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Regeneration: 35 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
** <i style="mso-bidi-font-style: normal;">Marshal of the
Swarm</i> special rule means that instead of taking a Prime as a normal HQ
choice, you can take 1 Tyranid Prime for every Tyranid Warrior or Shrike Brood
in your army. A Tyranid Prime taken in this manner can only join a Tyranid
Warrior or Shrike Brood and confers its WS, BS and I onto the unit and
otherwise counts as simply another member of the Brood. If taken in this
manner, a Tyranid Prime does not take up an HQ slot.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: blue;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 16.0pt;">Elites</span></b></span>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Hive Guard</b>: 60
points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 3 BS: 3 S: 5 T: 6 W: 3 I: 3 A: 2 Ld: 7 Sv: 3+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Infantry</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1-3 Hive Guard</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Instinctive Behavior: Hunt</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Each Hive Guard comes with an Impaler Cannon and a set of
Rending Claws</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Any Hive Guard may replace its Impaler Cannon for:</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Shock Cannon for: 5 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Zoanthrope</b>: 55
points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 3 BS: 4 S: 4 T: 4 W: 3 I: 3 A: 2 Ld: 10 Sv: 5+</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Infantry</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1-3 Zoanthropes</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Minor Synapse Creature, Psyker (lvl 1)
</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Warp Field, Claws and fangs, the physically atrophied nature
of the Zoanthrope means they do not have any close combat utility from their
limbs.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraph" style="mso-list: l1 level1 lfo1; tab-stops: 76.1pt; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Zoanthropes always come with the Warp Blast
psychic power and may increase their Mastery level to 2 for 15
points/Zoanthrope.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Venomthropes</b>: 50
points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 3 BS: 0 S: 4 T: 4 W: 3 I: 3 A: 2 Ld: 7 Sv: 3+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Infantry</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1-3 Venomthropes</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Instinctive Behavior: Lurk, Bulky,
Toxic Miasma</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Each Venomthrope comes with two sets of Lash Whips</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Pyrovores</b>: 40
points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 3 BS: 3 S: 4 T: 4 W: 3 I: 3 A: 2 Ld: 7 Sv: 3+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Infantry</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1-3 Pyrovores</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Instinctive Behavior: Hunt</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>: Bulky</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Each Pyrovore comes with the Flame Spurt, Acid Blood and
Acid Maw biomorphs</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Haruspex</b>: 160
points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 3 BS: 0 S: 6 T: 6 W: 6 I: 3 A: 4 Ld: 7 Sv: 3+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Monstrous Creature</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1 </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Instinctive Behavior: <span style="mso-spacerun: yes;"> </span>Feed, Lashing Tongue</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Haruspex comes with a set of Crushing Claws </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Haruspex may be equipped with the following Biomorph
Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Flesh Hooks: 5 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 15 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Armored Shell: 30 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Regeneration: 35 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
**<i style="mso-bidi-font-style: normal;">Lashing Tongue</i>
special rule means that for every unsaved wound inflicted by the Haruspex in
combat, it gains an additional attack and regains a wound up to its starting
value.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Lictors</b>: 60
points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 6 BS: 0 S: 6 T: 4 W: 3 I: 6 A: 2 Ld: 10 Sv: 5+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Infantry</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1-3 Lictors</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Silent Hunter, Hit & Run, Fleet,
Infiltrate, Chameleonic Scales, Pheromone Trail, Fear, Bulky</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Each comes with a set of Scything Talons, a set of Rending
Claws and Flesh Hooks</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
One Lictor per army may be upgraded to be <b style="mso-bidi-font-weight: normal;">Death Leaper</b> for 80 points which has
the following profile:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 9 BS: 0 S: 6 T: 4 W: 3 I: 7 A: 2 Ld: 10 Sv: 5+<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Infantry (Character)</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1 Death Leaper</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Silent Hunter, Hit & Run, Fleet,
Infiltrate, Chameleonic Scales, Pheromone Trail, Fear, Bulky, “Where is it?”,
“It’s After me!”</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
**<i style="mso-bidi-font-style: normal;">Silent Hunter</i>
special rule means that Lictors are designed by the Hive Mind to operate
outside of Synapse range and so never suffer from Instinctive Behavior but may
otherwise benefit from Synapse. Furthermore, for each Lictor Brood in your
army, choose an enemy unit; the Lictor Brood gains the Preferred enemy special
rule against that particular unit and loses this special rule once that unit is
dead.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
**Chameleonic Scales special rule means that Lictors have
the Shrouded and Stealth special rules. Furthermore, enemy units can only Snap
Fire against Lictors on the first enemy shooting phase after which they are
deployed. Furthermore, Lictors can be placed anywhere when <i style="mso-bidi-font-style: normal;">Deep Striking</i> and never scatter but must remain 1” away from enemy
models.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
**<i style="mso-bidi-font-style: normal;">Pheromone Trail</i>
special rule means that friendly Tyranid <i style="mso-bidi-font-style: normal;">Reserves</i>
rolls may gain +1 and units that <i style="mso-bidi-font-style: normal;">Deep
Strike</i> within 6” of a Lictor never scatter.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">**“Where is it?”</i>
special rule means that enemy units wishing to fire at Death Leaper and his
Brood are always fired as Snap Shots.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">“It’s After me!”</i>
special rule means that at the beginning of the game, nominate a single
character in your opponent’s army and reduce its Ld by D3. Furthermore, Death
Leaper and his Brood gain 1 Victory Point if they destroy that character in
combat.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: blue;"><b style="mso-bidi-font-weight: normal;"><u><span style="font-size: 16.0pt;">Troops</span></u></b></span>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Genestealers</b>: 12
points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 6 BS: 0 S: 4 T: 4 W: 1 I: 6 A: 1 Ld: 10 Sv: 4+</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Infatry</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 5-20 Genestealers</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Fleet, Brood Telepathy, Move Through
Cover, Infiltrate</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Genestealers come with 2 sets of Rending Claws</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The entire Genestealer Brood may have the following <u>biomorph
adaptations</u>: </div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Fleshhooks: at 1 point/model</div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 3 points/model</div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 5 points/model</div>
<div align="center" class="MsoListParagraphCxSpLast" style="text-align: center;">
<br /></div>
<div class="MsoNormal">
Each brood of Genestealers may include a single <b style="mso-bidi-font-weight: normal;">Broodlord</b> for 80 points which has the
following profile:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 7 BS: 0 S: 5 T: 5 W: 3 I: 7 A: 2 Ld: 10 Sv: 3+<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Infantry (Character)</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1 Broodlord</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Fleet, Bulky, <span style="mso-spacerun: yes;"> </span>Brood Telepathy, Move Through Cover,
Infiltrate, Psyker (lvl 1) </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Broodlord comes with 2 sets of Rending Claws and has access
to the following Biomorph Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Flesh Hooks: 2 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Acid Blood: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 20 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Regeneration: 30 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
*<i style="mso-bidi-font-style: normal;"> Brood Telepathy</i>:
The Hive Mind has bred Genestealers with a limited form of Synapse where they
can carry out the pre-programmed directives of the Hive Mind so they can
operate independently when necessary* This special rule means that Genestealers
and Broodlords do not suffer from Instinctive Behavior while outside of Synapse
and they also benefit from the <i style="mso-bidi-font-style: normal;">Stubborn</i>
special rule.</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Termagaunts</b>: 4
points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 2 BS: 3 S: 2 T: 3 W: 1 I: 3 A: 1 Ld: 5 Sv: 6+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Infantry</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 10-30 Termagaunts</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Fleet, Move Through Cover, Scuttling
Swarm, Instinctive Behavior: Lurk</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Each Termagaunt comes with a Fleshborer</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Any Termagaunt may exchange its Fleshborer for any of the
following ranged biomorphs:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Spine Fists: Free</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Spike Rifle: 3 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Devourer: 4 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
One Termagaunt per 10 may exchange its Fleshborer for a
Strangleweb for 5 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The whole brood may be given the following Biomorph Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 2 points/model</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 2 points/model</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
**Scuttling Swarm special rule means that for every brood of
30 Termagaunts, you may take a Tervigon as a Troops choice.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Hormagaunts</b>: 5
points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 4 BS: 0 S: 3 T: 3 W: 1 I: 5 A: 1 Ld: 5 Sv: 6+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Beast</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 10-30 Hormagaunts</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Fleet, Move Through Cover, Instinctive
Behavior: Feed</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Each Hormagaunt has one set of Scything Talons</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The whole brood may be given the following Biomorph
Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 2 points/model</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 3 points/model</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Tyranid Warriors</b>:
20 points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 4 BS: 3 S: 4 T: 4 W: 3 I: 4 A: 2 Ld: 10 Sv: 4+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Infantry</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 3-9 Tyranid Warriors</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Minor Synapse Creature, Very Bulky</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Each Warrior <b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">must</i></b> choose two weapon biomorphs in
any combination from the following ranged or close combat biomorph options:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Melee biomorphs:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Scything Talons: Free</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Rending Claws: 5 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Bone Swords: 10 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Bone Sword/Lash Whip: 10 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Ranged biomorphs:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Spinefists: Free</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Devourer: 5 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Death Spitter: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>One Tyranid Warrior may be equipped with one of the
following biomorphs:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Barbed Strangler: 15 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Venom Cannon: 20 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Crushing Claws: 25 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The entire Tyranid Warrior Brood may be equipped with the
following Biomorph Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Flesh Hooks: 2 points/model</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 5 points/model</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 10 points/model</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Ripper Swarm</b>: 9
points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 2 BS: 2 S: 3 T: 3 W: 3 I: 2 A: 2 Ld: 5 Sv: 6+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Swarm</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 3-10 Ripper Swarms</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Swarm, Fleet, Move Through Cover,
Instinctive Behavior: Feed</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ripper Swarms count as being equipped with two sets of
Scything Talons to represent the multitude of gnashing maws present in each
swarm.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Any Skyslasher Ripper Swarm may be equipped with a Spinefist
at 4 points/model</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The entire Ripper Swarm Brood may be equipped with the
following Biomorph Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Flesh Hooks: 1 point/model</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 3 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 5 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: blue;"><b style="mso-bidi-font-weight: normal;"><u><span style="font-size: 16.0pt;">Fast Attack</span></u></b></span>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Tyranid Shrikes</b>:
25 points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 4 BS: 3 S: 4 T: 4 W: 3 I: 4 A: 2 Ld: 10 Sv: 4+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Jump Infantry</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 3-9 Tyranid Warriors</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Minor Synapse Creature, Very Bulky</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Each Shrike <b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">must</i></b> choose two weapon biomorphs in
any combination from the following ranged or close combat biomorph options:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Melee biomorphs:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Scything Talons: Free</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Rending Claws: 5 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Bone Swords: 10 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Bone Sword/Lash Whip: 10 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Ranged biomorphs:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Spinefists: Free</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Devourer: 5 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Death Spitter: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>One Tyranid Warrior may be equipped with one of
the following biomorphs:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Barbed Strangler: 15 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Venom Cannon: 20 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Crushing Claws: 25 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The entire Tyranid Warrior Brood may be equipped with the
following Biomorph Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Flesh Hooks: 2 points/model</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 5 points/model</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 10 points/model</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Raveners</b>: 25
points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 5 BS: 3 S: 4 T: 4 W: 3 I: 4 A: 2 Ld: 7 Sv: 5+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Beast</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 3-9 Raveners</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Fleet, Very Bulky</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Each Ravener comes equipped with three sets of Scything
Talons</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Any Ravener may exchange a set of Scything Talons for a set
of Rending Claws for 10 points/model.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
All Raveners in the Brood may take one of the following
Thorax options:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Flesh Hooks: 2 Points/model</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Spinefists: 5/model</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Devourer: 10 points/model</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Death Spitter: 10 points/model</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The entire Brood may be equipped with the following Biomorph
Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 5 points/model</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 10 points/model</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>One Ravenor may be upgraded to be the Red Terror
for 80 points:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 6 BS: 0 S: 5 T: 5 W: 3 I: 5 A: 2 Ld: 10 Sv: 4+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Beast (Character)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Fleet, Very Bulky, Fear, Hit &
Run, Swallow Whole</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>: </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Red Terror comes with 3 sets of Scything Talons and the
Pincer Tail Biomorph</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
**Swallow Whole special rule means that if the Red Terror
hits with 4 or more of its attacks (not counting the tail attack), it may
choose a single Infantry model without the Bulky or Very Bulky special rules to
be swallowed whole. The model chosen is removed from play with no saves of any
kind but is otherwise eligible for a Look Out Sir roll which can only passed on
a 5+</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Gargoyles</b>: 6
points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 3 BS: 3 S: 3 T: 3 W: 3 I: 4 A: 1 Ld: 5 Sv: 6+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Jump Infantry</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 10-30 Gargoyles</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Fleet, Blinding Venom, Instinctive
Behavior: Hunt</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Each Gargoyle is equipped with a Fleshborer</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The entire Gargoyle Brood may be equipped with the following
Biomorph Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 1 points/model</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 2 points/model</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skyslasher Ripper
Swarm</b>: 12 points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 2 BS: 2 S: 3 T: 3 W: 3 I: 2 A: 2 Ld: 5 Sv: 6+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Jump Swarm</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 3-10 Skyslasher Ripper Swarms</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Swarm, Fleet, Instinctive Behavior:
Feed</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ripper Swarms count as being equipped with two sets of
Scything Talons to represent the multitude of gnashing maws present in each
swarm.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Any Skyslasher Ripper Swarm may be equipped with a Spinefist
at 4 points/model</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The entire Ripper Swarm Brood may be equipped with the
following Biomorph Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 3 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 5 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Harpy</b>:<span style="mso-spacerun: yes;"> </span>140 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 3 BS: 3 S: 6 T: 5 W: 5 I: 3 A: 4 Ld: 7 Sv: 3+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Flying Monstrous Creature</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1 Harpy</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Monstrous Creature, Born in the Sky, Sonic
Screech, Instinctive Behavior: Hunt</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS:</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Harpy comes equipped with a set of Scything Talons, a
Twin-Linked Heavy Barbed Strangler and Spore Mine Cysts.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Harpy may exchange its Twin-Linked Heavy Barbed
Strangler for the following biomorph options:</div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Heavy Venom Cannon: Free</div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Impaler Cannon: 25 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Harpy may take any of the following Biomorph
Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 10 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Regeneration: 35 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
**<i style="mso-bidi-font-style: normal;">Born in the Skies</i>
special rule means the Flying Monstrous Creature automatically passes Grounding
Checks. Also, should a model with this rule wish to make a charge move, roll a
dice, on a 1-2 it takes an automatic wound and on a 3+ it suffers no harm; <i style="mso-bidi-font-style: normal;">Spore Mine Cysts</i> special rule means the
Harpy can place a Spore Mine Cluster consisting of d3 Spore Mines over any
point it flew over in the Movement Phase, this counts as one of its shooting
attacks; <i style="mso-bidi-font-style: normal;">Sonic Boom</i> special rule
means that any unit charged by a Harpy gains the Always Strikes Last special
rule.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Crone</b>: 160 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 3 BS: 3 S: 6 T: 5 W: 5 I: 3 A: 4 Ld: 7 Sv: 3+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Flying Monstrous Creature</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1 Crone</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Monstrous Creature, Born in the Sky, Haunter
of Skies, Instinctive Behavior: Feed</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS:</u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Crone comes equipped with a set of Scything Talons, 4
Tentaclids and a Drool Cannon.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Crone may take any of the following Biomorph
Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 10 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Regeneration: 35 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
**<i style="mso-bidi-font-style: normal;">Born in the Skies</i>
special rule means the Flying Monstrous Creature automatically passes Grounding
Checks. Also, should a model with this rule wish to make a charge move, roll a
dice, on a 1-2 it takes an automatic wound and on a 3+ it suffers no harm; <i style="mso-bidi-font-style: normal;">Haunter of Skies</i> special rule means the
Crone’s Vector Strikes against Flyers are S8 and the Crone does d6+1 hits
rather than d3+1</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Spore Mine Cluster</b>:
5 points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 0 BS: 0 S: 1 T: 1 W: 1 I: 1 A: 0 Ld: 10 Sv: -<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Infantry</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 5-15 Spore Mines</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Living Bomb, Floating Death, Deep
Strike</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
** Living Bomb, Floating Death special rules as per current
codex</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: blue;"><b style="mso-bidi-font-weight: normal;"><span style="font-size: 16.0pt;">Heavy Support</span></b></span>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Carnifex Brood</b>:
120 points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 3 BS: 3 S: 8 T: 6 W: 4 I: 2 A: 3 Ld: 7 Sv: 3+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Monstrous Creature</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1-3 Carnifexes</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Monstrous Creature, Living Battering
Ram, Fearless, Instinctive Behavior: Feed</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Each Carnifex <b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">must</i></b> purchase two weapon biomorphs
in any combination from the following ranged or close combat biomorph options:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Melee biomorphs:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Scything Talons: 5</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Crushing Claws: 15</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Ranged biomorphs:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Death Spitter: 5</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Twin-linked Heavy Devourer: 15 Points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Heavy Venom Cannon: 25</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Heavy Barbed Strangler: 20</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Tail Biomorphs:</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Thresher Scythe: 10 </div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Bone Mace: 15</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
Any Carnifex may take any of the following Biomorph
Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Flesh Hooks: 5 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Acid Blood: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Armored Shell: 20 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 20 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Bio-Plasma: 25 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Regeneration: 35 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraph" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>One Carnifex may be upgraded to be Old One Eye
for 100 points:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 3 BS: 0 S: 9 T: 6 W: 4 I: 2 A: 3 Ld: 10 Sv: 2+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Monstrous Creature (Character)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Fear, Living Battering Ram, Alpha
Leader, Berserk Rampage, Fearless, Instinctive Behavior: Feed</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>: </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Old One Eye comes equipped with a set of Scything Talons and
Crushing Claws. He also has the Regeneration and Mace Tail biomorphs.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
** <i style="mso-bidi-font-style: normal;">Living Battering
Ram</i> special rule means that a Carnifex gets d3 Hammer of Wrath attacks that
benefit from the <i style="mso-bidi-font-style: normal;">Armor Bane</i> special
rule. Furthermore, these attacks are resolved at S10 and any unit that takes a
wound from these attacks must pass an I test, if failed they gain the <i style="mso-bidi-font-style: normal;">Always Strikes Last</i> special as they make
way for the massive bulk of the Carnifex.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">**Alpha Leader</i>
special rule means that Tyranids within 6” of Old One Eye may use his
Leadership. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
**Berserk Rampage special rule means that Old One Eye gets
an extra attack for each unsaved wound caused by his initial attacks (not
counting his Hammer of Wrath or tail attacks). These attacks may further
generate additional attacks.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Mawloc</b>: 145
points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 3 BS: 3 S: 6 T: 6 W: 6 I: 3 A: 4 Ld: 7 Sv: 3+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Monstrous Creature</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1 Mawloc</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Monstrous Creature, Fleet, Hit &
Run, Terror From the Deep, Burrow, Instinctive Behavior: Feed</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A Mawloc is equipped with three sets of Scything Talons</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Mawloc may take any of the following Biomorph
Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Flesh Hooks: 5 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Acid Blood: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 15 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 20 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Regeneration: 35 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
** Terror From the Deep, Burrow same as from current
codex-these rules are actually pretty solid IMO.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Trygon</b>: 190
points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 4 BS: 3 S: 6 T: 6 W: 6 I: 5 A: 4 Ld: 7 Sv: 3+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Monstrous Creature</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1 Trygon</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Monstrous Creature, Fleet, Instinctive
Behavior: Feed, Bio-Electric Field, Subterranean Assault </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A Trygon is equipped with three sets of Scything Talons.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A Trygon may take any of the following Biomorph Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Flesh Hooks: 5 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Acid Blood: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 20 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Regeneration: 35 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
** <i style="mso-bidi-font-style: normal;">Bio-Electric Field</i>
special rule means that the Trygon has a 6+ Invulnerable save and can make a
shooting attack with the following profile: S5 AP5 Range: 12” Assault 6</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
** <i style="mso-bidi-font-style: normal;">Subterranean
Assault</i> special rule means that at the start of every game, nominate a
single unit that does not have the Wings biomorph for each Trygon that will
Deep Strike. Each unit selected will arrive from reserves in the following
manner:</div>
<div class="MsoListParagraph" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>When the Trygon arrives from reserves via Deep
Strike, place a template the size of its base where the Trygon emerged and this
is now the Trygon Assault Tunnel. The nominated unit automatically enters play
on the turn after the Trygon arrived. This unit counts as disembarking from a
vehicle and so may only move 6” from the tunnel and is unable to make any
charge moves though it can run and shoot normally.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Trygon Prime</b>: 220
points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 5 BS: 4 S: 6 T: 6 W: 6 I: 5 A: 4 Ld: 10 Sv: 3+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Monstrous Creature</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1 Trygon Prime</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Monstrous Creature, Fleet, Greater Bio-Electric
Field, Major Synapse Creature, Subterranean Assault.</div>
<div class="MsoNormal" style="tab-stops: 358.65pt;">
<span style="mso-tab-count: 1;"> </span></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A Trygon Prime is equipped with three sets of Scything
Talons.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A Trygon Prime may take any of the following Biomorph
Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Flesh Hooks: 5 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Acid Blood: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 20 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Regeneration: 35 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
** <i style="mso-bidi-font-style: normal;">Greater</i> <i style="mso-bidi-font-style: normal;">Bio-Electric Field</i> special rule means
that the Trygon Prime has a 5+ Invulnerable save and can make a shooting attack
with the following profile: S5 AP5 Range: 18” Assault 12</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
** <i style="mso-bidi-font-style: normal;">Subterranean
Assault</i> special rule means that at the start of every game, nominate a
single unit that does not have the Wings biomorph for each Trygon that will
Deep Strike. Each unit selected will arrive from reserves in the following
manner:</div>
<div class="MsoNormal">
When the Trygon arrives from reserves via Deep Strike, place
a template the size of its base where the Trygon emerged and this is now the
Trygon Assault Tunnel. The nominated unit automatically enters play on the turn
after the Trygon arrived. This unit counts as disembarking from a vehicle and
so may only move 6” from the tunnel and is unable to make any charge moves
though it can run and shoot normally.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Exocrine</b>: 170
points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 3 BS: 3 S: 6 T: 6 W: 6 I: 2 A: 4 Ld: 7 Sv: 3+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Monstrous Creature</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1 Exocrine</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Monstrous Creature, Instinctive
Behavior: Lurk</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
An Exocrine is equipped with a set of Scything Talons and a
Bio-Plasmic Cannon</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
An Exocrine may take any of the following Biomorph
Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Acid Blood: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 20 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Armored Shell: 35 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Regeneration: 35 points</div>
<div class="MsoNormal" style="margin-left: .75in;">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Tyranofex</b>: 170
points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 2 BS: 3 S: 6 T: 6 W: 6 I: 3 A: 4 Ld: 7 Sv: 2+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Monstrous Creature</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1 Tyranofex</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Monstrous Creature, Instinctive
Behavior: Hunt</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A Tyranofex is equipped with a Stinger Salvo and Acid Spray.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A Tyranofex may exchange its Acid Spray biomorph with the
following options:</div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Fleshborer Hive: 15 points</div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l1 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Rupture Cannon: 25 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A Trygon may take any of the following Biomorph Adaptations:</div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Acid Blood: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Toxin Sacs: 10 points</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Adrenal Glands: 20 points</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Regeneration: 35 points</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Biovore</b>: 40
points each</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WS: 2 BS: 3 S: 4 T: 4 W: 3 I: 2 A: 2 Ld: 5 Sv: 6+ </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>UNIT TYPE</u>: Infantry</div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<u>UNIT COMPOSITION</u>: 1-3 Biovores</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>SPECIAL RULES</u>: Spore Nest, Instinctive Behavior: Lurk</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>WEAPONS AND BIOMORPHS</u>:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A Biovore is equipped with a Spore Mine Launcher.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
** <i style="mso-bidi-font-style: normal;">Spore Nest</i>
special rule means that when a Biovore is killed, a Spore Mine Cluster is
placed where the Biovore was slain and scatter 6d6” in a random direction. On a
hit, the Tyranid player chooses the direction the cluster moves.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto;">
<br /></div>
Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com9tag:blogger.com,1999:blog-2206634868661691530.post-30181528210815561222014-01-11T14:35:00.000-08:002014-01-11T14:35:07.941-08:00Tyranids...Why you so fail?<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-ydKCXYX-gss/UtHGNmjPQ0I/AAAAAAAADEE/5zvho9t_R-E/s1600/nidscover.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-ydKCXYX-gss/UtHGNmjPQ0I/AAAAAAAADEE/5zvho9t_R-E/s1600/nidscover.jpeg" /></a></div>
<br />
The Tyranids are out and the gaming community is quite polarized in terms of it either being total utter garbage or thinking that "it isn't so bad." Well, having played Tyranids competitively since before the year 2000, back when 2nd edition was transitioning into 3rd, I think I know a thing or two about how to play/win with Nids and why they were so good before and why they are so bad now...Yes, I believe the new codex is so utterly and completely bad I wand to scream and below are the reasons why I think GW totally and completely got Nids wrong-AGAIN.<br />
<br />
<a name='more'></a>
<div class="p1">
<span class="s1"><br /></span></div>
<div class="p1">
<span class="s1">This is my take on why nids struggle in 6th and why the past few books have been bad and possibly why GW just doesn't "get it" when making new army books for certain armies... </span></div>
<div class="p2">
<span class="s1"></span><br /></div>
<div class="p1">
<span class="s1">For starters, Tyranids were my first army and I started playing them back before anything had a proper codex when 3rd just came out (the 3rd BRB had army lists for every army to build stuff from). So I am no stranger to 40k or Tyranids. </span></div>
<div class="p2">
<span class="s1"></span><br /></div>
<div class="p1">
<span class="s1">That said, I saw Nids go from an army that can handle any other army and do well to a codex that just pales in contrast to just about every other one and one that will be hard pressed to win any competitive events. </span></div>
<div class="p2">
<span class="s1"></span><br /></div>
<div class="p1">
<span class="s1">One of the biggest problems Nids face now is that they were always a close combat army at the core and as assaulting has become less effective, Nids in general have also become less effective. There is a direct correlation between how powerful Nids have been and how powerful CC was in each edition (just like with Orks). </span></div>
<div class="p2">
<span class="s1"></span><br /></div>
<div class="p1">
<span class="s1">Furthermore, Nids rely on cover and terrain to get by and get in close to deliver their shooting and charges. With the changes to cover and terrain, thing are just easier to shoot dead than ever before and with Ignores Cover being SO prevalent now (which is a GARBAGE game mechanic to have so readily available for so many armies), Nids just lack the survivability to get in close where they want to be. </span></div>
<div class="p2">
<span class="s1"></span><br /></div>
<div class="p1">
<span class="s1">Therefore, an army that has always been a consummate close combat army that now has to compete in an edition where combat is of minimal import and where an army that has traditionally relied on cover and terrain where both are either meaningless or have a very limited utility...Tyranids are hamstrung from a very fundamental level and need some extra rules or oomph to compensate for these limitations and inherent weaknesses.</span></div>
<div class="p2">
<span class="s1"></span><br /></div>
<div class="p1">
<span class="s1">Certain rules that will make CC units fast enough or resilient enough to reliably get into combat and effective when they get there are essential for an army like Tyranids. The previous and current codex simply do not have rules or stats in place to facilitate this. </span></div>
<div class="p2">
<span class="s1"></span><br /></div>
<div class="p1">
<span class="s1">Furthermore, since we currently play in an edition where shooting is the primary way to remove units and cause damage, Tyranids needed effective shooting options to compete with other armies but they simply don't. For example, their ranged anti-tank is virtually non-existent because Hive Guard, Zoantropes and the limited number of shots from a Tyrannofex/Heavy Venom Cannons either can't be spammed to the point of being effective or have too short a range. Don't get me started on their complete lack of reliable AA! </span></div>
<div class="p2">
<span class="s1"></span><br /></div>
<div class="p1">
<span class="s1">As an example, an army with just 1-3 Las Cannon shots will probably not kill more than a few vehicles in a game compared to an army with 6-10 which will prob kill a much greater number of vehicles (bonus because those armies likely have access to Prescience which Nids don't have access to). Nids simply lack the number of high strength shots at a decent range to take out opposing vehicles which will be able to kite anything with a gun in a Nid army. Furthermore, NOTHING in a Nid army has skyfire except for the Flying MCs and even then, the only options are a Flyrant with S6 shooting (laughable against most flyers) or a Crone which is a flying paper bag of flaming dog poop that has more survivability issues than Steven Hawking in a UFC match... </span></div>
<div class="p2">
<span class="s1"></span><br /></div>
<div class="p1">
<span class="s1">As I mentioned above, Nids are primarily a CC army in their core army design so their shooting must necessarily be mediocre to compensate for their awesome CC focus...however, since they are no longer the CC army of doom they used to be (Stealers used to just flat out ignore armor for crying out loud!) and how CC is weaker in general this edition-Tyranids really should have had their shooting capabilities buffed to make them able to hold their own against other armies absent any buffs to survivability/CC that they still sorely need and didn't get. </span></div>
<div class="p2">
<span class="s1"></span><br /></div>
<div class="p1">
<span class="s1">Therefore, the failure in the new codex is multi-faceted because since the "design team" was building the army on a faulty foundation, the structure and meat of the codex must necessarily have problems as well. </span></div>
<div class="p2">
<span class="s1"></span><br /></div>
<div class="p1">
<span class="s1">1.) Nids needed buffs to resiliency in the form of improved stats/saves or rules to ensure they can get into combat or range to do something other than die horribly. They simply did not get them. </span></div>
<div class="p2">
<span class="s1"></span><br /></div>
<div class="p1">
<span class="s1">2.) Nids needed better shooting to have a way of meaningfully dealing with Vehicles at range as well as SOME way to deal with flyers in a meaningful and reliable way. They simply lack any way to handle flyers outside of a few overpriced and underpowered units. </span></div>
<div class="p2">
<span class="s1"></span><br /></div>
<div class="p1">
<span class="s1">3.) Anything that got "cheaper" didn't actually get cheaper...they were either waaay overcosted to begin with and finally got priced to what they should have been in the previous codex (and should actually be cheaper than they currently are) or the upgrades necessary to make them effective went up in points so they actually got more expensive. </span></div>
<div class="p2">
<span class="s1"></span><br /></div>
<div class="p1">
<span class="s1">4.) Some things either stayed the same points cost or got more expensive for no good or justifiable reason along with nothing being done to address glaring problems in their stats, rules, utility or effectiveness. </span></div>
<div class="p2">
<span class="s1"></span><br /></div>
<div class="p1">
<span class="s1">With all of that said, nids are a failure now and it's really sad because GW could have done so much with them (and every other army TBH). We are able to overlook the failures of certain other codecs because they have many varied and playable units/builds. Nids have none.</span></div>
Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com15tag:blogger.com,1999:blog-2206634868661691530.post-14343814696214194452013-12-30T21:17:00.002-08:002013-12-30T21:17:43.686-08:00Mail Call: Thousand Sons and Eldar army questions!<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/--Tvb7oRXeks/UsJC8Zp7FEI/AAAAAAAADD0/tuoIlxCr8vA/s1600/index.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/--Tvb7oRXeks/UsJC8Zp7FEI/AAAAAAAADD0/tuoIlxCr8vA/s1600/index.jpg" /></a></div>
<br />
Merry Christmas and a happy new year to everyone! Today, since I have <i>some</i> free time, I decided to answer some user submitted questions regarding Thousand Sons/CSM and Eldar. I always try to answer emails and questions whenever I can but I think that posting and answering them on my blog would be good fun for the whole family, so read on for the questions/answers and feel free to submit your own questions.<br />
<br />
<a name='more'></a><br />
<br />
<br />
The first question comes from <span class="Ub gna">Odifasa11 who posted a question on my youtube video about Wave Serpent tactics:</span><br />
<span class="Ub gna"><br /></span>
<blockquote class="tr_bq">
"<i>Hey bud so have a question for you. I am tring to figure out if I should
take two wave serpents in my 1850 army or 7 dark reapers. I play
against a....lot... of marine bike armies and saim hann jet bike armies.
So the reapers are just great at denying them their jink but so is the
WS. Could you give me some ideas on how I should do this.<br />Army is<br />2x farseers plane no upgrades<br />2x 20 guardian defenders w/2x weapon platform<br />2x Wraithknites<br />2x 7 warpspiders no exarc<br />1x rangers unit of 5<br />and either the DR or the WS</i>"</blockquote>
To answer this question, I want to point out that you could very well could (and probably should) include both serpents and Reapers. Dark Reapers are amazing, especially now that they can take S8 shots. I run Reapers with a Tau Buffmander who can tank for them very well and give them essential USRs such as Tank/Monster Hunter and Ignores Cover. Ultimately, mechanics that ignore cover on weapons that are generally going to ignore armor are pretty OP in 40k right now, so why not take full advantage of them? Reapers ignore jink saves, as you pointed out and are low enough AP to ignore most things that will rely on Jink saves (or they can trash Skimmers in the open) while Serpents just ignore cover in general with their serpent shield.<br />
<br />
Since you are going pure Eldar and not including any Tau allies, I would actually be careful with how to use Reapers. This is because they are only T3 3+ save models and therefore, without anything to tank for them, they are prone to getting shot to pieces. One solution around this problem is to buy them a Wave Serpent to start the game in-thereby making them immune to first turn shooting as long as their Serpent is alive. So to make these suggestions work, you'll need to re-work your list and approach IMO-as you will see that both Reapers and Serpents can add a lot to your list.<br />
<br />
I would change your list by dropping a Farseer, 2 Spiders from each unit and the unit of rangers. This should give you an additional 236 (185 after adding in a unit of 3 Jetbikes) points to work with on top of either adding 2 Serpents or Dark Reapers. The reasoning for these changes are: (1) two Farseers seem overkill and unless you are trying for Fortune really hard, one is sufficient to effectively buff your army; (2) I have found that units of 5 Spiders seem to be the "sweet" spot for the unit, any bigger and the shots are generally wasted; (3) Rangers are relatively easy to kill as there are so many things that already ignore cover and can wipe them out-I would change them to a unit of 3 Jetbikes for some late game objective grabbing.<br />
<br />
Then, you could add a unit of 5 Dark Reapers w/ Star Shot (s8) and an Exarch with an EML w/ Fast Shot for 212. You should have enough points left over for 2 more Wave Serpents and maybe some change left.<br />
<br />
your final list would look something like:<br />
<br />
1x Farseer<br />2x 20 Guardian Defenders w/2x Weapon Platforms<br />
Wave Serpent for 1 of the Guardian Defenders <br />
1x 3 Windriders <br />2x 5 Warpspiders <br />2x Wraithknights<br />
5x Reapers, 4x Starshot, Exarch, EML, Fast Shot; Wave Serpent<br />
<br />
Anyone else can feel free to chime in on this list/matter as I think that Reapers without something to tank for them need a Serpent to hide in until they are ready to kill stuff and every Eldar army can use at least 2 Serpents unless they are going for a very specific build =).<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
My second question involves Thousand Sons I got from Daniel:<br />
<br />
<blockquote class="tr_bq">
"<i>Greetings. I am new to Warhammer 40k and I came across one of your blogs
where at the end it stated if I needed help than send you an email. So
here I am.<br />
I am looking at TSons being my prary focus because of two reasons. One I
love the background reading material and also they just seem to fit my
play style from other games. Low numbers, but difficult to kill and can
hit hard.<br />
And than two. 90% of the blogs / posts online say you can't win with a
TSon focused army and the challenge of doing so intrigues me. So my
question is how would I go about setting up an army of TSons starting at
750 pts and moving up to 2000? And what sort of tactics would I use
with said set up?<br />
There are so many different blogs out there that I am now confused so I thought I would try and ask you personally.<br />
Thank you very much for your time. And just so you know, be blunt and
brutal if that's your way. Your not going to hurt my feelings any.<br />
Sincerely,<br />
Daniel Wiggins (aka Wiggy)</i>"</blockquote>
<br />
To start off, I want to say that Thousand Sons have some of the coolest back-story out of any other army and that is what primarily drew me to them in the first place back in 3rd (even when Thousand Sons were simply an entry in the main rulebook). With that said, it is true that Thousand Sons are hard to win with, especially when you consider the top armies around today that can generally overwhelm and outclass a Thousand Sons army in the area of Psychic Powers, Firepower and Close Combat. Therefore, to make Thousand Sons work, you need luck, skill and a decently built army.<br />
<br />
In terms of building your army:<br />
The key to a good Thousand Sons army is to just have enough Thousand Sons in them to suit your fancy and then add in as many support elements as you an fit. Too many Thousand Sons with too little support elements and you have a very weak army that can't fight it's way out of any situation!<br />
<br />
The foundation of your army, since you are playing Thousand Sons, must revolve around a Sorcerer HQ that has the Mark of Tzeench and a unit or two of Thousand Sons. Therefore, a typical HQ will be about 140ish (Spell Familiar, Mark of Tzeench, 2 extra Master levels) and 270 points for a unit of Thousand Sons at 10 Strong w/ Melta Bombs on the sorcerer- you are looking at 410 points just to start off with. <br />
<br />
From there, you will want to add in things that can offset their weaknesses as much as possible. These weaknesses include (but are not limited to) being wiped by a lot of anti-infantry shooting, getting bogged down in combat, only having a 24" range and generally being too expensive for what you pay for.<br />
<br />
Adding Rhinos or Land Raiders might be a worthwhile investment as they can protect the Thousand Sons from small arms fire and get them in range while the Land Raider (as the current meta stands) is pretty resilient and provides some decent firepower on the way. Obliterators, Havocs and Predators can also fill the long-ranged firepower deficiency rather well as you can just equip them to suit whatever you face the most. A unit of Terminators and/or Chaos Spawn can help with the Close Combat department in terms of tying things up/killing them while your Thousand Sons shoot things dead. Helldrakes are really good at dealing with a lot of infantry and opposing Flyers. <br />
<br />
Therefore, some amount of things from the above list is probably a good place to start-now in terms of lists...<br />
<br />
For 750:<br />
<br />
Sorcerer: Mark of Tzeench, +2 Mastery levels, Spell Familiar, Melta Bombs (goes in Rhino)=145<br />
<br />
8x Thousand Sons, Rhino=254<br />
<br />
10x Cultists=50<br />
<br />
10x Cultists=50 <br />
<br />
Hell Drake=170<br />
<br />
Obliterator=70<br />
<br />
This gives you 11 points to work with to get to 750 and is an ok army for Thousand Sons. You have ok Psychic offense from the Thousand Sons/Sorcerer, a good amount of AP3 from the Thousand Sons/Hell Drake and some ok Assault/shooting from the Obliterator and you can throw the Thousand Sons into combat too if you needed. There are also 3 scoring units which is a good number for 750.<br />
<br />
Going up in points limit, I would add another unit of Thousand sons (so have 2 at 9 each) and give them each Rhinos, add in another Hell Drake and fill up on Obliterators. You can also add in some Demon Allies as some Divination from Tzeench Heralds is nifty as is a unit of Screamers for close combat/anti tank. An extra Sorcerer in there can't hurt either.<br />
<br />
In terms of playing the list, you will typically want to roll on Telepathy as much as possible (so 2 rolls) and hope for Invisibility or Hallucination. Psychic Shriek is a good power to fall back on too. Then you just try to get your Thousand Sons in position to shoot stuff dead while throwing the rest of your army up there to distract your opponent from the fragile and vulnerable Thousand Sons. Hopefully, by the end of the game you have more alive and have the objectives =). Hope this helps!<br />
<br />
<br />
<span class="Ve"><span class="PL"></span></span><span class="Ve"><span class="PL"></span></span>Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com3tag:blogger.com,1999:blog-2206634868661691530.post-92172417599543257942013-10-13T21:22:00.002-07:002013-10-13T22:00:39.772-07:00Feast of Blades: The end and some gaming philosophy<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-Ep9dujhYc3g/UltukCG1BTI/AAAAAAAADBA/BzpXyUZcqMM/s1600/results.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-Ep9dujhYc3g/UltukCG1BTI/AAAAAAAADBA/BzpXyUZcqMM/s1600/results.jpeg" /></a></div>
<br />
<br />
With the final day of gaming completed and a pleasant night out on the town in Denver with my wife, I think the trip out to Feast was a worthwhile adventure in gaming, fun and introspection. This post will cover more of how I did, how I felt with Eldar/Tau and the meta along with some philosophical food for thought.<br />
<a name='more'></a><span style="color: red;"><br /></span>
<span style="color: red;">Intro/progress update</span>:<br />
So going into the second day of gaming with a 3-0-1 record, I was in the 2nd bracket (almost made 1st bracket but I didn't get enough Battle Points in my first 4 games). Each bracket was broken up into groups of 8 players and whoever went undefeated in their bracket won their respective brackets.<br />
<br />
I ended up winning my first 2 games while losing my 3rd and final game-at no fault of my own I am pleased to say (see below for more on that)! So all in all, I ended up with a 5-1-1 record against some top-notch players and armies which put me somewhere at 9th-10th place out of 110 players, I think?<br />
<br />
<span style="color: blue;">A quick rundown of my last 3 games</span>:<br />
-My first game was against the rather (in)famous Goatboy from Bell of Lost Souls. He brought a nasty Screamer star list that had so many scoring units I was unsure of how I was going to win but I managed to pull out a solid victory.<br />
<br />
-My second game was against Necrons with a few flyers, barges and more goodies. It was a unique and interesting list but I managed to pull out another solid win as well. Highlight of this game for me was his Necron lord on foot charging my Riptide but my Riptide rolled 3 6s to hit with the Ion Accelerator and wounded him 3 times killing him and he failed his WBB roll!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-kL1cdxv3f4M/UltvUnmMEbI/AAAAAAAADBQ/993pksGxJOQ/s1600/keep-calm-and-womp-womp-on.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="http://3.bp.blogspot.com/-kL1cdxv3f4M/UltvUnmMEbI/AAAAAAAADBQ/993pksGxJOQ/s200/keep-calm-and-womp-womp-on.png" width="171" /></a></div>
-My third game was against a solid Eldar list with 2 Wraithknights, Night Spinner and no less than 5 Wave Serpents! I ended up losing through no fault of mine, IMO because so many things that were out of my control went wrong that if any of them had not occurred I would have won =).<br />
<br />
To vent my frustration at what I consider a "bad-beat" (my opponent agreed as it was just THAT close!):<br />
<br />
<blockquote class="tr_bq">
<span style="color: purple;">(1)</span> it was scouring and I got bad objectives<br />
(I had a 1, 2 and a 3)-if I had just 1 more point in objectives I would have won because I also had First Blood and Line Breaker; <span style="color: purple;">(2) </span>I never rolled higher than a 1 for run moves-if I rolled any better then I would have contested a 4 point objective for the win; <span style="color: purple;">(3)</span> my Wraithknight charged a 4 man Dire Avenger unit and failed to do anything to them, failed to run them down and then the falling back DA rallied and made it to an objective-killing them would have won me the game by denying an objective;<span style="color: purple;"> (4) </span>both my Riptide and Wraithknight got Instant Killed by Distort weapons at clutch times in the game-if either of them survived, I would have won the game by being able to contest an objective; <span style="color: purple;">(5)</span> if the game went on another turn, I would have won as my opponent only had a few Dire Avengers and a Wraithguard unit alive at the end of the game for me to blow off of objectives and I only lost my Serpents, Riptide and Wraithknight this game!</blockquote>
<br />
So yeah, nothing you can do at that point, congrats to my 3rd round opponent for hanging in there and pulling out the win. =)<br />
<br />
<br />
<span style="color: red;">Eldar/Tau and the general meta</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-lICyKeeQbrY/Ultv0qjrPGI/AAAAAAAADBY/UDPj1kKTrtg/s1600/meta.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="177" src="http://1.bp.blogspot.com/-lICyKeeQbrY/Ultv0qjrPGI/AAAAAAAADBY/UDPj1kKTrtg/s200/meta.jpeg" width="200" /></a></div>
I've been playing Eldar since 2000ish and dabbled with Tau since they came out so by no means have I jumped on the Eldar/Tau bandwagon that many seem to be dying to hitch a ride on. If newer and better armies come out and Eldar/Tau start to decline, I will still remain true to the Iyanden Craftworld!<br />
<br />
So with that said, I am pleased that Eldar and especially Eldar with Tau allies is so strong-it allows me to build and play a very strong army that I can enjoy and win consistently win-consistency is a good thing. I like how with the right set-up, you can consistently count on your units to perform a certain way and quite often I am impressed with the performance of many units.<br />
<br />
I also want to point out that while Eldar/Tau are very solid, it still takes a good player to win consistently with them-especially against another good player. In my games against other Eldar/Tau players, I've found that while they generally know how to play (i.e., point and shoot and maybe assault here and there) some might be lacking in the subtle things that define what a good player is. These things involve knowing what you need to deal with in the other player's army and how to:<br />
<br />
<blockquote class="tr_bq">
(1) deploy to counter and minimize any advantages your opponent might have; (2) prioritize your forces to take out key threats that the opponent is planning to use to win or keep you from winning; and, (3) knowing what to do and how/when to do it. </blockquote>
With so many armies and combinations out there, this just takes experience and a certain aptitude as some players just "don't get it" when it comes to proper application of strategy and tactics! I was once such a player and learned and I hope this blog helps get other players to up their game :).<br />
<br />
<span style="color: blue;">List design and my plea for y'all to focus on balanced lists</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-ViM-yzIxDow/UltwwNG9mRI/AAAAAAAADBg/mYdeY_ny1WQ/s1600/design.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="197" src="http://4.bp.blogspot.com/-ViM-yzIxDow/UltwwNG9mRI/AAAAAAAADBg/mYdeY_ny1WQ/s200/design.jpeg" width="200" /></a></div>
Now looking at the meta, it is literally dominated by Eldar and Tau armies or some combination thereof. Simply put, they are strong armies and have so much power/potential. Therefore, you must prepare for everything these armies can throw at you and this is what I mean to talk about when I mentioned I was going to discuss Eldar/Tau and the current meta.<br />
<br />
You have to build an army that can (1) deal with Wave Serpents in some capacity and survive their shooting; (2) survive S7 Spam in general; (3) survive/deal with things that can ignore your cover and even potentially your armor save; and, (4) you still have to remember that Flyers/FMCs can wreck your battle plans and that you still have to have enough scoring units in the end of the game to grab objectives.<br />
<br />
This is why building an "all-comers list" is essential and the best approach to army list design IMO. Simply put, it is the players/armies that can deal with any threat effectively that win tournaments because if you focus and over do it with any particular thing, you suffer from diminishing returns and the possibility of a "bad draw" and these armies typically have some sort of "hard counter" to them. Case in point would be a Tau army that spams nothing but S7 shooting but then faces an army of Land Raiders or Venom Spam against Serpent Spam. If you lack the ability to effectively handle certain threats, those threats will destroy your chances of winning any event. Someone, somewhere, is playing an army that can give your army a hard time-so prepare for it! <span style="color: purple;"><i>Also, as an aside, when someone says Warhammer is simply a rock-paper-scissors game, I immediately wonder about their list building skills. Don't build such lists, they are doomed to failure!</i></span><br />
<br />
So looking at my army, I think I have the tools to handle any kind of threat effectively as even if someone were to spam the heck out of one particular thing, I think aspects of my army are resilient enough to survive whatever is thrown at it and play to the mission to pull out a win.<br />
<br />
<span style="color: blue;">To anyone who thought/thinks my army is full of cheese...</span><br />
Going into a game, people generally dismiss my army as "meh" but when it gets in gear and systematically destroys my opponent's army, they sometimes blame dice and they sometimes come out of the game thinking how cheesy my list was. Really, though, my list just has some solid and strong combos and ultimately is a pretty balanced "swiss-army-knife" type of army. I've tried hard to put things together that compliment each other and work well to counter anything someone might throw at me.<br />
<br />
Oh yeah, and Goat Boy from Bols said that "if anyone thinks my army is/was cheesy, they don't know anything," so there!<br />
<br />
<span style="color: blue;">Final thoughts on my list/potential tweaks</span>:<br />
So yeah, coming out of this event and with a few tweaks, the army I played will be my go-to tournament list.<br />
<br />
-First, I definitely saw a use for another Jetbike unit. Every game I wished I had a second unit of bikes-if for no other reason than to secure Line-Breaker or contest/grab an extra objective.<br />
<br />
-Second, the Tau Commander could definitely use an Invul save and perhaps even FNP. This will help him survive things that would ignore his cover/armor saves and further increase the survivability of the Reapers.<br />
<br />
-Third, I think I will have to add a Kroot Hound to my Kroot unit. I've come to respect the Kroot unit for what it can accomplish when outflanking. Still, they are liable to die so horribly and have terrible Ld =(.<br />
<br />
-Fourth, I think I could definitely use a Serpent for the Reapers to protect them from first turn shooting and then to subsequently move up with my other Serpents to be used by other units. Invariably, the Wraithguard's serpents get killed. Serpents are simply such a high-priority target because of their damage output so having an extra one around will certainly help.<br />
<br />
<span style="color: red;">Philosophical musings</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-hkz193OwoTc/UltxPvIeDYI/AAAAAAAADBs/XBFkNidTLQw/s1600/thoughtcat.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="http://4.bp.blogspot.com/-hkz193OwoTc/UltxPvIeDYI/AAAAAAAADBs/XBFkNidTLQw/s200/thoughtcat.jpeg" width="132" /></a></div>
So yeah, I played 7 good games and I am pleased with how I played and how my army performed. I can only think of a few mistakes here and there that might have made a difference so this was a good learning experience with getting a feel for a solid field of players and armies. Ultimately, as my friend said, "tournaments don't really prove who the best player is...It comes down to dice and match-ups usually."<br />
<br />
I couldn't agree more and in hindsight, what do you win? A medal and a high five? I went and played 7 good games, placed fairly high and had a good time so that is a win in my book!<br />
<br />
So with that in mind, I have to admit that I really wanted to win this event and a lot of people were rooting for me and thought I could pull it out. But you know what? Winning isn't everything and in the big picture, the prestige of winning a big tournament fades fairly quickly and then pretty soon you are left with nothing.<br />
<br />
Without trying to toot my own horn, most of my opponents have expressed the notion that I am a very good player (my lovely wife tends to hang around my games doing bible studies so she overhears players around after I leave to get a drink or something hehe). And you know what? That is good enough for me, to earn the respect and reputation of being a solid player, one who can tangle with the best of them and come out on top.<br />
<br />
Play to win but not just to win. Play for the experience and furtherance of the hobby. if you don't win, don't take it hard, just look at it as an opportunity to improve for next time.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
So this is Mortetvie signing out for the weekend. A special thanks to everyone I ran into at Feast that reads this blog! Stay tuned for all of my battle reports and feel free to drop any lines, comments, questions or concerns.<br />
<br />
<br />Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com5tag:blogger.com,1999:blog-2206634868661691530.post-37029022509430292013-10-12T23:37:00.003-07:002013-10-12T23:37:58.031-07:00Feast of Blades update:<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-JV4oDSHyQH4/Ulo5iCQFmRI/AAAAAAAADAw/ti1jERdWDLk/s1600/update.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-JV4oDSHyQH4/Ulo5iCQFmRI/AAAAAAAADAw/ti1jERdWDLk/s1600/update.jpeg" /></a></div>
<br />
<br />
Tomorrow I am going into the 2nd day of Feast of Blades and sofar the event is pretty fun, smoothly run and a blast! Read on for a little update on how I've been doing and what I think of the meta and my army.<br />
<br />
<a name='more'></a><br /><br />
<span style="color: red;">My progress</span>:<br />Sofar I drew my first game and won my last three so I ended the first day with tidy 4-0-1 record. I made it into the second bracket while I just barely got edged out of the top bracket because I didn't get quite enough battle points from my opponents, I guess my Wraithknight giving up First Blood didn't help, lol. <br />
<br />
<span style="color: red;">The Meta and my opponents</span>:<br />
So yeah, if you take a look around the gaming room the first thing you notice is just how many Riptides and Tau/Eldar armies there are. Out of my first 4 games, 3 involved Tau with some Eldar in there! I am so sick of these armies if I see another Riptide I am going to flip out...Well not really but it is sad to see the meta out here.<br /><br />My first opponent had Eldar with Tau Allies; my second opponent had a nasty 2 D-lords, 3 Wraith units; 2 Barges and 4 Flyer list; my third opponent was Farsight Enclave and my fourth opponent was pure Tau with 3 Riptides.<br />
<br />
One of the hardest things for me is to deal with so much cover ignoring shooting that I have to play smarter and differently. I think that everyone should prepare for a meta that will ignore your cover saves and now with Grav guns, who knows what we can expect. I'm curious to see the lists of the top players but seriously, Tau and Eldar are running amuck up here in Denver Colorado!<br /><br /><span style="color: red;">Thoughts on my army list sofar</span>:<br />
Looking at my games and how they played out, there are many things about my list I love and a few things I wish I had changed or worked out differently.<br />
<br />
For starters...<br />
<br />
-Farseer and Spiritseer buffs are amazing for any unit they buff. Prescience/Guide is very nice to throw around and if you roll Fortune or other beneficial powers, bonus.<br /><br />
-Wraithguard have been pretty nice I have to admit. I like having both D-Scythes and Wraithcannons in the army as in each game one or the other unit was able to do something good and useful and they are scoring to boot.<br />
<br />
-Wave Serpents are amazing as usual, though my opponents seemed to like to roll hot against mine but I still had a place for their firepower. I also really regret not having a Serpent to start my Reapers in.<br />
<br />
-Reapers have either been neutered by Alpha strikes because of no Serpent to hide in early on or totally dominated the game. I think you guys will see in the battle reports just how powerful these guys can be. Ignoring cover and with that much firepower, it's just so strong. 5 Reapers seems to be the optimal amount if you can protect them well enough. Once again, I really wish I had a Serpent to hide these guys in early on (and an invul/FNP on the tanking Tau Commander).<br />
<br />
-Wraithknight has been a surprising MVP for me and I'm more and more sold on him every time I use him. Sure he costs a ton of points but he has been a key figure in any game I won (or almost won lol). The S10 shooting is useful and I've managed to even Instant Kill a Riptide with a lucky 6! S10 in combat and being so mobile has really allowed this guy to get where he needed to go. Love this guy.<br />
<br />
-Tau Commander is so strong, I'd even call him a win condition. Between buffing Reapers/Riptide shooting, he can really help erase units off the board or key targets on demand. If I won my games, the Commander played a large roll in that win.<br />
<br />
-Riptide has been becoming more and more solid in my mind. When you buff him with re-rolls to hit and if you can somehow get him to ignore cover, he becomes a beast. Otherwise, he is just a decent addition to your army if for no other reason than a S8 Ap2 Large Blast interceptor shot =).<br />
<br />
-Kroot...I hate these guys. Seriously, my Kroot are destined to die horribly every game!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
So yeah, these are my preliminary thoughts and such. Stay tuned for battle reports and more musings!Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com6tag:blogger.com,1999:blog-2206634868661691530.post-44707990182190359232013-10-11T11:41:00.000-07:002013-10-11T11:55:27.848-07:00Delays and more delays!<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-PCNsa5Lp9Fw/UlhEObtQpwI/AAAAAAAADAg/4Thhirr6IY8/s1600/enroute_point_med-260x260.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-PCNsa5Lp9Fw/UlhEObtQpwI/AAAAAAAADAg/4Thhirr6IY8/s1600/enroute_point_med-260x260.jpg" /></a></div>
<br />
<br />
So I'm currently sitting at the terminal of John Wayne Airport in Orange County awaiting my (delayed) flight to get to Denver Colorado for this year's Feast of Blades tournament. I thought I'd take advantage of the free Wi-Fi to post a bit about my tournament army/aspirations and what rock I've been hiding under!<br />
<br />
<a name='more'></a><br />
<br />
So for starters, I moved not too long ago and don't have internet yet so blogging is relatively difficult (and has been very delayed) with my current set-up but I definitely plan on continuing with more battle reports and tactical articles. I especially want to focus on tutorials with how to use each and every unit as even if some of our stuff is bad (*cough* Banshees), it might be worthwhile to see how they can or should still be used on the tabletop.<br />
<br />
With that said, my progress at Feast of Blades should be tracked by Torrent of Fire and my username is Mortetvie incase anyone is interested in stalking me as I progress through the event. I hope to post pictures and updates here as I progress as well, so stay tuned!<br />
<br />
Wish me luck and if anyone is going to be at Feast of Blades and wants to meet up, email me at mortetvie13@gmail.com and let me know where you are so I can come by and say hi.<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
<br />
So my army is nothing new and in the end, I just threw some tried and tested units together with some last minute adjustments to fill in points. In hind-sight, I wish I got a Stimulant Injector and Shield Generator on the Tau Commander but oh well.<br />
<br />
<blockquote style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" type="cite">
<blockquote type="cite">
<div dir="ltr">
<strong>Total: 1849</strong><br /><br /><strong>Eldar Primary</strong>: 1313<br /><br />HQ: 170<br /><br />-Farseer: 100<br />-Spiritseer: 70<br /><br /><br />Troops:691<br /><br />-Wraithguard: 32(base)*5=160+50(D-Scythes)=<wbr></wbr>210<br />Wave Serpent: 115(base)+5(scatter laser)+15(holofields)=135<br /><br />-Wraithguard: 32(base)*5=160<br />Wave Serpent: 115(base)+5(scatter laser)+15(holofields)=135<br /><br />-Windriders: 17(base)*3=51<br /><br /><br />Heavy Support: 452<br /><br />-Dark Reapers: 30(base)*5=150+32(Starshot)+<wbr></wbr>10(exarch)+10(eml)+10(fast shot)=212<br /><br />-Wraithknight: 240<br /><br /><br /><strong>Fortification</strong>: 85<br />-aegis: 50(base)+85(Icarus)=85<br /><br /><strong>Tau Allies</strong>: 451<br /><br />-Commander:201<br />85(base)+15(Multi Senso Suite)+15+20(Puretide Neuro-engram Chip)+15(Command & Control)+25(Heavy Iridium Armor)+2(neuroweb system jammer)+5(onager gauntlet)+5(vectored retro thrusters)+5(Flamer)+24(2x shield drones)=201<br /><br />-Riptide:190<br />180(base)+5(Ion Accelerator)+5(interceptor)=<wbr></wbr>190<br /><br />-Kroot:60<br />6(base)*10=60</div>
</blockquote>
</blockquote>
<br />
I think the armies to beat will be Tau with Riptide death-star; Screamer-star; Helldrake spam; Flying MC spam; Eldar Serpent spam and even Necron flyer/Wraith spam. Ultimately, if you can prepare for all of these threats, then it comes down to player skill and playing to objectives. There are plenty of games where dice were just not going my way but because I played to the missions I won.<br />
<br />
<br />Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com2tag:blogger.com,1999:blog-2206634868661691530.post-15200768007380779282013-09-11T20:32:00.004-07:002013-09-11T20:32:49.098-07:00Feast of Blades army list:<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/--vZnODNADEo/UjEqJU8W9EI/AAAAAAAADAQ/4mblZn6OziY/s1600/feast+of+blades.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/--vZnODNADEo/UjEqJU8W9EI/AAAAAAAADAQ/4mblZn6OziY/s1600/feast+of+blades.jpeg" /></a></div>
<br />
<br />
Feast of Blades is coming up this October 11-13 and I am gearing up my Eldar army. This post will cover the lists I am thinking of bringing so any and all comments/feedback is very welcome!<br />
<br />
<a name='more'></a><br /><br />
So having play tested my list that I took to the Golden Throne quite a bit and coming out with a 6-0 record from the GT itself, I am pretty comfortable with how certain elements of my army functioned. To see what list I took and how it performed, take a look <a href="http://yriel.blogspot.com/2013/08/golden-throne-gt-battle-reports-part-3.html" target="_blank">here</a>. In short, the real core of the army was:<br />
<br />
-The Farseer/Spiritseer, Dark Reaper combo with Tau Commander buff-o-matic support really went a long way to help me win all of my games-that unit just puts out so much potent firepower.<br />
<br />
-The D-Scythe Wraithguard are strong, durable while having the potential to lay down a crazy amount of damage with their S4 AP2 templates-and best of all, they are a scoring unit to boot.<br />
<br />
-The Warp Spiders came in handy denying key objectives in many of my games or at the very least helped throw my opponent's plans into disarray.<br />
<br />
-The Riptide was a great fire magnet and did some decent damage to my opponent's forces.<br />
<br />
-The Jetbikes were a clutch unit for denying/claiming objectives and picking up Line-Breaker.<br />
<br />
-The Icarus was instrumental in taking out Helldrakes and providing some 4+ (2+ thanks to conceal) cover saves.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
Putting it all together, this forms a pretty solid core of an army coming out to about 1,131 points. Anything else that was in the list that isn't listed above simply did not perform well enough to deserve further play or I don't think I will have points for the unit in an upcoming list. After playing around a bit, I think a Wraithknight and some Wraithcannon armed Wraithguard in a serpent will be a good addition to the army so after juggling some ideas around, there are essentially 3 lists with some wiggle room I came up with. Feel free to check them out and tell me what you think is better and why!<br /><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
<span style="color: #274e13;">Missions</span>:<br />
Before going over any lists, the tournament format and missions should be considered. The Feast of Blades invitational will have a similar format to the Golden Throne GT where it's simple book missions and w/l/d. The missions are <span style="color: purple;">(1)</span> P<span style="background-color: white;"><span style="font-family: inherit;"><span style="color: #222222;">urge the Alien; </span><span style="color: purple;">(2) </span><span style="color: #222222;">The Relic; </span><span style="color: purple;">(3)</span><span style="color: #222222;"> The Scouring; </span><span style="color: purple;">(4)</span><span style="color: #222222;"> Emperor's Will; </span><span style="color: purple;">(5) </span><span style="color: #222222;">Crusade (5 objectives); </span><span style="color: purple;">(6)</span><span style="color: #222222;"> Big Guns Never Tire (5 objectives); </span><span style="color: purple;">(7)</span><span style="color: #222222;"> Scouring.</span></span></span><br />
<br />
<span style="color: red;"><b><u>List 1</u></b></span>:<br />
<br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><u style="background-color: white; font-family: arial, sans-serif; font-size: 13px;">Eldar Primary</u><u style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">: 1086</u><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; font-family: arial, sans-serif; font-size: 13px;"><u><span style="color: blue;">HQ</span></u><span style="color: #222222;">: 170</span></span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Farseer: 100</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Spiritseer: 70</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br /><i><span style="color: purple;">Explanation: Farseer casts Guide/Prescience on Reapers/Riptide while Spiritseer grants Conceal to the Reapers for a 2+ cover save behind the Aegis. These models are here to buff the rest of the army and to maximize offense/defense of the Reapers.</span></i><br /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; font-family: arial, sans-serif; font-size: 13px;"><u><span style="color: blue;">Troops</span></u><span style="color: #222222;">:432</span></span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Wraithguard: 32(base)*5=160+50(D-Scythes)=</span><wbr style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"></wbr><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">210</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">Wave Serpent: 115(base)+5(scatter laser)=120</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Windriders: 17(base)*3=51</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Windriders: 17(base)*3=51</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br /><i><span style="color: purple;">Explanation: The Wraithguard are a utility unit to respond to any 2+ save units that get near my army or that need to be taken out since Reapers are only AP3. The Serpent adds some nice Firepower and mobility for the Wraithguard and I think that if I face overwhelming firepower, keeping them in reserves is the way to go. The Jetbikes are just there for late game objective grabbing/denying and Line Breaker and boy are they good at what they do.</span></i><br /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; font-family: arial, sans-serif; font-size: 13px;"><u><span style="color: blue;">Fast Attack</span></u><span style="color: #222222;">: 152</span></span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Warp Spiders: 19(base)*8=152</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br /><i><span style="color: purple;">Explanation: Warp Spiders are solid firepower and have the mobility to hit units the rest of the army might be hard pressed to get to. They score in The Scouring and at the very least are a great Denial unit in their own right. What's not to love?</span></i><br /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; font-family: arial, sans-serif; font-size: 13px;"><u><span style="color: blue;">Heavy Support</span></u></span><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">: 332</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Dark Reapers: 30(base)*5=150+32(Starshot)+</span><wbr style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"></wbr><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">10(exarch)+10(eml)+10(fast shot)=212</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">Wave Serpent: 115(base)+5(scatter laser)=120</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br /><i><span style="color: purple;">Explanation: This is the workhorse of the list. It practically kills one thing a turn and is especially lethal to anything without a 2+ save, which is most things in the game. Tank/Monster Hunter with Hit & Run and Ignores Cover are amazing buffs to have thank's to the Tau Commander and that combo makes this unit a point-click death machine. Bonus that they score in Big Guns.</span></i><br />
<br style="background-color: white;" /><u style="background-color: white; font-family: arial, sans-serif; font-size: 13px;">Fortification</u><u style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">: 85</u><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Aegis: 50(base)+35(Icarus)=85</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br /><i><span style="color: purple;">Explanation: A solid fortification that gives me something to hide behind if terrain is bad. Also, the Icarus effectively gets 2 shots with the Dark Reaper Exarch (Fast Shot) and with Tank Hunter/Ignoring Jink saves, it really does put the hurt on enemy flyers. Essentially, my only real anti-air and I mainly have it here for taking out Hell Drakes or potentially putting the hurt on Flying MCs.</span></i><br /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><u style="background-color: white; font-family: arial, sans-serif; font-size: 13px;">Tau Allies</u><u style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">: 678</u><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Commander: 85(base)+15(MSS)+20(PTENC)+25(</span><wbr style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"></wbr><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">Iridium)+5(vectored retro thrusters)+24(2x shield drones)=174</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Riptide: 180(base)+5(ion accelerator)+5(interceptor)+</span><wbr style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"></wbr><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">20(skyfire)=210</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Kroot: 6(base)*10=60</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Broadsides: 65(base)+5(interceptor)=70*3=2</span><wbr style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"></wbr><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">10+24(2xmissile drones)=234</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br /><i><span style="color: purple;">Explanation: The Commander is the </span></i><span style="background-color: white; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 18px; text-align: justify;"><i><span style="color: purple;">O'Rly'Yarly'srsly</span></i></span><i><span style="color: purple;"> buff-o-matic machine that hands out useful USRs to the army as needed. This guy tanks with the best of them and makes the Dark Reapers what they are. </span></i><br />
<i><span style="color: purple;"><br /></span></i>
<i><span style="color: purple;">The Riptide is just a nice utility piece that can threaten anything that comes in from reserves and has some decent shooting in it's own right. Worst case scenario, I throw him at an objective and distract the opponent with him.</span></i><br />
<i><span style="color: purple;"><br /></span></i>
<i><span style="color: purple;">The Broadsides are solid firepower and with Intercepter (skyfire proved useless for me) they can threaten enemy reserves. I like them for the S7 spam that helps against Av10-12 and taking out infantry.</span></i><br />
<i><span style="color: purple;"><br /></span></i>
<i><span style="color: purple;">The Kroot are there because I have to take a troops choice from the Tau dex, still a solid scoring unit to just hide somewhere.</span></i><br /><br /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"><b><u>Total</u></b>: 1849</span><br />
<span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"><br /></span>
<span style="color: #222222; font-family: arial, sans-serif; font-size: x-small;">So yeah, I can always move some units around here and there but ultimately, I think the list puts out a lot of shooting and has enough scoring to claim just the right amount of objectives to pull out a win. </span><br />
<span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"><br /></span>
<span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">******************************</span><wbr style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"></wbr><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">******************************</span><wbr style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"></wbr><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">*</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><u style="background-color: white; font-family: arial, sans-serif; font-size: 13px;"><b><span style="color: red;">List 2:</span></b></u><br /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><u style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">Eldar Primary: 1338</u><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; font-family: arial, sans-serif; font-size: 13px;"><span style="color: blue;">HQ</span></span><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">: 170</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">Farseer: 100</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">Spiritseer: 70</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; font-family: arial, sans-serif; font-size: 13px;"><span style="color: blue;">Troops</span></span><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">:956</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Wraithguard: 32(base)*5=160+50(D-Scythes)=</span><wbr style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"></wbr><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">210</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">Wave Serpent: 115(base)+5(scatter laser)+15(holofields)=135</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Wraithguard: 32(base)*5=160</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">Wave Serpent: 115(base)+5(scatter laser)=120</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Wraithguard: 32(base)*5=160</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">Wave Serpent: 115(base)+5(scatter laser)=120</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Windriders: 17(base)*3=51</span><br />
<span style="background-color: white; font-family: arial, sans-serif; font-size: 13px;"><span style="color: blue;"><br /></span></span>
<span style="background-color: white; font-family: arial, sans-serif; font-size: 13px;"><span style="color: blue;">Heavy Support</span></span><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">: 212</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Dark Reapers: 30(base)*5=150+32(Starshot)+</span><wbr style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"></wbr><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">10(exarch)+10(eml)+10(fast shot)=212</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><u style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">Fortification: 85</u><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-aegis: 50(base)+85(Icarus)=85</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><u style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">Tau Allies: 424</u><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Commander:174 </span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">85(base)+15(MSS)+15+20(PTENC)+</span><wbr style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"></wbr><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">25(Iridium)+5(vectored retro thrusters)+24(2x shield drones)=174</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Riptide:190</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">180(base)+5(Ion Accelerator)+5(interceptor)=</span><wbr style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"></wbr><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">190</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Kroot:60 </span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">6(base)*10=60</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><b style="color: #222222; font-family: arial, sans-serif; font-size: 13px;"><u>Total</u>: </b><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">1847</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><i><span style="color: purple;">Explanation: This list sees the addition of 2 Wraithguard in Serpents but drops the Broadsides, Warp Spiders and Dark Reaper Serpent. Ultimately, the goal was to add some more Serpents and a mobile threat in the form of the Wraithguard-S10 is very scary to anything and everything in the game, after all. The Broadsides were dropped because they ultimately hardly did anything for me except die horribly in my tournament games at the GT and the Warp Spiders were dropped to make room as well as they tend to break anytime I roll for them and I roll terribly for their saves, usually...But is it worth it?</span></i><br />
<br />
<span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">******************************</span><wbr style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"></wbr><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">******************************</span><wbr style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"></wbr><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">*</span><br />
<u style="background-color: white; font-family: arial, sans-serif; font-size: 13px;"><b><span style="color: red;">List 3:</span></b></u><br /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><u style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">Eldar Primary: 1316</u><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; font-family: arial, sans-serif; font-size: 13px;"><span style="color: blue;">HQ</span></span><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">: 70</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">Spiritseer: 70</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; font-family: arial, sans-serif; font-size: 13px;"><span style="color: blue;">Troops</span></span><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">:661</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Wraithguard: 32(base)*5=160+50(D-Scythes)=</span><wbr style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"></wbr><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">210</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">Wave Serpent: 115(base)+5(scatter laser)=120</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Wraithguard: 32(base)*5=160</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">Wave Serpent: 115(base)+5(scatter laser)=120</span><br /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Windriders: 17(base)*3=51</span><br /><span style="background-color: white; font-family: arial, sans-serif; font-size: 13px;"><span style="color: blue;"><br /></span></span><br />
<span style="background-color: white; font-family: arial, sans-serif; font-size: 13px;"><u><span style="color: blue;">Fast Attack</span></u><span style="color: #222222;">: 133</span></span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Warp Spiders: 19(base)*7=133</span><br />
<span style="background-color: white; font-family: arial, sans-serif; font-size: 13px;"><span style="color: blue;"><br /></span></span>
<span style="background-color: white; font-family: arial, sans-serif; font-size: 13px;"><span style="color: blue;">Heavy Support</span></span><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">: 452</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Dark Reapers: 30(base)*5=150+32(Starshot)+</span><wbr style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"></wbr><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">10(exarch)+10(eml)+10(fast shot)=212</span><br />
<br />
-Wraithknight: 240<br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><u style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">Fortification: 85</u><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-aegis: 50(base)+85(Icarus)=85</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><u style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">Tau Allies: 439</u><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Commander:174 </span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">85(base)+15(C&C node)+15(MSS)+15+20(PTENC)+</span><wbr style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"></wbr><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">25(Iridium)+5(vectored retro thrusters)+24(2x shield drones)=189</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Riptide:190</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">180(base)+5(Ion Accelerator)+5(interceptor)=</span><wbr style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"></wbr><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">190</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">-Kroot:60 </span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">6(base)*10=60</span><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><br style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;" /><b style="color: #222222; font-family: arial, sans-serif; font-size: 13px;"><u>Total</u>: </b><span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;">1840</span><br />
<span style="background-color: white; color: #222222; font-family: arial, sans-serif; font-size: 13px;"><br /></span>
<span style="background-color: white; font-family: arial, sans-serif; font-size: 13px;"><i><span style="color: purple;">Explanation: This list drops the Farseer, Reaper Serpent, Broadsides. To make up for the missing Farseer, it picks up a C&C node on the Commander (which essentially twin-links the shooting of whatever unit the Commander has joined-usually the Reapers) so Guide/Prescience isn't too needed. I may miss Prescience, however, on the Wraithknight should I charge him into combat but that is the price I paid to have him in there. I think the addition of the Wraithknight and Wraithguard add a lot of threats I can throw at my opponent and hopefully their S10 shots will do me proud.</span></i></span><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
So there you have it, what do you guys think of each list and why? Ultimately, I am leaning towards list 3 as I like the idea of having a Wraithknight and some Wraithcannons to throw at my opponent but I wonder if it is worth losing a Farseer and Broadsides for?<br />
<br />
<br />
<br />Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com8tag:blogger.com,1999:blog-2206634868661691530.post-44389650545797455702013-09-11T19:39:00.001-07:002013-09-11T19:39:31.770-07:00Eldar codex review and tactics series part 1:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/--2CISNgMhoo/UfC-LgUoeXI/AAAAAAAACuk/sBQSj7OSVuA/s1600/shinyeldar.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/--2CISNgMhoo/UfC-LgUoeXI/AAAAAAAACuk/sBQSj7OSVuA/s320/shinyeldar.jpg" width="230" /></a></div>
<br />
This will be the first post in my long overdue Eldar Codex overview and tactics articles. I will start off by doing a general and brief overview then go into each individual unit divided up by relevant sections. This post will have the introduction, overview and the generic HQ options.<br />
<br />
<a name='more'></a><br />
<span style="color: red;">Introduction to the series</span>:<br />
How this series will work is that I will give a general review of each section of the codex followed by a more detailed discussion about each individual unit entry. I will break the series up by HQ (generic HQs and Special Characters will each have their own post), Elites, Troops, Fast Attack and Heavy Support. I will then also do a series of tactical articles for each unit entry followed up by a set of articles on allies, some good combos and how they interact with Eldar. Somewhere in there I will also do a post dedicated of the Forgeworld units since they are becoming more mainstream.<br />
<br />
<br />
<span style="color: red;">HQ Overview</span>:<br />
The new codex has revamped and changed our HQ choices a lot. For starters, a lot of things got toned down or nerfed while a lot of other things got slightly better and we even have an additional new HQ in the form of a Spiritseer. Ultimately, Autarchs, Avatars and Warlocks have been hit the hardest and seem to be the least useful/powerful options available to us while the Farseer and Spiritseer have become our go-to choices simply because they add so much more than the rest at a reasonable cost.<br />
<br />
<span style="color: purple;">What I like</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
I really like the addition of the Spiritseer and how it makes any sized unit of Wraithguard troops. Also, how Perils can be mitigated by using up a Warp Charge for the Farseer is a nice touch. I also like how Warlocks sort of got cheaper in a sense and the drop in price of Jetbikes. Ultimately, our Psykers offer a lot of buffing goodness that really goes a long way in the right army.<br />
<br />
<span style="color: purple;">Where I think Kelly dropped the ball</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-2fMHbKbOz4s/UjEnjhY4S7I/AAAAAAAAC_M/wcyuVKWGGrg/s1600/dropping_ball_5.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="http://1.bp.blogspot.com/-2fMHbKbOz4s/UjEnjhY4S7I/AAAAAAAAC_M/wcyuVKWGGrg/s200/dropping_ball_5.jpg" width="148" /></a></div>
I think there was *A LOT* of room for improvement regarding how our HQs were handled and some things just seem to be kind of clunky...<br />
<br />
-The Autarch not benefiting from Exarch powers or Aspect abilities kind of sucks and really limits his use. He can add some good CC punch to a unit but really, that is actually the last thing Eldar need in this codex (sadly). Also, his reserves manipulation ability is not that great either since we don't generally rely on reserves anymore and things are easier to get in anyway. Therefore, you will probably never see an Autarch outside of casual/friendly play.<br />
<br />
-The Avatar increasing so many points and having a generic 5++ really hurts, especially without easy access to Fortune. Sure some of the Exarch powers are cool for him, but you will probably never see an Avatar outside of casual/friendly play either.<br />
<br />
-The Warlock suffers from Perils like nothing else in the Eldar Codex and if you happen to roll that 2 or 12, say good-bye to your 35-55 point model. This is just poor design as the Warlock should have had another wound or some ability to mitigate/negate Perils wounds. Ld 8 is also pretty weak for trying to get some reliable support or use out of this guy. So all in all, the concept is cool but the Warlock simply did not translate well into 6th edition with how the Psyker rules are. To put insult to injury, the Warlock cannot join a Wraithguard unit anymore, what was up with that change? Sadly, this is a model/unit you will hardly ever see outside of a Seer Council focused list or a fun casual game.<br />
<br />
-The Spirit Seer is a great addition and change to allowing how Wraithguard are made into troops for the Eldar army...However, what's up with no options for any Runes or the lack of a Ghosthelm? Ld 9 and Mastery 2 is kind of meh as well but I guess for the points, its a great model to have around so the way the Spirit Seer functions isn't too big of a let down.<br />
<br />
-The Farseer is still pretty cool but I wish there was some wargear to allow us to get powers more reliably-I mean Ultramarines get a psyker that is cheaper than Eldrad but can more reliably get the powers he wants and has better stats/gear/options...Thanks Kelly. I really think some ability to re-roll powers would have been great and sad that Space Marines get it but we don't. Also, what's up with the one-use Witnessing/Warding? CSM get a re-roll to failed powers for 15 points and its not one use!<br />
<br />
-Psychic powers deserve their own mention as I think that the tables are all messed up. All we care about are Fortune, Guide and Doom, the rest are meaningless and virtually down-right useless. It should have been maybe Mind War (Primaris 1) Eldritch Storm (Primaris 2) Fortune (1-2), Doom (3-4), Guide (5-6) such that you had the option of getting either Mind War or Eldritch Storm as a Primaris and the good powers we know and love are more easily obtainable but perhaps Kelly wanted to mix in some useless powers so everyone allying with Eldar are not all of a sudden OP thanks to getting great powers or something...<br />
<br />
<br />
<span style="color: red;">HQ</span>:<br />
So on to the actual review of the options themselves...<br />
<br />
<span style="color: purple;">Autarch</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/--JdIW2n8gn0/UjEobHOWGsI/AAAAAAAAC_c/_5ayGxQXKzo/s1600/autarch.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="http://2.bp.blogspot.com/--JdIW2n8gn0/UjEobHOWGsI/AAAAAAAAC_c/_5ayGxQXKzo/s200/autarch.jpeg" width="102" /></a></div>
Ah, the <strike>mighty</strike> Autarch. He still has some nifty options for Wargear and can add a decent Ld, Shooty/CC boost to a unit he joins for a reasonable cost. I wrote a 5th edition Autarch Tactica that can be seen <a href="http://yriel.blogspot.com/2010/12/autarchs-and-you.html" target="_blank">here</a> but some of it is out-dated with how 6th and the new codex are. Still, it is a decent read in terms of analyzing the use/wargear options. None the less, since some things regarding the Autarch have changed over the new edition/codex, I'll discuss those changes here...<br />
<br />
-First of all, he no longer benefits from Exarch/Aspect Warrior abilities/rules. This is a bummer as if you have him join a unit of Banshees, for example, they can no longer benefit from the Acrobatics special rule.<br />
<br />
-Second of all, his "Master Strategist" rule has changed so that he can now add or subtract 1 from a Reserves rule. This is nifty as it gives you some better control over your reserves but this no longer stacks with itself so you can't take 2 Autarchs to have a +2 or -2 to reserves. I think this rule would have been more potent if you could somehow choose what turn your reserves came on and on a certain roll, they come in "just as planned" or otherwise you have to roll for reserves as normal.<br />
<br />
-Other than that, some options got cheaper and even better while others stayed the same. For example, a Jetbike increases his natural T to 4 (thanks to 6th) and is now only 15 points. This really increases his mobility thereby giving him a 48" threat range if you want to contest an objective late game. Also, the Banshee Mask now causes any unit the Autarch charges to get -5 to their I which helps mitigate the lack of Grenades on a lot of our units (like Shining Spears) or even give us the jump on something with innately high I like a Greater Demon/Demon Prince.<br />
<br />
-There are not some special items called "treasures of Vaul" that can give our characters some decent and unique weapons or special rules. Regarding the Autarch, the Mantle of the Laughing god comes to mind as it essentially gives him a re-rollable 2+ cover save if combined with a bike and gives him the Hit & Run rules, though he can't join any units (loses IC rules). This is a nifty way to run an Autarch, though with how much cover-ignoring things out there, this may be relatively cute and nothing else.<br />
<br />
So putting it all together, if you want something that can be a little more punchy/shooty to add to a unit and have any use for some Reserves manipulation, this is a decent HQ option for you. Give him a Fusion Gun, Laser Lance, Jet Bike and even a Banshee Mask and he can be a useful addition to your army. The Iyanden supplement has some interesting weapon options as well and I rather fancy the idea of a potential S10 thanks to the x.<br />
<br />
<span style="color: purple;">Farseer</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-aeomhA6vxDg/UjEof-h7sQI/AAAAAAAAC_k/vqnjGwggzxI/s1600/farseerjgw.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="173" src="http://3.bp.blogspot.com/-aeomhA6vxDg/UjEof-h7sQI/AAAAAAAAC_k/vqnjGwggzxI/s200/farseerjgw.jpg" width="200" /></a></div>
Probably the quintessential Eldar HQ option, the Farseer is our go-to guy for being our Warlord as well as handing out buffs to the rest of the army. Mastery 3 base is solid as far as Psykers go in the game and we have access to some good powers in Divination, Telepathy or even Fate if we can manage to get Fortune or Doom (otherwise we generally stick with Guide).<br />
<br />
So yeah, I generally try to fit at least one Farseer in my army and roll twice on Divination hoping for some good powers (usually get Prescience at least) then roll on Fate for the hopeful Fortune or Doom power but ultimately usually end up swapping for Guide because the other powers are so bad. This way, you can buff 2 units with re-rolls and hopefully have some 3rd power that can add something to your army<br />
<br />
<br />
<span style="color: blue;">Options</span>:<br />
<u>Runes of Warding</u>: So a one-use item to increase a deny the witch roll by +2? I think Kelly swung the Nerf Bat a bit too hard here.<br />
<br />
<u>Runes of Witnessing</u>: So a one-use ability to re-roll a failed Psychic test? So not worth it in comparison to what anyone else gets in terms of re-rolling failed powers. Again, the nerf bat was a bit brutal with the Runes...<br />
<br />
<u>Jetbike</u>: If you are never going to embark on a transport, and you have 15 points extra, this is a solid buy for your Farseer. Increasing the natural T to 4 and mobility to a potential 48" in a turn is quite potent. This is a must if you plan on accompanying anything that can move more than 6" a turn in the movement phase and has an Assault move *cough* Tau Suits.<br />
<br />
<u>Singing Spear</u>: A solid and cute buy if you know you will be near any armor. I generally avoid this option unless I have nothing better to spend 5 points on, though.<br />
<br />
<span style="color: purple;">Spiritseer</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-wXiqmCWiAkI/UjEos8tu_rI/AAAAAAAAC_s/yycwqxhvhp8/s1600/spiritseer.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="147" src="http://1.bp.blogspot.com/-wXiqmCWiAkI/UjEos8tu_rI/AAAAAAAAC_s/yycwqxhvhp8/s200/spiritseer.jpeg" width="200" /></a></div>
A new addition to the codex that unlocks Wraithguard as troops. This is pretty cool as before, to make Wraithguard troops you needed 10+Warlock upgraded with a useless "Spiritseer" ability. Ultimately, this saves us 45ish points per Wraithguard unit so that is nothing to sneaze at.<br />
<br />
Other than that, considering how this is an IC and can get access to Runes of Battle, it is a great character to stick with Wraith units to hopefully give them good old Conceal or even a 2+ save via Protect. Either of these powers are amazing for any unit you choose to attach the Spirit Seer to. Spirit Mark is another ability this guy comes with and ultimately comes in quite handy as I tend to roll a lot of 1s to hit with my Wraith units, for some reason or another.<br />
<br />
So putting all of that together, you have a Mastery 2 Psyker with access to Runes of Battle and Telepathy powers. Ld 9 is a bummer (as mentioned above) as you will fail powers from time to time but the ability to join any unit and spread the otherwise inaccessible Warlock Powers around.<br />
<br />
<span style="color: blue;">Options</span>:<br />
The Spiritseer only has access to a Singing Spear...Quite a disappointment. I would have liked to at least have an option for a Ghost Helm or a Jetbike.<br />
<br />
<span style="color: red;">Warlock</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-YmVrq4V0Jcw/UjEoxj1jBmI/AAAAAAAAC_0/05XGDhwbg58/s1600/warlock1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="http://1.bp.blogspot.com/-YmVrq4V0Jcw/UjEoxj1jBmI/AAAAAAAAC_0/05XGDhwbg58/s200/warlock1.jpg" width="150" /></a></div>
The Warlock used to be an iconic support character that would be attached to other units, however, there really isn't a point in taking these guys anymore. (1) the powers are far too random (however Conceal is amongst the better ones to have for a Primaris) and (2) the powers are far too unreliable as Ld 8 for powers is hardly something you can count on. As I mentioned above, the Warlock simply did not transition well into the new codex.<br />
<br />
Warlocks can still be played in 2 ways, either formed up as a Seer Council or split off to join units of Guardians, Support Batteries and Jetbikes. It really breaks my heart that they can no longer join Wraithguard, however =(. Anyway, other than for the extra Wytchblade and occasional power going off, I can hardly recommend adding a Warlock-you probably won't be taking anything that can take one anyway unless you are playing with a bunch of Jetbikes and you probably won't have the points.<br />
<br />
<i>-If you want to play a Saim-hann list, however, the Warlock really does have a lot to offer a Jetbike unit with a potential +2 to any cover save (so 3+ for moving and 2+ for going flat-out) or 2+ armor save. Also, the addition of a Singing Spear to a unit and a Wychblade helps give your Jetbikes something else to threaten vehicles reliably.</i><br />
<br />
<span style="color: purple;">Options</span>:<br />
Singing Spear or a Jetbike are all the variety a Warlock gets, which are still pretty solid. The Jetbike got cheaper which is nice but the thing that really kills it for the Warlock is no way to mitigate a Perils. So ultimately, the more you spend on these guys the more you stand to lose with some bad dice. I wish there was some option to ignore the first perils each game or something.<br />
<br />
<span style="color: red;">Avatar</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-7sfuXAUMwOw/UjEo2plS1tI/AAAAAAAAC_8/O-_cipb7sx0/s1600/Avatar_eldar.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="http://4.bp.blogspot.com/-7sfuXAUMwOw/UjEo2plS1tI/AAAAAAAAC_8/O-_cipb7sx0/s200/Avatar_eldar.jpg" width="130" /></a></div>
The Avatar used to be a decent MC to throw around since Fortune and a 4++ was fairly survivable. The stats were decent as well. now, the Avatar costs about 40 points more than before and if you get any Exarch powers, he costs even more! Sure he gained BS10, I10, AP1 in CC, Fleet, Battle Focus and an extra wound/attack but he now only has a 5++ and no access to Fortune. You can probably expect this guy to die in one round of shooting any game you put him down on the table. All in all, a very depressing thought considering this guy is supposed to be the Eldar incarnation of war and marital prowess...<br />
<br />
<span style="color: purple;">Options:</span><br />
So you have access to a bunch of Exarch powers but really only maybe Fast Shot for 2 Melta Shots and maybe Monster Hunter for the ability to threaten other MCs. Other than that, you are paying way too many points for the Avatar and even as it stands, he isn't worth his points.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-BhWk6SF2fJ4/UjEo6sY6oGI/AAAAAAAADAE/XaS7SMgHsdA/s1600/nosir.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="149" src="http://1.bp.blogspot.com/-BhWk6SF2fJ4/UjEo6sY6oGI/AAAAAAAADAE/XaS7SMgHsdA/s200/nosir.jpeg" width="200" /></a></div>
So yeah, can you tell I am pretty disappointed with how things ended up regarding our HQ options? All in all, it is what it is, though-Farseers are still good buff machines and the new Spirit Seer is a cool way to unlock Wraith troops and spread Warlock buffs around. However, everything else is just a waste of space in the codex, sadly. Sure, you can make an argument for using an Autarch, Avatar or Warlock, just don't expect to win any tournaments or competitive games with those units.<br />
<br />
So at the end of the day, what really changed? We still use Farseers in just about every list with maybe a Spirit Seer here and there for buffs and nothing else-just like in the last codex but Warlocks, which at least saw some play in the previous codex, will never see play in the new Codex unless you are throwing down with a Seer Council. Oh well, here's hoping for the next codex to do a better job.<br />
<br />
With all of that said, I still like the codex and it has some strong options/builds-its just that not much really seemed to change in terms of our HQs and that just makes me sad =(. <br /><br />Going into the rest of the reviews, I just want to point out that ironically enough, my least used slot has moved from Fast Attack (because now Spiders are almost an "auto-include") to Elites (because nobody needs Fire Dragons anymore). Some units got revamped and will see a lot of use while others, sadly, will continue to collect dust on the shelves.<br />
<br />Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com2tag:blogger.com,1999:blog-2206634868661691530.post-56933169284072376602013-08-18T23:18:00.001-07:002013-08-20T16:19:06.470-07:00Want a Warbringer Maximus MKII Titan w/ weapons?<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-yTN_6tas5ec/UhG38-bwvqI/AAAAAAAAC-o/MRYWZ4aYC6Y/s1600/Maximus-MKII-Isometric-300x300.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-yTN_6tas5ec/UhG38-bwvqI/AAAAAAAAC-o/MRYWZ4aYC6Y/s1600/Maximus-MKII-Isometric-300x300.png" /></a></div>
<br />
<br />
I recently won a Warbringer Maximus MKII Titan with Voltron Cannons and am offering it up for sale...Details after the break!<br />
<br />
<br />
<a name='more'></a><br />
<br />
So yeah, one of my prizes in the Golden Throne GT was the Warbringer Maximus MKII Titan w/ Voltron Cannons which I am told retails for $510. I am offering it up for sale for $400 OBO because I have some bills I need to pay =(. Email me at mortetvie13@gmail.com if you are serious about wanting to purchase this bad boy from me!<br />
<br />
Link to pictures of the parts <a href="https://www.facebook.com/media/set/?set=a.10151657488759563.1073741826.721664562&type=1&l=5398af3613" target="_blank">here</a> and a link to the official company web page that made the titan <a href="http://www.tsipisgames.com/shop/warbringer-maximus-mkii-no-weapons-free-shipping/" target="_blank">here</a>.<br />
<br />
<br />Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com2tag:blogger.com,1999:blog-2206634868661691530.post-88042652155412905492013-08-18T21:58:00.002-07:002013-08-18T21:59:35.983-07:00A fellow Blogger to check out:<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-RDe0vaKZKt4/UhGlryZyziI/AAAAAAAAC-Y/Tf0pcPXcVcU/s1600/corsairbannerforumsize.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="60" src="http://3.bp.blogspot.com/-RDe0vaKZKt4/UhGlryZyziI/AAAAAAAAC-Y/Tf0pcPXcVcU/s320/corsairbannerforumsize.png" width="320" /></a></div>
<br />
One neat thing about going to a big GT is meeting lotsa cool new people and seeing awesome armies. This year at the Golden Throne GT I met a Michael Tangney who had a really cool Eldar army so I wanted to point anyone who hasn't already checked out his blog towards his blog!<br />
<br />
<a name='more'></a><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-jKldnM54onc/UhGk7aclWgI/AAAAAAAAC-Q/0RKDXgt1SJM/s1600/IMG_0604.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="http://4.bp.blogspot.com/-jKldnM54onc/UhGk7aclWgI/AAAAAAAAC-Q/0RKDXgt1SJM/s320/IMG_0604.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This is a bad shot of Michael's army, it looked amazing with tons of cool conversions! <br />
Hopefully he will do a pictorial of his army/models soon.</td></tr>
</tbody></table>
<br />
So without further adieu, his blog can be found <a href="http://voidhunters.blogspot.ie/" target="_blank">here</a>, so check it out and say hi! He has some nifty battle reports and WIPs of his Eldar.<br />
<br />
Sadly, I didn't bring a great camera but I would have loved to otherwise get a collection of pictures to showcase other Eldar armies because there were quite a few great players and painters showing off their awesome Eldar skills on the tabletop and with the paintbrush.Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com1tag:blogger.com,1999:blog-2206634868661691530.post-2231427196165182192013-08-18T00:40:00.000-07:002013-08-18T00:44:13.967-07:00Golden Throne GT battle reports part 3:<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-sKHmWoWo0Sg/UfifDLaJUnI/AAAAAAAACzg/jBMLXr5MfNI/s1600/GTGT.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="189" src="http://4.bp.blogspot.com/-sKHmWoWo0Sg/UfifDLaJUnI/AAAAAAAACzg/jBMLXr5MfNI/s320/GTGT.jpg" width="320" /></a></div>
<br />
This is my 3rd and final part of my Golden Throne GT battle reports. This one has my final game against Reece Robbins and his Space Marines of dooooom!<br />
<br />
<a name='more'></a><br />
<br />
<span style="background-color: #fff2cc;"><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">As a general recap, anyone interested in my previous 4 games or tournament overview, can go </span><a href="http://yriel.blogspot.com/2013/08/golden-throne-gt-battle-reports-part-1.html" style="color: #993322; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px; text-decoration: none;" target="_blank">here</a><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">.</span></span><br />
<span style="background-color: #fff2cc;"><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /></span>
<span style="background-color: #fff2cc;"><span style="color: red; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">My list</span><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">:</span></span><br />
<span style="background-color: #fff2cc; color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;"><span style="color: purple;">2000 points Eldar/Tau</span>: <b>1999</b><br /><br /><span style="color: purple;">Eldar Primary</span>: <b>1226</b><br /><br /><span style="color: blue;">HQ</span>: 170<br />-<u>Farseer</u>: 100<br />-<u>Spiritseer</u>: 70<br /><br /><span style="color: blue;">Troops</span>: 447<br />-<u>Wraithguard</u>:210<br />32(base)*5=160+50(5xD-Scythes)=210<br />-<u>Wave Serpent</u>:110(base)+5(Scatter Laser)+15(Holofields)=135<br /><br />-<u>Windrider Jetbike Squadron</u>: 51<br />17(base)*3=51<br /><br />-<u>Windrider Jetbike Squadron</u>: 51<br />17(base)*3=51<br /><br /><span style="color: blue;">Fast Attack</span>: 152<br />-<u>Warp Spiders</u>:152<br />19(base)*8=152<br /><br /><span style="color: blue;">Heavy Support</span>: 457<br />-<u>Dark Reapers</u>:250<br />30(base)*5=150+32(4X Star Shot)+10(Exarch)+10(Eldar Missile Launcher)+10(Fast Shot)=212<br />-<u>Wave Serpent</u>:110(base)+5(Scatter Laser)=120<br /><br />-Night Spinner: 125<br />115(base)+10(Spirit Stones)<br /><br /><span style="color: purple;">Fortification</span>: <b>85</b><br />-<u>Aegis</u>:<b>85</b><br />50(base)+35(Icarus Lascannon)=85<br /><br /><span style="color: purple;">Tau Allies</span>: <b>688</b><br />-<u>Commander</u>: 214<br />85(base)+20(multi sensor suite)+15(puretide engram neruochip)+25(heavy Iridium)+5(vectored retro-thrusters)+20(velocity tracker)+5(early warning override)+15(Plasma)+24(2x Shield Drones)=214<br /><br />-<u>Riptide</u>:210<br />180(base)+0(Fusion)+5(Ion Accelerator)+5(early warning override)+20(Velocity Tracker)=210<br /><br />-<u>Kroot</u>:60<br />6(base)*10=60<br /><br />-<u>Broadsides</u>:204<br />65(base)*2=130+10(Shas'vre)+40(2x Velocity Tracker)=180<br />-<u>Missile Drones</u>:24<br />12(base)*2=24</span><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
<span style="color: red;">Game 6</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-Ost9MVWGFUM/UhB0ajFRDKI/AAAAAAAAC-A/QWMHcXv_rUw/s1600/lycander.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/-Ost9MVWGFUM/UhB0ajFRDKI/AAAAAAAAC-A/QWMHcXv_rUw/s320/lycander.jpg" width="320" /></a></div>
<br />
<br />
My opponent this game brought the following SM Primary/SW Allies list:<br />
<br />
<span style="color: purple;">HQ</span>:<br />
-Librarian: Force Axe, Gate of Infinity, Null Zone<br />
-Lycander: Can of kick butt<br />
-Wolf priest: Force Axe, Jaws of the World Wolf, Living Lightning<br />
<br />
<span style="color: purple;">Elites</span>:<br />
-5x TH/SS Terminators in Land Raider Crusader<br />
-10x Sternguard in a Drop Pod<br />
-Iron Clad Dreadnaught<br />
<br />
<span style="color: purple;">Troops</span>:<br />
-5x Grey Hunters w/ Flamer in a Razorback w/ Assault Cannon<br />
-10x Grey Hunters w/ Power Axe and Flamer in a Drop Pod<br />
-5x Scouts<br />
-5x Scouts<br />
<br />
<span style="color: purple;">Fast Attack</span>:<br />
-FW Dreadnought Drop Pod for the Ironclad that allowed the Dread to charge when it drops in<br />
<br />
<span style="color: purple;">Heavy Support</span>:<br />
-6x Long Fangs w/ 5 Missile Launchers<br />
<br />
Reece's army had a decent number of scoring units and a good amount of synergy. For example, the Scouts with Teleport Homers could affect the Librarian's Gate of Infinity, Lycander buffed the Sternguard with Bolter Drill and you can't go wrong with Jaws of the World Wolf and a Rune Staff negating powers on a 4+. So, in Reece's own words, he wanted to take some cheesy/broken stuff before they got taken away and I don't blame him... I had a friend that brought 5 Warp Hunters to mess around with before FW nerfed them and sometimes it's just cool to throw down with what you think is a fun army.<br />
<br />
<br />
<span style="color: purple;">Set-up</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-Vrx_IVpIuZ4/UhBadH7Nn8I/AAAAAAAAC8k/Yp92l6hs0tA/s1600/IMG_0618.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://1.bp.blogspot.com/-Vrx_IVpIuZ4/UhBadH7Nn8I/AAAAAAAAC8k/Yp92l6hs0tA/s320/IMG_0618.JPG" width="320" /></a></div>
<br />
For Warlord Traits Reece got something useless I think while I got Stealth for a turn in opponent's shooting phase. Reece kept his Codex powers while I generated Prescience, Guide, Forewarning on the Farseer and Renewer/Destructor, Protect/Jinx on the Spiritseer.<br />
<br />
There are also 3 objectives this mission of which one was placed behind the green Ruins on Reece's side of the board, one was in the center of the board on the giant hill, one by the blue Ruins on my side of the board...All in all, pretty balanced set-up.<br />
<br />
Reece won the roll to go first and deployed opposite of my Aegis with his 10x Grey Hunters, Rune Priest, Librarian in the bottom floor of the Ruins next to his Land Raider with the Terminators and the Long Fangs were on the top floor of the same Ruins. I deployed with the Broadsides/Commander by the Icarus and the Riptide, Wraithguard and Dark Reapers behind the Ruins in their Serpents. I kept my Spiders, Bikes and Kroot in reserves.<br />
<br />
Reece ended up infiltrating some Scouts behind a rock formation/hill close to the Ruins I deployed my army in and kept a unit of Scouts, the empty Drop Pod (from the Grey Hunters), Grey Hunters in their Razorback and the Dread in the Drop Pod in reserves.<br />
<br />
So all in all, I castled up and was not exactly sure what to expect from Reece's army though I did deploy my Night Spinner on the extreme left of my side of the board since I figured Reece would either dedicate some forces there and I would zoom away or Reece would ignore it and let me pelt his army from afar with impunity. Sadly, no Night Fight and no Seize for me so we move on with the game.<br />
<br />
<span style="color: blue;">Turn 1</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-URXsnIOq58c/UhBcOfN9m-I/AAAAAAAAC8w/j1-YsV-92yM/s1600/IMG_0619.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://1.bp.blogspot.com/-URXsnIOq58c/UhBcOfN9m-I/AAAAAAAAC8w/j1-YsV-92yM/s320/IMG_0619.JPG" width="320" /></a></div>
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
Starting off with a bang, my opponent casts Gate of Infinity on the Grey Hunter unit and ends up within 6" of Scouts so he doesn't scatter and since he doesn't count as coming in from Reserves, I can't shoot them with any of my Interceptor stuff =(. He then moves the Land Raider Crusader and Scouts up while continuing to Deep Strike the Sternguard with Lycander on my left and the Ironclad Dreadnought on my back right side and doesn't scatter. My Interceptor shooting from my Riptide scatters wildly off the Sternguard but manages to clip and blow up their Drop Pod for First Blood, woot.<br />
<br />
Ultimately, he gets a nice Jaws off and kills my Tau Commander and a Broadside, not so woot. Reece then follows up by finishing off my Broadsides with his Sternguard shooting (I failed pretty much all of my saves lol) while Scouts run closer to me and the Land Raider goes a further 6" utilizing the nifty "Flat Out" rules all vehicles now get. His Dread shot at and took a HP off of the Serpent that my Wraithguard were in and his Longfangs finished the job by rolling a remarkable 4 penetrating hits of which I saved none despite even using my Warlord Trait to give it a 3+ cover save!<br />
<br />
Finally, Reece tries to charge my Wraithguard with his Dread (since he shot at their dedicated transport he can charge the unit) and I manage to get 2 Penetrating hits from Overwatch but Reece didn't realize D-Scythes Penetrate Vehicles on a 6 and thought it was only a Glancing hit so he asks if he can take the charge back and I let him, no biggie =).<br />
<br />
<span style="color: purple;">My turn</span>:<br />
Well, I got First Blood but my Wraithguard are in a bad position so I can't simply move up and flame the heck out of any of his units and Reece has a lot of what he affectionately called "his best men" basically a few inches from my army. Losing my Tau Commander, Broadsides AND the Wraithguard's Serpent really hurt!<br />
<br />
So to start my turn off, I cast Prescience, Forewarning and Protect on the Reapers and since they were in a Transport, the Rune Priest's Rune Staff couldn't stop the powah! Other than that, the Riptide successfully Nova-charges for 2x Fusion Gun shots and moves into position to take out the Ironclad (especially since he can't fire the Ion Accelerator since he shot it using the Interceptor rules previously). My Dark Reapers move with their Serpent and disembark to hopefully do some damage before they inevitably get charged and the Wraithguard move through the wreckage of their old Serpent to Embark in the Serpent the Dark Reapers just Disembarked from...and I lose a couple to Dangerous Terrain, ahh!<br />
<br />
After the dust settles from my turn, I manage to take out a few Sternguard from the Night Spinner, all but 1 Longfang from the Reapers, and the Riptide immobilizes the Ironclad then promptly fails his charge. In hind sight, I should have targeted the Scouts or Grey Hunters with my Reapers but I was afraid of some Long Fang shooting for some reason...I guess I didn't have much faith in my 2+ armor saves? Other than that, I hope that next turn my Wraithguard and their new Serpent survive and that Reece doesn't hurt my Reapers too much...<br />
<br />
<span style="color: blue;">Turn 2</span>:<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-Ct-nLELv6Ys/UhBiQGV4JqI/AAAAAAAAC9A/UzSnkZQun_Y/s1600/IMG_0620.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://2.bp.blogspot.com/-Ct-nLELv6Ys/UhBiQGV4JqI/AAAAAAAAC9A/UzSnkZQun_Y/s320/IMG_0620.JPG" width="320" /></a></div>
<br />
This turn Reece casts Null Zone then moves his army mans up into forward positions while his Land Raider moves up and unloads his Terminators. His other Scout unit comes in and Reece moves them up near an objective behind the green ruins on his side of the board.<br />
<br />
His shooting manages to take off some wounds from my Riptide and barely scratched my Serpent with the Wraithguard. The Scouts then combo charge the remaining Serpent and the Dark Reapers managing to take down the Serpent and tie up the Reapers in combat despite losing 3 Scouts. Of note was that the TH/SS Terminators failed their charge because the Riptide's Overwatch killed 2 of them just barely bringing them out of range...Go Riptide!<br />
<br />
<span style="color: purple;">My turn</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-240Sl7M-Dd8/UhBleoBKIRI/AAAAAAAAC9M/IebfjAuNLCY/s1600/IMG_0621.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://1.bp.blogspot.com/-240Sl7M-Dd8/UhBleoBKIRI/AAAAAAAAC9M/IebfjAuNLCY/s320/IMG_0621.JPG" width="320" /></a></div>
<div>
<br /></div>
This turn I manage to cast Prescience and Forewarning on the Reapers but Reece stops all of my others, darn Rune Priest. My Kroot come in on the side of the green Ruins and I get a Jetbike unit which I hide on the extreme left where they are safe for the moment and my Riptide gets a 3++ from his Nova Generator. I then move my Wraithguard up to flame Reece's Grey Hunters and do considerable damage bringing the unit down to a few models and my Riptide shoots at the Terminators but fails to do anything. The Kroot do some good damage to the Scouts by the green Ruins bringing them down to a few models while my Night Spinner plinks away at some Sternguard but they pass all of their tests.<br />
<br />
My Riptide fails his charge against the Terminators, my Wraithguard do some damage to the Grey Hunters but get chopped down by triple Power Axe action and my Reapers manage to finish off the Scouts and consolidate into terrain to hopefully make the Terminator charge more difficult.<br />
<br />
<span style="color: blue;">Turn 3</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-Vu1j_FD0OjY/UhBnW0gnkfI/AAAAAAAAC9Y/KdBm4ggDRoM/s1600/IMG_0622.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/-Vu1j_FD0OjY/UhBnW0gnkfI/AAAAAAAAC9Y/KdBm4ggDRoM/s320/IMG_0622.JPG" width="320" /></a></div>
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
This turn Reece gets his last Grey Hunter unit in and they promptly get out and flame the heck out of my Kroot but I pass my Ld test. He also moves up with Lycander, Sternguard and the Librarian and Runepriest joins them-their shooting and combat does a few wounds to the Riptide who promptly fails his Ld test and moves just a hair too close to the board edge and is off the board. The Terminators fail their charge once again thanks to difficult terrain and his lone Grey Hunter which was left over from my Wraithguard flame/charge damage Embarked into the Land Raider Crusader who then moved towards the central objective.<br />
<br />
<i><span style="color: purple;">One thing to note here is that neither Reece nor I caught that the Land Raider Crusader was a part of the Space Marine detachment while the lone Grey Hunter was part of the Space Wolf detachment so Reece Embarking the Grey Hunter in the Land raider was an illegal move. Oh well, it didn't make a difference in the game ultimately!</span></i><br />
<br />
<span style="color: purple;">My turn</span>:<br />
This turn I manage to get Prescience off and get my remaining Jetbike unit and Warp Spiders in. My Spiders scatter wildly off course and fail to do anything while my Night Spinner continued plinking away at the Sternguard killing the Rune Priest due to a failed Look Out Sir test and subsequently failed Armor save (both the Librarian and Runepriest were already wounded from the Wraithguard shooting). My Reapers shoot and charge the Ironclad as to get some extra movement away from Lycander and friends and hopefully kill the Dread but I only manage to get a single glancing hit and take no damage in return from the Dread.<br />
<br />
Of note was that my Kroot managed to force Reece's Scouts to fail their Ld and fall back but Reece fell back just an inch or so short of going off the table =(. Sadly, they will regroup next turn and come back for more!<br />
<div>
<br /></div>
<br />
<span style="color: blue;">Turn 4</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-1Jl2ivz5t_A/UhBphNgNJYI/AAAAAAAAC9k/fB1Hnl4QGAg/s1600/IMG_0623.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://2.bp.blogspot.com/-1Jl2ivz5t_A/UhBphNgNJYI/AAAAAAAAC9k/fB1Hnl4QGAg/s320/IMG_0623.JPG" width="320" /></a></div>
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
This turn Reece moves the regrouped unit of Grey Hunters to finish off my Kroot and mercilessly slays them with Bolters and Razorback shooting while the Sternguard move towards my Spiders and combined with the Land Raider's shooting brings them down to a single model but I pass my Ld test. His Terminators fail to charge my Reapers once again due to terrain and my Reapers survive combat with the Ironclad as nothing eventful happens there.<br />
<br />
<span style="color: purple;">My turn</span>:<br />
On my turn, I continue to plink away at things with the Night Spinner but do nothing meaningful while my Reapers continue to plink away at the Ironclad and make some interesting Jamaican music as can be heard <a href="http://www.youtube.com/watch?v=EUDTiZItJsI" target="_blank">here</a> (special thank's to Ironclad productions). I also manage to move my Warp Spider in such a way that he is hiding behind a Ruins wall completely out of LOS of everything that can shoot at him.<br />
<div>
<br /></div>
<br />
<span style="color: blue;">Turn 5</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-nhBjQfFcOew/UhBru1_Xb2I/AAAAAAAAC9w/Q-X-VoufG0A/s1600/IMG_0624.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://3.bp.blogspot.com/-nhBjQfFcOew/UhBru1_Xb2I/AAAAAAAAC9w/Q-X-VoufG0A/s320/IMG_0624.JPG" width="320" /></a></div>
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
This turn Reece manages to charge my Reapers with his Terminators and embarks his Grey Hunters into their Razorback while moving the depleted Scouts onto the objective by the Green Ruins. In combat, my Reapers hold, but barely as I tank some nice 4++ saves on my Spiritseer. He also moved his Sternguard to man my Icarus and shoots at my Night Spinner but fails to do anything because I am awesome. He also moves his Land Raider onto the Central objective but not enough to prevent my Bikes from being able to claim it. Sofar Reece has 1 objective with this Scout unit and Line Breaker while I have nothing.<br />
<br />
<span style="color: purple;">My turn</span>:<br />
Well, it is turn 5 and this game has not been going well for me at all! Reece has been tearing up all of my stuff while I have been unable to mount a meaningful counter-attack. Therefore, I do what any good Eldar player with 2 units of Jetbikes does...I prepare to go for a turn 5 objective grab and hope the game ends!<br />
<br />
Ultimately, I Tank Shock the Scouts to try and get them off their objective but fail to do so and the Tank's shooting fails to do anything as well. My Bikes then Turbo to deny Reece his 1 objective and claim the central one for my very own since there are no denial units nearby and hope the game ends right here. Before we roll the all important "does the game go on" roll, my Reapers manage to blow up the Ironclad but take 2 wounds from the Terminators and lose combat by 1 and promptly fail their Ld9 test and run off the board so Reece just picked up Slay the Warlord!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
Well, we roll for the game to continue and I roll a 1 so it ends...Eldar win with First Blood (thank you Drop Pod), Line Breaker (my unit of Jetbikes that are also contesting Reece's 1 objective) and an Objective of my very own thank's to the central objective being claimed by my other Jetbike unit which gives me a total of 5 points. Reece had Line Breaker and Slay the Warlord for a total of 2 points so I win.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
So there you have it, the championship game came down to a single die roll to see if the game would have ended or not, so rolling 1s all game long really helped here! =)<br />
<br />
<span style="color: purple;">Rules issues</span>:<br />
(1) Reece should not have had that lone Grey Hunter in the Land Raider Crusader which meant that that one model would have been cut down by my Spiders on the turn they came in (as he would have had to have been in range). Ultimately, the lone Grey Hunter didn't make a difference as he stayed in the tank and didn't contribute any further to the game so no biggie there.<br />
<br />
(2) Regarding how my Farseer ran from combat, I think we played the rules all wrong in this instance. Ultimately, I got several hits on the Ironclad between my Farseer and Spiritseer and I rolled a Glancing hit followed by a Penetrating hit and the Dread had only 1 HP left so Reece counted as if I did only 1 wound towards combat (because I rolled the Glance first and he said that one applied first). Reece then did 2 wounds back to me so I lost combat by 1 and failed my Ld test by 1 and ran off the board...However, since it was my turn and I was rolling for the damage, I could have chosen to apply the Penetrating hit first (especially since both hits were at the same Initiative step) and since Penetrating hits count as 2 wounds for Combat Res, I would have drawn combat and not fallen back ultimately denying Reece Slay the Warlord.<br />
<br />
All in all, minor issues that didn't have any bearing on the game since it came down to if the game would go on so I am merely discussing these things for the sake of discussing them.<br />
<br />
<span style="color: red;">Conclusion:</span><br />
This was a really good game against a good opponent as I think most everyone on the internet knows and respects Reece's play and skill. That means this win meant more than if I had played and beaten some no name guy so a special thank you to Reece if he is reading this =).<br />
<br />
Looking back at this game and how it went down, I have to admit that after my first turn, I died a little bit on the inside as pretty much my ability to mount an effective counter attack was neutered lol... But I didn't give up hope because I knew that since this was an objectives game, if I could get Reece to over commit to one side of the board with enough of his army and if I was able to take out enough of his scoring units I could still win with my Jetbikes and Kroot by making a run for the objectives on the other side of the board. Therefore, I kept moving my army farther and farther towards the bottom right, away from the objectives, while Reece kept following suit.<br />
<br />
Ultimately, his Scouts and Grey Hunters/Razorback on the left side of the board (by the green Ruins) was something I had to deal with and by the end of the game he had 2 Grey Hunters and 1 Scout left which made it relatively safe for my Jetbikes and the fact that Reece effectively didn't have any other scoring units anywhere else on the board meant I could win the game.<br />
<br />
One thing to note was that IF the game had gone on, it still wasn't a guarantee that Reece could have taken out my Jetbikes because the objectives that were generated were +1 cover save so they had 3+ armor/cover (thank's to Tubo-Boosting) and all Reece would have had to shoot with was a Land Raider, a Scout and a few Grey Hunters embarked on an immobilized Razorback along with a Drop Pod-His Sternguard were out of range though the Icarus might have done something. It would have come down to dice either way IMO.<br />
<br />
So with all of that said, this game goes to show that as long as you are able to make sure there are some open objectives and you have some mobile scoring units, it's anyone's game because of what people refer to as "<a href="http://www.urbandictionary.com/define.php?term=Puncher's%20Chance" target="_blank">the punchers chance</a>" because you can always land that <i>hopefully</i> last turn objective grab if all else fails. Had this game been a Kill Point mission, however, I would have lost horribly!<br />
<br />
<span style="color: red;">Unit analysis</span>:<br />
Looking at how certain units did this game, I have to admit that so much went wrong that I am not sure what worked for me and what didn't! The Night Spinner killing the Librarian was pretty clutch as that prevented Reece from using Gate of Infinity to contest objectives and prevented his Sternguard from being a very mobile force. Obviously, keeping my Jetbikes hidden all game from where the fighting was going on turned out to be a game winning strategy that Jim (JY2) from Dakka would be proud of. Finally, I think that my Wraithguard actually did quite alright as they effectively almost wiped out the Rune Priest, Librarian and Grey Hunters-had I not lost 2 to Difficult Terrain earlier I probably would have wiped them all out.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
So yeah, there you have it, my final game which lead to me being the overall tournament champ going 6-0 against some solid players and armies. Thanks to all of my opponents and everyone that put the Golden Throne GT together. Also, a special thanks to everyone who reads my blog, I love your comments and feedback so feel free to drop me a line or two!Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com3tag:blogger.com,1999:blog-2206634868661691530.post-74317986662696000642013-08-15T00:02:00.000-07:002013-08-16T15:45:12.470-07:00Golden Throne GT battle reports part 2:<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-sKHmWoWo0Sg/UfifDLaJUnI/AAAAAAAACzg/jBMLXr5MfNI/s1600/GTGT.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="189" src="http://4.bp.blogspot.com/-sKHmWoWo0Sg/UfifDLaJUnI/AAAAAAAACzg/jBMLXr5MfNI/s320/GTGT.jpg" width="320" /></a></div>
<br />
This is part 2 of my Golden Throne GT tournament battle reports. This post will cover my 5th game against a very good Tau player/army.<br />
<br />
<a name='more'></a><br />
<br />
As a general recap, anyone interested in my previous 4 games or tournament overview, can go <a href="http://yriel.blogspot.com/2013/08/golden-throne-gt-battle-reports-part-1.html" target="_blank">here</a>.<br />
<br />
<span style="color: red;">My list</span>:<br />
<span style="background-color: #fff2cc; color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;"><span style="color: purple;">2000 points Eldar/Tau</span>: <b>1999</b><br /><br /><span style="color: purple;">Eldar Primary</span>: <b>1226</b><br /><br /><span style="color: blue;">HQ</span>: 170<br />-<u>Farseer</u>: 100<br />-<u>Spiritseer</u>: 70<br /><br /><span style="color: blue;">Troops</span>: 447<br />-<u>Wraithguard</u>:210<br />32(base)*5=160+50(5xD-Scythes)=210<br />-<u>Wave Serpent</u>:110(base)+5(Scatter Laser)+15(Holofields)=135<br /><br />-<u>Windrider Jetbike Squadron</u>: 51<br />17(base)*3=51<br /><br />-<u>Windrider Jetbike Squadron</u>: 51<br />17(base)*3=51<br /><br /><span style="color: blue;">Fast Attack</span>: 152<br />-<u>Warp Spiders</u>:152<br />19(base)*8=152<br /><br /><span style="color: blue;">Heavy Support</span>: 457<br />-<u>Dark Reapers</u>:250<br />30(base)*5=150+32(4X Star Shot)+10(Exarch)+10(Eldar Missile Launcher)+10(Fast Shot)=212<br />-<u>Wave Serpent</u>:110(base)+5(Scatter Laser)=120<br /><br />-Night Spinner: 125<br />115(base)+10(Spirit Stones)<br /><br /><span style="color: purple;">Fortification</span>: <b>85</b><br />-<u>Aegis</u>:<b>85</b><br />50(base)+35(Icarus Lascannon)=85<br /><br /><span style="color: purple;">Tau Allies</span>: <b>688</b><br />-<u>Commander</u>: 214<br />85(base)+20(multi sensor suite)+15(puretide engram neruochip)+25(heavy Iridium)+5(vectored retro-thrusters)+20(velocity tracker)+5(early warning override)+15(Plasma)+24(2x Shield Drones)=214<br /><br />-<u>Riptide</u>:210<br />180(base)+0(Fusion)+5(Ion Accelerator)+5(early warning override)+20(Velocity Tracker)=210<br /><br />-<u>Kroot</u>:60<br />6(base)*10=60<br /><br />-<u>Broadsides</u>:204<br />65(base)*2=130+10(Shas'vre)+40(2x Velocity Tracker)=180<br />-<u>Missile Drones</u>:24<br />12(base)*2=24</span><br />
<span style="color: red;"><br /></span>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<span style="color: red;"><br /></span>
<span style="color: red;"><br /></span>
<span style="color: red;">Game 5</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-R0MjP3ORNRE/UgxfHQT2kQI/AAAAAAAAC58/tLEaqa9MliY/s1600/tau.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="172" src="http://2.bp.blogspot.com/-R0MjP3ORNRE/UgxfHQT2kQI/AAAAAAAAC58/tLEaqa9MliY/s320/tau.jpg" width="320" /></a></div>
<br />
This game my opponent brought the following:<br />
<br />
<span style="color: purple;">HQ</span>:<br />
-Commander Shadowsun<br />
-Commander w/ Drone Controller, Fusion Gun, Plasma Rifle, Target Lock, Puretide Engram Neuro Chip, Heavy Iridium Armor<br />
<br />
<span style="color: purple;">Elites</span>:<br />
-2x Battle Suits w/ dual Plasma Rifles<br />
-2x Battle Suits w/ dual Fusion Guns<br />
-2x Battle Suits w/ Fusion Gun/Plasma Rifle<br />
-3x Battle Suits; 1 w/ Multi Sensor Suite, Vectored Retro Thrusters and 2 Marker Drones; 2x w/ -Plasma, Fusion, Target Lock and 2 Marker Drones.<br />
-Riptide w/ Interceptor, Skyfire, Ion Accelerator, Fusion<br />
<br />
<span style="color: purple;">Troops</span>:<br />
-10 Kroot w/ Hound<br />
-10 Kroot w/ Hound<br />
-6 Fire Warriors<br />
-6 Fire Warriors<br />
-6 Fire Warriors<br />
-6 Fire Warriors<br />
<br />
<span style="color: purple;">Fast Attack</span>:<br />
-3x Tetras<br />
<br />
<span style="color: purple;">Heavy Support</span>:<br />
Skyray<br />
-2 Broadsides w/ High Yield/SMS and 3 Missile Drones<br />
-2 Broadsides w/ High Yield/SMS and 3 Missile Drones<br />
<div>
<br /></div>
<span style="color: purple;">Set-up</span>:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-Un792uPbpKw/UgxjfeIaoZI/AAAAAAAAC6M/sJO0WCpoRn8/s1600/IMG_0605.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="149" src="http://1.bp.blogspot.com/-Un792uPbpKw/UgxjfeIaoZI/AAAAAAAAC6M/sJO0WCpoRn8/s200/IMG_0605.JPG" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Opponent's deployment</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-9VVGgzaEBjg/UgxjtJjvQ3I/AAAAAAAAC6U/mcHxAeVE-2Q/s1600/IMG_0606.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="149" src="http://4.bp.blogspot.com/-9VVGgzaEBjg/UgxjtJjvQ3I/AAAAAAAAC6U/mcHxAeVE-2Q/s200/IMG_0606.JPG" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My deployment</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-1Bc6778hTwk/UgxkB-QAhGI/AAAAAAAAC6c/6RnJhZP9BW4/s1600/IMG_0607.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="149" src="http://3.bp.blogspot.com/-1Bc6778hTwk/UgxkB-QAhGI/AAAAAAAAC6c/6RnJhZP9BW4/s200/IMG_0607.JPG" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Opponent's Scouts+Shadowsun's Infiltration</td></tr>
</tbody></table>
<br />
My opponent won the roll to go first and got the Warlord trait where he can re-roll shooting or something like that. I set my Aegis up on an extreme right and my opponent deployed accordingly setting up his Broadsides directly across from the Aegis and the rest of his army centrally. My opponent reserved his Kroot, Fire Warriors and all of the 2 man Battle Suit units. He then infiltrated Shadowsun and did his Scout moves with the Tetras<br />
<br />
To counter my opponent's deployment, I set up most everything to the extreme left, out of range of his Broadsides except for a Serpent filled with Wraithguard and my Riptide which were virtually out of LOS of his Broadsides so I figured they would be safe from first turn shooting. I kept my Spiders, Night Spinner, Kroot and Jetbikes in reserves. I got the no scatter if Deepstriking within 6" of my warlord trait and the powers I generated were Prescience, Guide, Forewarning, Conceal, Protect/Jinx. All in all, a very solid set of powers as Forewarning helps mitigate his cover ignoring shots and Protect/Jinx can help reduce the 2+ save on his Warlord so my Reapers can make easy work of his unit...<br />
<br />
<span style="color: blue;">Turn 1</span>:<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-NZETOED80vI/Ugx52JYyaQI/AAAAAAAAC8U/UzVFS_ucxCE/s1600/imgres.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-NZETOED80vI/Ugx52JYyaQI/AAAAAAAAC8U/UzVFS_ucxCE/s1600/imgres.jpeg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sorry, forgot picture for this turn so let's<br />
all pretend this is what happened =).</td></tr>
</tbody></table>
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
So sadly, I did not seize the initiative, which would have been awesome as I would have had my Wraithguard and Riptide at the feet of my opponent's Broadsides...oh well. Instead, my opponent moved Shadowsun up to take some pot shots at my Serpent that had my Dark Reapers in it and his other Battle Suits with the Commander along with the Tetras move up to light my Dark Reapers/Wave Serpent up with Marker Light goodness. After all the smoke cleared, I only took a wound or so on my Tau Commander, my Dark Reaper serpent only took a HP of damage and I lost a Broadside so on that side of the board, nothing gave up First Blood miraculously...Until his Broadsides moved and shot at the Serpent with my Wraithguard. He rolled pretty well and I failed all of my saves so the Serpent goes down to give up First Blood and make the Wraithguard walk. Not too bad since the Wraithguard were by an objective and so only losing a Wave Serpent to all of that shooting was pretty good all things considered. On an aside, Shadowsun jetpack jumps by the larger Battle suit squad right behind a rock to avoid being shot while the other Battlesuits jump near her so that she can join up next turn.<br />
<br />
<span style="color: purple;">My turn</span>:<br />
On this turn I cast Prescience, Forewarning, Conceal and Protect for good measure on the Dark Reapers so they are essentially a 2+ Armor, 2+ Cover and 4+ Invul save unit of doom... I move them up into the Ruins, join the Tau Commander to them and shuffle some things around. After all is said and done, I manage to take out his Skyray with my Dark Reapers, the Tetras with my Serpent/Broadsides and I think I actually take out a Broadside with my Riptide since the closest model was a Broadside model. I failed my Nova test (I was going to go 4d6 in assault towards his Broadsides) though I manage to get pretty close anyway. I was planning on focusing down his Commander unit with my shooting next turn and hopefully charging his Broadsides with my Riptide as well. Sofar my opponent has 1 Objective, First Blood while I have 2 objectives and a Heavy Support point (skyray).<br />
<br />
<span style="color: blue;">Turn 2</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-phZbKgMQBeg/Ugxm-38ys_I/AAAAAAAAC6s/8VL6C2bdojs/s1600/IMG_0608.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://2.bp.blogspot.com/-phZbKgMQBeg/Ugxm-38ys_I/AAAAAAAAC6s/8VL6C2bdojs/s320/IMG_0608.JPG" width="320" /></a></div>
<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
This turn he gets a unit of Kroot, Fire Warriors and a Fusion/Plasma Suit squad. The Kroot and Fire Warriors come on where my Riptide is while the Suits try to land near my Riptide but scatter out of range. With his Broadsides, Kroot and Fire Warriors, he takes down my Riptide easily-I failed 1/3 of my 2+ saves =(. The rest of his shooting takes out my remaining Broadsides and puts a wound on my Tau Commander.<br />
<br />
<span style="color: purple;">My turn</span>:<br />
<div>
I don't think I did much of anything as my Spiritseer is not in LOS or range to cast Jinx on the Commander unit so instead I buff my Reapers up with Forewarning/Conceal/Protect/Prescience and I also got none of my reserves in this turn. Reapers unload on the Commander's unit but he passes most all of his saves at best I do a few wounds =(. I have a Wraithguard move to man the Icarus and take a shot at the Battlesuit squad that deepstruck nearby and kill a Suit. All in all, an uneventful turn and my opponent is still controlling an objective, got First Blood and a Heavy for a total of 5 points while I have 2 objectives and a Heavy kill for 7 points.</div>
<br />
<span style="color: blue;">Turn 3</span>:<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-gdWa6yPM9mo/Ugxo91zHYYI/AAAAAAAAC7A/u-aJzDp3F2A/s1600/IMG_0609.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/-gdWa6yPM9mo/Ugxo91zHYYI/AAAAAAAAC7A/u-aJzDp3F2A/s320/IMG_0609.JPG" width="320" /></a></div>
<br />
He gets 3 more Fire Warrior units in along with his last Kroot squad but the other two Battlesuit units remain off the board. He moves a Kroot unit up behind my Dark Reapers but I pass all of my saves while his Fire Warriors cautiously advance in positions where they can try to get some objectives later. His Broadsides kill the Wraithguard manning the Icarus while he picks off a Dark Reaper with the rest of his shooting. Ultimately, Forewarning and my Tau Commander tanking did pretty good for the unit. (Opponent gave Ignores Cover+BS6 to Riptide who killed the Reaper on a higher level while the Commander tanked the rest of his shooting).<br />
<br />
<span style="color: purple;">My turn</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-Vv8ftSEOG6M/UgxpUeVOHDI/AAAAAAAAC7E/UTTE8Rh8Xo0/s1600/IMG_0611.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://1.bp.blogspot.com/-Vv8ftSEOG6M/UgxpUeVOHDI/AAAAAAAAC7E/UTTE8Rh8Xo0/s320/IMG_0611.JPG" width="320" /></a></div>
<br />
I get my Bikes (boo) and Warp Spiders in but not my Night Spinner. I Deepstrike the Spiders 6" from my Farseer (Warlord) and don't scatter thank's to the Trait. I then cast Guide on Spiders, Prescience on Reapers, Conceal/Forewarning on Reapers and manage to Jinx the Battle Suit squad with Commander so the Iridium Commander has a 3+ save and the rest of the guys have a 4+. Carnage ensues as I manage to take out Shadowsun, the Commander and a bunch of Marker Drones. My Spiders/Bikes on the left take out the Kroot and my Serpent contributes to wounding a Battle Suit but gets immobilized on terrain. Incidentally, the Spiders survived the Riptide's Interceptor S8 Ap2 Blast which scattered onto the Kroot and took a HP off of my Serpent. This turn I got Slay the Warlord so I am now at 8 points while my opponent is at 5.<br />
<br />
Oh yeah, I almost forgot to mention that my Kroot also came in but his Broadsides shot them to heck and they all died...I shouldn't have outflanked as I rolled and got the side where the Broadsides were. If I came in from regular reserves, I could have just walked up behind the LOS blocking building and stayed relatively safe to be able to claim an objective later, oh well!<br />
<span style="color: blue;"><br /></span>
<span style="color: blue;">Turn 4</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-ogo0Cp1tZfU/Ugxr3jtNrFI/AAAAAAAAC7U/5yJd-28Q-Yo/s1600/IMG_0612.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://3.bp.blogspot.com/-ogo0Cp1tZfU/Ugxr3jtNrFI/AAAAAAAAC7U/5yJd-28Q-Yo/s320/IMG_0612.JPG" width="320" /></a></div>
<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
My opponent gets the rest of his Suits in but they land in poor locations, one scattering a bit out of range of my Reapers while the other mishaps and gets placed back into Reserves. My opponent moves his Firewarriors/kroot on the right up towards that rock formation on their side of the board hoping to make it to the Wraithguard's objective while the Broadsides start moving down to get within 6" of other units to enjoy some Overwatch overlapping goodness. His Commander's suits move away from the Reapers and the Riptide moves up and they shoot at the Reapers but I pass all my saves.<br />
<br />
<span style="color: purple;">My turn</span>:<br />
My Night Spinner comes in and the Riptide does a HP of damage but nothing else. I cast Guide on the Reapers, Forewarning/Prescience on the Spiders and Conceal on the Reapers while the Riptide deny's the Witch my Jinx...I proceed to finish off the Commander's Battlesuit unit along with the other unit of Suits that scattered out of range with the Serpent/Reapers. My Bikes continued to dance around cover staying out of LOS. My Wraithguard charge the Kroot in a way that only a few Kroot are in range to get swings in and not much can overwatch, I think I lose a few to Overwatch and kill a Kroot but he holds in combat, huzzah. I still have 2 objectives, a Heavy Support kill and Slay the Warlord for 8 points while my opponent still only has 1 objective, First Blood and a Heavy kill for 5.<br />
<div>
<br /></div>
<span style="color: blue;">Turn 5</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-OGwaCvnSHFU/UgxuHqnShpI/AAAAAAAAC7k/XIxcHfo7bcE/s1600/IMG_0614.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/-OGwaCvnSHFU/UgxuHqnShpI/AAAAAAAAC7k/XIxcHfo7bcE/s320/IMG_0614.JPG" width="320" /></a></div>
<br />
<span style="color: purple;"><br /></span>
<span style="color: purple;">Opponent's turn</span>:<br />
This turn my opponent got in his last Suit unit, moved some Fire Warriors up to make a dash for objectives and managed to get a Warrior squad on one of the central/left objectives while the central one remained unclaimed. He shot at my Reapers some more with the Suits that deepstruck and his Riptide but my Commander took only a single wound (he was now at 1 wound remaining). The Wriathguard killed the remaining Kroot (he failed his Ld5 test this time) and they got ran down.<br />
<br />
<span style="color: purple;">My turn</span>:<br />
I cast Forewarning/prescience on the Spiders, Guide/Conceal on the Reapers and try to Jinx the Riptide again but it Denies again! Wraithguard flame down his Fire Warrior unit on the right side of the board while my Serpent/Night Spinner kill the Warrior unit that was claiming the objective on the left. My Commander joined the Warp Spiders to give them Monster Hunter and they shot up the Riptide who made a ton of saves, they then charged him and did a single wound but took one in return for a drawn combat.<br />
<br />
Seeing as how we only have 5 minutes left in the round, I thought my opponent and I came to an understanding prior to starting this turn that this was going to be the last turn so I played as if it was, however, I guess we just miscommunicated and ended up playing another turn really fast which ended up in a draw, so since it was single elimination we had to continue playing turns until one player won =( .<br />
<br />
So yeah, I move my Bikes to the central objective and left most objective so I now have 3 Objectives, 1 Heavy kill, Slay the Warlord for 11 points while my opponent only has a single Objective, 1 Heavy kill, Line Breaker and First Blood for 7 points so I thought I had the game right here but apparently the game was not over...we rolled to see if game would go on and it did! Doh.<br />
<br />
<span style="color: red;">Turn 6-end</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-k4hZ6gnGiN4/UgxwYO_75aI/AAAAAAAAC70/R1M11FTBokY/s1600/IMG_0615.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://3.bp.blogspot.com/-k4hZ6gnGiN4/UgxwYO_75aI/AAAAAAAAC70/R1M11FTBokY/s320/IMG_0615.JPG" width="320" /></a></div>
<br />
This turn Night Fight kicks in but it doesn't matter to my opponent because he is Tau. This turn also basically saw my opponent destroy my Jetbike/Wraithguard units and move a Firewarrior unit up to the central objective and a Broadside unit spread out to reach the right-most objective on my side of the board, so he just gained 2 objectives while I lost 2, ouch! To make a come back, I moved my Night Spinner onto an objective and moved flat-out to gain a good cover save while destroying his Central Fire Warrior unit and moving Spiders onto his side of the board out of LOS and finished off his Riptide with my Reapers so at the end of this turn, we each had 2 objectives, we each had Line Breaker and a heavy kill and I had Slay the Warlord while my opponent had First Blood-a perfect tie so we have to play another turn.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-zNtD_gHzdH8/Ugxws2WFu_I/AAAAAAAAC78/nsvWaPUVtQ4/s1600/IMG_0616.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://1.bp.blogspot.com/-zNtD_gHzdH8/Ugxws2WFu_I/AAAAAAAAC78/nsvWaPUVtQ4/s320/IMG_0616.JPG" width="320" /></a></div>
<br />
This turn my opponent takes some more shots at my Night Spinner with his Missile Drones but I get lucky and pass my cover saves while he continues to move his Broadsides towards the objective on my side of the board. On my turn, I shoot up a Broadside unit with my Reapers (Commander came back to join them for some Night Vision goodness) but his Broadsides pass their ld and are good. I wonder why I wasn't shooting at these guys more often at least taking out the Drones via Focus Fire... Note to self, Drones make easy kills, especially when in the open and force easy ld tests which Tau don't like. On a side note, my Warp Spiders make a jump for the middle and will eventually try to make it to deny his objective on his side of the board.<br />
<br />
Game still ends with the same points as before so we play another turn!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-NMJb9dljG9U/UgxwztjGm-I/AAAAAAAAC8E/Ct-r9DysvCM/s1600/IMG_0617.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/-NMJb9dljG9U/UgxwztjGm-I/AAAAAAAAC8E/Ct-r9DysvCM/s320/IMG_0617.JPG" width="320" /></a></div>
<br />
This ends up finally being the final turn...My opponent gets some lucky shots on my Night Spinner again and he gets a Penetrating hit, ahhh! If he blows it up, he wins the game but thankfully he only manages to Immobilize it so it lives with 1HP left, huzzah. His other Broadside unit moves to hide behind the LOS blocking ruins so I can't touch them with anything. On my turn I get some good rolls for my Spiders and get far enough to contest his objective on his side of the board and for good measure, I kill his last remaining Crisis Suit.<br />
<br />
Game ends with me claiming 2 Objectives, Line Breaker, Slay the Warlord, 1 Heavy kill for a total of 9 points while my opponent has 1 Objective, Line Breaker, First Blood, 1 Heavy kill for a total of 6 points.<br />
<br />
Eldar wins and I go on to the Final table.<br />
<br />
<span style="color: purple;"><i>Note: It has since been pointed out to me that my Night Spinner was ineligible for claiming an objective since it was immobilized which means my opponent and I would actually have been tied... </i></span><br />
<span style="color: purple;"><i><br /></i></span>
<span style="color: purple;"><i>So unless my Warp Spiders and other shooting could have dislodged/killed my opponent's Broadside unit on his side of the board, we would have had to continue playing additional turns which would have potentially lead to a stalemate or forced me to send my Tau Commander to try and deal with his Broadsides, oh well...There really were too many factors to determine how the game would have ended up so if you guys want to have fun and roll things out for yourselves to see how the game would/could have ended for you, feel free...There were basically 2-3 Dark Reaper shots, a Night Spinner shot and 2 Warp Spiders to shoot/charge a Broadside and 2 Drones in a Ruins which would have been the deciding set of events in the "final" turn.</i></span><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
So this game ended up being really close and came down to a few lucky rolls in the end. Ultimately, I wonder what would have happened if my Spider unit shot at and charged the Broadsides as I had a good chance to force a test and possibly break them in combat (I had more than the 1 Spider you see in the picture above lol). Had he actually blown up my Night Spinner, I would have had to try this last ditch effort to kill his broadsides but I'm glad I didn't need to go to such lengths.<br />
<br />
It was kind of a bummer about the miscommunication regarding playing another turn as I totally would have kept my Bikes back and simply gone for objectives the next turn-that would have been the last turn for sure due to timing issues and a guaranteed win for me. All in all, a solid game and opponent as we really beat each other up.<br />
<br />
<span style="color: purple;">Things to note</span>:<br />
<br />
I made it a point to try and kill his marker Lights ASAP (killed Tetras/Skyray first turn for me) and then tried to kill his troops as much as possible. I definitely think it was a smart move to send my Wraithguard out there to take out his Kroot and Fire Warriors and such, after all, how long could wraithguard last being pelted by the S5 LOS ignoring SMS all game...<br />
<br />
Speaking of Wraithguard, I think I really should have deployed them on the left with the Reapers so that I could have sent them after my opponent's Commander unit and generally wrecked havoc on the left side of the board. Not sure how they could have been better used this game as there really wasn't a good place to get them as Tau had so much shooting and my saves were not too hot on anything other than my Reapers.<br />
<br />
The Spiders were definitely awesome as they did so much damage to the Commander's Suit unit, Riptide and ultimately won me the game with their super mobility.<br />
<br />
Jetbikes make for amazing late game objective grabbers. Hide them then send them off towards the end of the game. I threw them away this game but if I played better and realized we had another turn to play they would have <i>really</i> really won me the game, lol.<br />
<br />
Reapers were definitely MVPs with the Farseer/Spiritseer support. It was great getting Jinx to basically erase that Commander's unit. They basically killed something important a turn or did a lot of damage at least. being a Heavy this mission was a bonus as they claimed an objective for me.<br />
<br />
Night Spinner was lame...I wish my friend with 5 Warp Hunters would have lent me one =(. I simply got this thing because I thought it was a good idea though I thought wrong.<br />
<br />
All in all, Eldar can definitely compete against Tau as they have some solid resilience and once you take away their Marker Lights Tau are nothing special =).<br />
<br />
Stay tuned for my final game against Reece Robins and his Space Marines, some of the "best men."Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com6tag:blogger.com,1999:blog-2206634868661691530.post-69758778670453496882013-08-09T16:12:00.001-07:002013-08-09T16:12:37.940-07:00Golden Throne GT battle reports part 1:<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-sKHmWoWo0Sg/UfifDLaJUnI/AAAAAAAACzg/jBMLXr5MfNI/s1600/GTGT.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="189" src="http://4.bp.blogspot.com/-sKHmWoWo0Sg/UfifDLaJUnI/AAAAAAAACzg/jBMLXr5MfNI/s320/GTGT.jpg" width="320" /></a></div>
<br />
<br />
The Golden Throne GT was a great and fun event and I'll definitely try to make it out again next year and I recommend everyone else go if they can! With that said, these next few posts will cover my games in the event along with my thought process going into and through each game.<br />
<br />
<a name='more'></a><br />So how this set of posts is going to work is basically I'll start off with an overview and some thoughts on the tournament in general then I will jump into my first 4 games. My 2nd and 3rd posts will cover my 5th and 6th games since they were the most intense and tactical and probably will be the most interesting since they were ultimately the championship games of the tournament against some notably good players =).<br /><br /><div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<div>
<span style="color: red;"><br /></span></div>
<div>
<span style="color: red;">Match-ups</span>: </div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div>
Considering all of my potential opponents, I barely ducked having to play Liz Foster and her Demons of doom, Franky with his brutal 6 Venom/6 Ravager list and I am sure there were plenty of other players/lists that would have given me a hard time such as triple Helldrake with Necron Flyers along with other combinations of Eldar/Tau and so on. My friend Nick, from The Dice Abide, brought 5 Serpents and 5 Warp Hunters and that would have been a pain to play against! So ultimately, I don't think I played any lists that were hard counters to my army but I played 6 very good games and made it to the top which goes to show how a solid list with solid gameplay can take any player to the top and come out ahead =). Maybe one day I will play those other lists/players and get some battle reports under my belt and I'll be happy to post them up on my blog for all of you to check out. In the meantime, read on to find out what armies I played against and how the games turned out.<br /><br />
<span style="color: red;">Thoughts on list design</span>:<br />
Looking at other armies, I saw a variety of lists and philosophies behind them. Some were totally spamming the heck out of one type of strength such as shooting, combat or things like flyers. Others were very balanced and equipped to handle multiple threats. Overall, I think that all of the armies that made it to the finals were pretty balanced except for Franky's who might have brought a bit more than his "pod" could have handled though all it took was one game against Reece with bad dice to take him out of the running.<br />
<br />
With that in mind, I think the best lists are the most balanced as they give you the tools to handle any threat and if someone overloads on one area of the game, you can punish them by taking advantage of their weaknesses-and every list has a weakness. That is particularly how I think I got so far, I looked at the list my opponent was bringing and tried to eliminate their strengths while capitalizing on their weaknesses and this is what makes 40k such a thrilling game-the tactical aspect of out playing your opponent and their list. Sometimes I do it well, sometimes I fail horribly but regardless, it's the most fun aspect of 40k for me.<br />
<br />
So with all of that said, I definitely learned a bit about the list I brought and how I could have made it stronger/played it better and at the end of each game and this set of posts, I'll reflect on what worked or didn't work for me and why.<br />
<br />
<span style="color: red;">The tournament</span>:<br />
<span style="background-color: #fff2cc;"><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">The official web page for the Golden Throne Grand Tournament can be found </span><a href="http://goldenthronegt.com/" style="color: #993322; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px; text-decoration: none;" target="_blank">here</a><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;"> for those interested, It should have the winners listed along with a breakdown of the meta. Essentially, it was a 2000 point tournament that allowed Double Force Org (including 2 sets of Allies/Fortifications as per BRB) as well as Forge World.</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: purple; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Missions</span><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">:</span></span><br style="background-color: #c0a154; color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><br />
<table class="display dataTable" id="table_118637" style="background-color: white; border-collapse: collapse; border-spacing: 0px; border: 1px solid rgb(221, 221, 221); clear: both; color: #555555; font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; margin: 0px auto; padding: 0px; vertical-align: baseline;"><thead style="border: 0px; font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">
<tr role="row" style="border: 0px; font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"><th class="sorting_disabled" colspan="1" role="columnheader" rowspan="1" style="border-color: rgb(221, 221, 221) rgb(221, 221, 221) black; border-style: solid; border-width: 1px; cursor: pointer; font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 18px 3px 10px; vertical-align: baseline; width: 103px;">Round</th><th class="sorting_disabled" colspan="1" role="columnheader" rowspan="1" style="border-color: rgb(221, 221, 221) rgb(221, 221, 221) black; border-style: solid; border-width: 1px; cursor: pointer; font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 18px 3px 10px; vertical-align: baseline; width: 134px;">Deployment</th><th class="sorting_disabled" colspan="1" role="columnheader" rowspan="1" style="border-color: rgb(221, 221, 221) rgb(221, 221, 221) black; border-style: solid; border-width: 1px; cursor: pointer; font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 18px 3px 10px; vertical-align: baseline; width: 253px;">Scenario</th></tr>
</thead><tbody aria-live="polite" aria-relevant="all" role="alert" style="border: 0px; font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;">
<tr class="odd" style="background-color: #e2e4ff; border: 0px; font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">1</td><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">Vanguard Strike</td><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">Crusade (3 objectives)</td></tr>
<tr class="even" style="border: 0px; font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">2</td><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">Hammer and Anvil</td><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">Purge the Alien</td></tr>
<tr class="odd" style="background-color: #e2e4ff; border: 0px; font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">3</td><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">Dawn of War</td><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">Big Guns Never Tire (5 objectives)</td></tr>
<tr class="even" style="border: 0px; font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">4</td><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">Vanguard Strike</td><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">The Scouring</td></tr>
<tr class="odd" style="background-color: #e2e4ff; border: 0px; font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">5</td><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">Hammer and Anvil</td><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">Crusade (3 objectives)</td></tr>
<tr class="even" style="border: 0px; font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">6</td><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">Dawn of War</td><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">Big Guns Never Tire (5 objectives)</td></tr>
<tr class="odd" style="background-color: #e2e4ff; border: 0px; font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 0px; vertical-align: baseline;"><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">Championship</td><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">Dawn of War</td><td class=" " style="border: 1px solid rgb(221, 221, 221); font-family: inherit; font-size: inherit; font-style: inherit; font-variant: inherit; line-height: inherit; margin: 0px; padding: 3px 10px; vertical-align: baseline;">Crusade (3 objectives)<br /></td></tr>
</tbody></table>
<br />
<span style="color: red; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">My list</span><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">:</span><br />
<span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;"><br /></span>
<div class="separator" style="clear: both; text-align: center;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-KtCslJCXxTY/UgU79YMZL7I/AAAAAAAACz8/dW-5yzZ3D28/s1600/0gtarmysetup.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="187" src="http://3.bp.blogspot.com/-KtCslJCXxTY/UgU79YMZL7I/AAAAAAAACz8/dW-5yzZ3D28/s320/0gtarmysetup.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My list without the Grav Tanks</td></tr>
</tbody></table>
<span style="background-color: #fff2cc;"><span style="color: purple; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;"><br /></span></span>
<span style="background-color: #fff2cc;"><span style="color: purple; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">2000 points Eldar/Tau</span><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">: </span><b style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">1999</b><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: purple; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Eldar Primary</span><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">: </span><b style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">1226</b><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: blue; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">HQ</span><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">: 170</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">-</span><u style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Farseer</u><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">: 100</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">-</span><u style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Spiritseer</u><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">: 70</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: blue; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Troops</span><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">: 447</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">-</span><u style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Wraithguard</u><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">:210</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">32(base)*5=160+50(5xD-Scythes)=210</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">-</span><u style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Wave Serpent</u><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">:110(base)+5(Scatter Laser)+15(Holofields)=135</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">-</span><u style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Windrider Jetbike Squadron</u><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">: 51</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">17(base)*3=51</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">-</span><u style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Windrider Jetbike Squadron</u><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">: 51</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">17(base)*3=51</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: blue; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Fast Attack</span><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">: 152</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">-</span><u style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Warp Spiders</u><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">:152</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">19(base)*8=152</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: blue; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Heavy Support</span><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">: 457</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">-</span><u style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Dark Reapers</u><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">:250</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">30(base)*5=150+32(4X Star Shot)+10(Exarch)+10(Eldar Missile Launcher)+10(Fast Shot)=212</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">-</span><u style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Wave Serpent</u><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">:110(base)+5(Scatter Laser)=120</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">-Night Spinner: 125</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">115(base)+10(Spirit Stones)</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: purple; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Fortification</span><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">: </span><b style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">85</b><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">-</span><u style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Aegis</u><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">:</span><b style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">85</b><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">50(base)+35(Icarus Lascannon)=85</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: purple; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Tau Allies</span><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">: </span><b style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">688</b><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">-</span><u style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Commander</u><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">: 214</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">85(base)+20(multi sensor suite)+15(puretide engram neruochip)+25(heavy Iridium)+5(vectored retro-thrusters)+20(velocity tracker)+5(early warning override)+15(Plasma)+24(2x Shield Drones)=214</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">-</span><u style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Riptide</u><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">:210</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">180(base)+0(Fusion)+5(Ion Accelerator)+5(early warning override)+20(Velocity Tracker)=210</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">-</span><u style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Kroot</u><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">:60</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">6(base)*10=60</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">-</span><u style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Broadsides</u><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">:204</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">65(base)*2=130+10(Shas'vre)+40(2x Velocity Tracker)=180</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">-</span><u style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">Missile Drones</u><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">:24</span><br style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;" /><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;">12(base)*2=24</span></span><br />
<span style="background-color: #fff2cc;"><span style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 20px;"><br /></span></span>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
<span style="color: red;">Game 1</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/--ScdHu2npo4/UgU8-uQ4QuI/AAAAAAAAC0E/GysW2C1896s/s1600/baroque_grey_knight_terminator_by_eupackardia-d4ssx3j_3499069.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="164" src="http://1.bp.blogspot.com/--ScdHu2npo4/UgU8-uQ4QuI/AAAAAAAAC0E/GysW2C1896s/s320/baroque_grey_knight_terminator_by_eupackardia-d4ssx3j_3499069.jpg" width="320" /></a></div>
<br />
<br />
This game my opponent brought the following:<br />
<br />
Coteaz; Hector Rex; Xenos Inquisitor w/ Conversion Beamer; 2x5 Inquisitorial Henchmen w/ 1xMystics; 3x10 Strike Squads w/ Psybolt Ammo, 2x Psycannons, 1xDemonhammer; 5x Terminators w/ 1xPsycannon, 1xDemonhammer; 8x Purgation squad w/ 4x Psycannons; Fortress of Redemption w/ Krackstorm Silo, Icarus lascannon, 4x Heavy Bolter Emplacements.<br />
<br />
<span style="color: purple;">Set-up</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-b0OiqT_TKTc/UgVCVnMEKlI/AAAAAAAAC0w/esgfiY5EBYk/s1600/IMG_0572.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/-b0OiqT_TKTc/UgVCVnMEKlI/AAAAAAAAC0w/esgfiY5EBYk/s320/IMG_0572.JPG" width="320" /></a></div>
<br />
<br />
First turn had Night Fight and I won the roll to go first so I set-up accordingly. I generated Prescience, Guide, Conceal and some other useless powers. My opponent got prescience and some other things that didn't really come into play.<br />
<br />
I deployed the Dark Reapers in the Serpent by the Icarus with the Farseer/Spiritseer while the Broadsides/Commander were next to the Icarus. Warp Spiders and Riptide were along the right flank to try and get into a good position to blow up some building sections and troops inside while the Wraithguard/Night Spinner hung back to get into position where they were most needed.<br />
<br />
My opponent deployed Rex with a henchmen unit in the Krackstorm annex while the Purgation squad with Coteaz was in the central annex with the Heavy Bolter weapons on top. He also seized on me which threw my plans into disarray.<br />
<br />
<span style="color: blue;">Turn 1</span>:<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
My opponent seized on me and proceeded to murder my Warp Spiders but his other shooting failed to do anything. Looks like I have a lot of AV14 buildings to deal with now...<br />
<br />
<span style="color: purple;">My turn</span>:<br />
Realizing how much of a pain the AV14 building sections are going to be, I move my Riptide up to try and blow a section up with his Fusion gun but fail to do anything and even take a wound from failing to Nova charge (was hoping for double Melta shot). I take some pot-shots at the building with the Reapers and fail to do anything as well while I move my Wraithguard up and then flat-out so I am virtually right in front of the annex with Coteaz and the Purgation squad.<br />
<br />
<span style="color: blue;">Turn 2</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-x1_JX1ggrog/UgVEUo2HSrI/AAAAAAAAC1E/2hqydyJVCk8/s1600/IMG_0574.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://3.bp.blogspot.com/-x1_JX1ggrog/UgVEUo2HSrI/AAAAAAAAC1E/2hqydyJVCk8/s320/IMG_0574.JPG" width="320" /></a></div>
<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
My opponent gets all of his reserves in but deepstrikes in a way that none of my interceptor units have LOS so he just lands safely (especially thanks to his Teleport Homers in the buildings) and runs a few units around to spread out. His shooting kills my Broadsides as I fail a lot of saves.<br />
<br />
<span style="color: purple;">My turn</span>:<br />
I get my Kroot and Jetbikes in and move them to hide as best as possible while my Wraithguard get out and deliver 5d6 wounds of S4 Ap2 goodness to the units inside the Annex with the Heavy Bolters...Coteaz and friends are annihilated. The Riptide also manages to blow up the Krackstorm missile silo, with some Fusion shots, killing everyone inside except for Rex and my Serpent moves around to take out a 5 man Henchmen unit. Night Spinner takes out a few Strike Squad members including 2 Psycannons. Dark Reapers get back into their Serpent to get into a better position should my opponent run for some objectives.<br />
<div>
<br /></div>
<br />
<span style="color: blue;">Turn 3-end</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-bhUqmdXIQck/UgVF-G3Rl1I/AAAAAAAAC1U/56wNvKN5ptw/s1600/IMG_0575.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/-bhUqmdXIQck/UgVF-G3Rl1I/AAAAAAAAC1U/56wNvKN5ptw/s320/IMG_0575.JPG" width="320" /></a></div>
<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
My opponent gets another unit into the building and runs around to try to get some shots off at my units managing to eventually finish off my Wraithguard (thanks to poor armor saves).<br />
<br />
<span style="color: purple;">My turn</span>:<br />
I get some units into position to shoot stuff up and essentially kill his terminator unit with Jetbike /Commander and Serpent shooting. My Reapers mow down a Strike Squad that exposed itself to go after my Wraithguard while my Riptide blows up another Wall section and does a lot of wounds to the unit inside. Ultimately, by the end of turn 4 my opponent has one Strike Squad that can get an objective and I still have everything except for my Braodsides/Warp Spiders and he calls it right there.<br />
<div>
<br /></div>
I learned a few valuable lessons in this game. First of all, even if you have first turn, deploy as if you expect your opponent to seize...because if you don't and he does seize you will be in a worse position. If I had my Spiders back more and deployed smarter, the game would have started off a lot better as giving up First blood like I did was really frustrating. Second of all, this was my first game dealing with a Fortress of Redemption and boy is this thing a beast! So much AV14 that Tank Hunter does not help against...I was really glad I got a Fusion blaster on my Riptide and that I could Smash attack the battlements. The Wraithguard were also my MVPs here being able to flame into the buildings with Fire Points which was very nice. All in all, once the buildings are falling apart, I think an opponent will fall apart if they rely too much on the fortifications.<br /><br />Another thing worth mentioning is make sure you are familiar with the rules for fortifications and are prepared to show your opponent what the rules are if they are playing them improperly. My opponent and I this game got in a tiff over how fortifications work and I don't think he played them properly...For starters, I blew up the section with the only "door" to the fortification yet he insisted he could still enter it and he was also firing emplaced weapons that were on top of the battlements from inside which I think is a no no since they were technically on a different section. Regardless, it was a valuable lesson learned in how to handle the Fortress of Redemptions...Bring Flamers and Melta!<br />
<br />
<br />
<span style="color: red;">Game 2</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-zHzdn_Tr4n0/UgU9qWpP1rI/AAAAAAAAC0M/NEZa1C7o62s/s1600/ravenwingopponent.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="213" src="http://4.bp.blogspot.com/-zHzdn_Tr4n0/UgU9qWpP1rI/AAAAAAAAC0M/NEZa1C7o62s/s320/ravenwingopponent.jpg" width="320" /></a></div>
<br />
<br />
This game my opponent brought the following:<br />
Sammael on Corvex; Techmarine on a Bike; 5x Ravenwing Command Squad w/ 4x Plasma Talons, 1x Ravenwing Grenade Launcher, 4xCrovus Hammer, Standard of Fortitude; 4x Ravenwing Command Squad w/ 4x Crovus Hammer, 3x Plasma Talons, 1x Ravenwing Grenade Launcher; 4x Ravenwing Attack Squadron w/ 3x regular bikers and 1x Attack bike w/ Multi Melta; 2x 5 Ravenwing Black Knights w/ 4x Crovus Hammer, 3x Plasma Talons, 1x Ravenwing Grenade Launcher; Mortis Dreadnought w/ 2x lascannons; Mortis Dreadnought w/ 2x lascannons.<br />
<br />
So looking at the above list, he basically had 8 fast bike units with scout about to get in my face and some Dreads for long ranged fire support. One thing I didn't realize was how fast this army can get to me and how painful 16 Plasma talons can be when they also can lower the T of a unit by 1 thanks to their Grenade Launchers!<br />
<br />
<span style="color: purple;">Set-up</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-w1ZjPh6KGcU/UgVLafQEoMI/AAAAAAAAC1o/fmo_LDoYIuQ/s1600/IMG_0580.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="149" src="http://3.bp.blogspot.com/-w1ZjPh6KGcU/UgVLafQEoMI/AAAAAAAAC1o/fmo_LDoYIuQ/s200/IMG_0580.JPG" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Our deployment</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-7glYKWPyuB8/UgVLnHlr5mI/AAAAAAAAC1w/oqvoxS1at8Q/s1600/IMG_0581.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="149" src="http://1.bp.blogspot.com/-7glYKWPyuB8/UgVLnHlr5mI/AAAAAAAAC1w/oqvoxS1at8Q/s200/IMG_0581.JPG" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Opponent's Scout moves</td></tr>
</tbody></table>
<br />
<br />
There was no nightfight turn 1 and my opponent won the roll to go first. Ultimately, he deployed in an aggressive manner and I tried to be as far back and defensively deployed as possible. I held my Jetbikes, Warp Spiders and Kroot in reserves while my opponent ended up coming at me full speed ahead with his Scout moves and such...I generated Prescience, Guide, Forewarning, Conceal and something useless.<br />
<br />
<span style="color: blue;">Turn 1</span>:<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-6FUhqJXn6x8/UgVMBsWbJnI/AAAAAAAAC14/g1j9LnzUt9g/s1600/IMG_0582.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="http://4.bp.blogspot.com/-6FUhqJXn6x8/UgVMBsWbJnI/AAAAAAAAC14/g1j9LnzUt9g/s320/IMG_0582.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">So by the end of my opponent's first turn, he is about 1" away from most of my army!</td></tr>
</tbody></table>
<br />
<br />
This turn my opponent did nothing but come at me full speed with most everything in his army...Move 12" then Turbo 12" was the daily special here.<br />
<br />
<span style="color: purple;">My turn</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-JhCqCv1ZwGI/UgVMuV5v__I/AAAAAAAAC2A/ti8tQNOqqE4/s1600/IMG_0583.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://1.bp.blogspot.com/-JhCqCv1ZwGI/UgVMuV5v__I/AAAAAAAAC2A/ti8tQNOqqE4/s320/IMG_0583.JPG" width="320" /></a></div>
<br />
<br />
Well, this was quite the conundrum as I don't think I've ever had to start the game in this situation before. Since this was Purge the Alien I figured I might as well go for the biggest and best targets and then hope to hold the lines from his inevitable charges/shooting...<br />
<br />
I started the game by moving Wraithguard up and flaming Sammael's unit but Sammael and friends tanked a ton of hits. My Night Spinner eventually got a lucky shot off and sniped the Banner of Fortitude (that FNP had to go) then I finished off Sammael, the Tech Marine and brought the Command Squad down to a single member along with putting a few wounds on some other bike units.<br />
<br />
I achieved First Blood, Slay the Warlord and got 2 KP this turn which was a solid start...Now to weather the incoming storm of Plasma doom and charges.<br />
<br />
<span style="color: blue;">Turn 2</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-1YQWc7WxQLc/UgVOc2DqasI/AAAAAAAAC2Q/k7pUR3NBCok/s1600/IMG_0584.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/-1YQWc7WxQLc/UgVOc2DqasI/AAAAAAAAC2Q/k7pUR3NBCok/s320/IMG_0584.JPG" width="320" /></a></div>
<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
This turn my opponent eliminated my Riptide, Wraithguard and a Wave Serpent while puting some wounds on my Broadsides while my Reapers tanked everything thank's to their 2+ Cover save. He also got some lucky Krack Grenade Glances on my Night Spinner and a Wave Serpent and through charges only managed to Immobilize my Night Spinner while my Wave Serpent escaped unscathed. Overwatch saw some crazy luck as I killed a whole 3 man Bike squadron and a single Black Knight saving me the trouble of taking them out in my turn =).<br />
<br />
<span style="color: purple;">My turn</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-9yBSewXriJ4/UgVQjxWUIaI/AAAAAAAAC2g/ryLMWyrUqN0/s1600/IMG_0585.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://3.bp.blogspot.com/-9yBSewXriJ4/UgVQjxWUIaI/AAAAAAAAC2g/ryLMWyrUqN0/s320/IMG_0585.JPG" width="320" /></a></div>
<br />
<br />
This turn my Warp Spiders and Kroot come in so I Guide the Spiders, Prescience the Reapers and cast other powers and get ready to do what I can...Ultimately, between my Reapers, Warp Spiders, Night Spinner, Broadsides, Serpent and Kroot I finish off all but 1 of his Black Knight units which has 1 model left, not bad! Granted some of his saves were kind of poor but the amount of Eldar Firepower is pretty intense. Basically, Reapers/Spiders each took out a unit while the combined might of everything else eventually put enough wounds on the other units to see much of the bigger threats taken out.<br />
<div>
<br /></div>
<br />
<span style="color: blue;">Turn 3</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-cyPK8Om15_s/UgVQwjITulI/AAAAAAAAC2o/xlbg-U0G_iQ/s1600/IMG_0586.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://3.bp.blogspot.com/-cyPK8Om15_s/UgVQwjITulI/AAAAAAAAC2o/xlbg-U0G_iQ/s320/IMG_0586.JPG" width="320" /></a></div>
<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
This turn my opponent takes out my Kroot, Night Spinner and Broadsides while he charges my Reapers with some bikes but I actually kill them in combat thanks to some nice Wychblade action on my part and bad armor saves on my opponents part. Also worth mentioning is my Tau Commander died because I was dumb and didn't look out sir the incoming Lascannons and failed his saves, oh well (that is why he charged, he killed my Hit & Run capability).<br />
<br />
<span style="color: purple;">My turn</span>:<br />
I take out more of his bike units so that all he has left is an attack bike, 1 random biker and a 3 man bike unit along with his Dreads.<br />
<div>
<br /></div>
<br />
<span style="color: blue;">Turn 4-end</span>:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-9pnCrYPqxq8/UgVRoTk56SI/AAAAAAAAC20/I2uXyiSuU80/s1600/IMG_0587.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="http://2.bp.blogspot.com/-9pnCrYPqxq8/UgVRoTk56SI/AAAAAAAAC20/I2uXyiSuU80/s320/IMG_0587.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Blurry picture of what was left by the end...</td></tr>
</tbody></table>
<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
My opponent shot some Warp Spiders up and charged them and the Bike unit leaving the Reapers to pretty much do whatever though my Bikes and Spiders held and then the Spiders used Hit & Run to get out of there. I think he eventually killed bike unit as well.<br />
<br />
<span style="color: purple;">My turn</span>:<br />
I moved one bike unit up by his deployment zone for line-breaker and then finished off the rest of his bike units and at that point we called the game.<br />
<div>
<br /></div>
The game ended with 14 KP from me plus First Blood, Slay the Warlord and Line Breaker while my opponent got 9 KP from me with no secondaries. Ultimately a very close game of beating each other up...The Dark Reapers for sure were my MVPs as they were killing something a turn and proved to be able to take a charge quite well and continue to bring the pain. It got to the point where my opponent had to just ignore them and go for other KPs but the Eldar firepower was quite potent and managed to clean the Bikes up eventually...I have to admit, though, that first round of shooting my opponent gave me was quite potent and I knew the Plasma Talon guys had to die, sheesh they can bring the pain!<br />
<br />
<div style="-webkit-text-stroke-width: 0px; color: black; font-family: Times; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">
<br /></div>
<span style="color: red;">Game 3</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-pNNLENv-p3M/UgU--xEXMAI/AAAAAAAAC0g/ETo5SgG0CHM/s1600/igsm.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-pNNLENv-p3M/UgU--xEXMAI/AAAAAAAAC0g/ETo5SgG0CHM/s1600/igsm.jpeg" /></a></div>
<br />
This game my opponent brought the following:<br />
Librarian w/ Mastery lvl 2, Auspex, Power Field Generator; Librarian w/ Mastery lvl, Terminator Armor, Displacer Field; 10x Tac squad w/ Plasma; 10x Scouts w/ Cammo Cloaks, Sniper Riles; 3x Hyperios Platforms; Contemptor Mortis Dread w/ Kheres Assault Cannon, Cyclone Missile Launcher; Contemptor Mortis Dread w/ Kheres Assault Cannon, Cyclone Missile Launcher; Whirlwind; Aegis w/ Quad Gun; IG Command Squad w/ Vox, Regimental Standard, Officer of the FLeet; Blob Squad w/ 3x Lascanon/Plasma Guns; Platoon Command Squad w/ Vox; Vulture Gunship w/ Punisher Cannon; Manticore.<br />
<br />
Ultimately, a very shooty army with some nasty FW units thrown in.<br />
<br />
<span style="color: purple;">Set-up</span>:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-ftfHR3lCvyc/UgVYhTH4dAI/AAAAAAAAC3Q/QHfPzwbu5i0/s1600/1opponent+setup.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="95" src="http://4.bp.blogspot.com/-ftfHR3lCvyc/UgVYhTH4dAI/AAAAAAAAC3Q/QHfPzwbu5i0/s200/1opponent+setup.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Opponent's deployment</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-rlgRVxVxvS4/UgVYY7fQB9I/AAAAAAAAC3E/MBKSxGvv0Q8/s1600/IMG_0588.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="149" src="http://4.bp.blogspot.com/-rlgRVxVxvS4/UgVYY7fQB9I/AAAAAAAAC3E/MBKSxGvv0Q8/s200/IMG_0588.JPG" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My deployment</td></tr>
</tbody></table>
<br />
My opponent won the roll to go first and generated Perfect Timing, Prescience x2 and something else. He deployed with a lot of his firepower centrally while the Hyperios were placed on the top of a building for a god field of vision.<br />
<br />
I counter deployed as best as I could staying out of LOS so basically his first turn shooting shouldn't do too much damage (hopefully). I generated Prescience, Guide, Conceal and some other random stuff which was useless.<br />
<br />
<span style="color: blue;">Turn 1</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-281gk-hA-7I/UgVaH_R2gHI/AAAAAAAAC3c/PAhoi2njILs/s1600/IMG_0590.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://1.bp.blogspot.com/-281gk-hA-7I/UgVaH_R2gHI/AAAAAAAAC3c/PAhoi2njILs/s320/IMG_0590.JPG" width="320" /></a></div>
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
This turn my opponent managed to take out my Commander's Shield Drones and put a few wounds on him. The rest of his shooting was ineffective as I passed any requisite saves so no First Blood for my opponent.<br />
<br />
<span style="color: purple;">My turn</span>:<br />
This turn I move out the Serpent with my Wraithguard to get some side shots at the Manticore then get my Dark Reapers/Riptide into position to do some damage and manage to take out the Manticore with the Serpent Shield, Stun the Whirlwind and take out a Contemptor Dread with my Dark Reapers while the Broadsides put some wounds on the Scouts in the center. All in all a solid turn considering it is Big Guns so I'm already up 3 points (2 from 2 Heavy Supports and 1 from First Blood).<br />
<br />
<span style="color: blue;">Turn 2</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/--lgFcFrOLQA/UgVbo17h5GI/AAAAAAAAC30/rtS2FNjh1o0/s1600/IMG_0591.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/--lgFcFrOLQA/UgVbo17h5GI/AAAAAAAAC30/rtS2FNjh1o0/s320/IMG_0591.JPG" width="320" /></a></div>
<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
His Vulture came on but my Icarus didn't do anything to it so the Vulture put quite a few wounds on the Dark Reapers nearly wiping them out, I think I had just 2 left by the end of the strafing run and failed 1/3 2+ saves I had to make =(. His other shooting put a wound on my Riptide and killed a Broadside.<br />
<br />
<span style="color: purple;">My turn</span>:<br />
My Jetbikes/Kroot come on and I cast the necessary powers. I make a run for it with my Wraithguard to get into position to grab an objective and flame some of his stuff up. The Kroot kill the Company Command squad hanging out by the Hyperios platforms (who didn't have LOS on the Kroot to shoot their Interceptor shots thankfully). I manage to shoot down his Vulture with some Dark Reapers/Broadsides while the rest of my army takes another HP off of the Whirlwind and brings the Scouts down to 2 models (who break but will eventually regroup).<br />
<div>
<br /></div>
<br />
<span style="color: blue;">Turn 3-end</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-daSjs9QkAEg/UgVq8-6s5OI/AAAAAAAAC4E/AMlWwAR5Vow/s1600/IMG_0593.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://3.bp.blogspot.com/-daSjs9QkAEg/UgVq8-6s5OI/AAAAAAAAC4E/AMlWwAR5Vow/s320/IMG_0593.JPG" width="320" /></a></div>
<br />
<br />
My opponent hoots down the Wraithguard's serpent and puts takes some HPs off of my other Serpent and eventually takes out my remaining Wraithguard though his shooting is greatly diminished in the last few turns of the game.<br />
<br />
I manage to eventually finish off the Whirlwind, take out the other Contemptor and flame the heck out of a lot of his units leaving him with the Hyperios platforms, his Librarians, a few Guardsmen in the Blob squad and the Company Command Squad...Seeing as how I still have an objective with my Reapers/Broadsides and am in a position to get at least 3 more with my Jetbikes/Kroot, we call the game though we accept the fact that I probably would have finished off what he had left on the board would we have rolled it out.<br />
<br />
All in all a solid game where we both rolled actually pretty bad for many random things. Ultimately, the firepower of the Reapers and Wraithguard ate through his lines and left him in a position where he couldn't keep me from getting the objectives to win, plus I already got 4 Heavy Support kills, First Blood and Line Breaker for a 6 point advantage.<br />
<div>
<br /></div>
<br />
<span style="color: red;">Game 4</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-lFn-gM-rZGs/UgU-cH_6AsI/AAAAAAAAC0Y/59HbxMYaMjQ/s1600/Typhus_Battle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-lFn-gM-rZGs/UgU-cH_6AsI/AAAAAAAAC0Y/59HbxMYaMjQ/s320/Typhus_Battle.jpg" width="219" /></a></div>
<br />
<br />
This was the first game of the finals as both my opponent and I went 3-0 on the first day. This game my opponent brought:<br />
<br />
Typhus; 5 Terminators; 2x8 Plague Marines w/ Melta, Plasma in Rhinos; 2x10 Zombies; 2 Hell Drakes; 2x3 Obliterators w/Mark of Nurgle.<br />
<br />
<span style="color: purple;">Set-up-turn 1</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-GLYgBW-L5JU/UgVtVU6TllI/AAAAAAAAC4U/pcKwg5_Z_F4/s1600/IMG_0596.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://2.bp.blogspot.com/-GLYgBW-L5JU/UgVtVU6TllI/AAAAAAAAC4U/pcKwg5_Z_F4/s320/IMG_0596.JPG" width="320" /></a></div>
<br />
<br />
There was first turn night fight and the mission was Crusade (3 objectives) with Hammer & Anvil deployment. I won the roll to go first so I chose the side with the 2 objectives on it forcing my opponent to come to me to have a shot at winning. I deployed far back while my opponent deployed as much out of Night Fight range as possible with Typhus, Obliterators and Terminators Deep Striking.<br />
<br />
I generated Guide, Prescience, Forewarning, Conceal and some random other power that was useless.<br />
<br />
<span style="color: purple;">My turn</span>:<br />
I cast the regular powers, moved up into position to get some good shooting done but roll so badly all I manage to do is kill a few Havocs and put a HP on a Rhino, Reapers and everything else basically rolled 1s galore even with Prescience =(.<br />
<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
He moves up with everything and puts a HP on the Serpent (it was a Penetrating hit but the Serpent Shield dropped it down).<br />
<br />
<span style="color: blue;">Turn 2</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-zL6rruQG-Ys/UgVvTeMlWxI/AAAAAAAAC4k/HMBKyD4GPK4/s1600/IMG_0597.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://2.bp.blogspot.com/-zL6rruQG-Ys/UgVvTeMlWxI/AAAAAAAAC4k/HMBKyD4GPK4/s320/IMG_0597.JPG" width="320" /></a></div>
<br />
<br />
<span style="color: purple;">My turn</span>:<br />
My Spiders manage to come on as do my Kroot and a unit of Bikes so I move them around in what I hope will be a useful position. I cast ForeWarning on the Spiders in anticipation of Hell Drake flames of pain next turn and move my Wraithguard in a position where I can come out and flame anything that Deep Strikes too close to my Reapers. The rest of my shooting finally takes out his remaining havocs for First Blood and I think I kill some zombies and put some Hull Points on each Rhino.<br />
<br />
<br />
<div>
<span style="color: purple;">Opponent's turn</span>:<br />
Typhus comes on and lands behind my Reapers while a unit of Oblits lands by my Kroot but mishaps off the table and gets placed into ongoing reserves. The rest of his army moves up and takes pot shots at my stuff but nothing really happens except for my Riptide shoots the S8 Ap2 Interceptor shot at Typhus' unit but scatters onto himself and takes a wound. Sofar 3 wounds taken from failed Nova Charging and the bad scatter =(.</div>
<br />
<span style="color: blue;">Turn 3</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-B54ZO9VNkEw/UgVxKfu7zHI/AAAAAAAAC5A/NwJll4nV2ss/s1600/IMG_0598.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/-B54ZO9VNkEw/UgVxKfu7zHI/AAAAAAAAC5A/NwJll4nV2ss/s320/IMG_0598.JPG" width="320" /></a></div>
<br />
<br />
<span style="color: purple;">My turn</span>:<br />
I cast the requisite powers and then move everything in position to try and wipe out Typhus and friends but after everything I had shot at his unit, Typhus was alive with 1 wound taken. The rest of my shooting took out both Rhinos and a Plague Marine unit. Riptide charged Typhus and with his Smash Attacks manages to hit twice (Prescience helped) but Typhus saved both of his invul saves! In return, Typhus fails to wound the Riptide for a drawn combat.<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-QbsRJul7j_Y/UgVytRy0I5I/AAAAAAAAC5M/jwBJJneIozI/s1600/IMG_0600.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/-QbsRJul7j_Y/UgVytRy0I5I/AAAAAAAAC5M/jwBJJneIozI/s320/IMG_0600.JPG" width="320" /></a></div>
<br />
<br />
This turn my opponent gets a Hell Drake in and deepstrikes another unit of Obliterators by my Kroot but manages to hit this time. Icarus takes the Bale Flamer off of the Hell Drake and Immobilizes it so that my Spiders are safe. His shooting takes out a bunch of Kroot but they pass their test. In an epic combat, Riptide Smashes Typhus again and this time kills him with the S10 attack (Typhus is not Eternal Warrior and only T5). Riptide>Typhus in CC, apparently =).<br />
<div>
<br /></div>
<span style="color: blue;">Turn 4</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-4cbL-MRCNvg/UgVy9yaA53I/AAAAAAAAC5U/M_n-heMC180/s1600/IMG_0601.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://1.bp.blogspot.com/-4cbL-MRCNvg/UgVy9yaA53I/AAAAAAAAC5U/M_n-heMC180/s320/IMG_0601.JPG" width="320" /></a></div>
<br />
<span style="color: purple;">My turn</span>:<br />
I cast the requisite powers again, get my last Jetbike unit in and grab whatever objectives I can. Shooting takes out the Hell Drake, a bunch of zombies and some Plague Marines while his Obliterators lose one and take a wound but are otherwise unscathed.<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
His other Hell Drake comes on but Icarus manages to blow off the Bale Flamer and shake it so my Spiders are safe yet another turn. He deepstrikes his other Obliterator unit right by my Reapers but they mishap and get placed back in reserves. He shoots at/charges my Jetbike unit in the Ruins and wipes them out while his other units shoot at some stuff but do nothing.<br />
<div>
<br /></div>
<br />
<span style="color: blue;">Turn 5-end</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-PXhjflg7Ncw/UgV0VH8Q1mI/AAAAAAAAC5o/Vfgff5w4k3k/s1600/3end.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="184" src="http://1.bp.blogspot.com/-PXhjflg7Ncw/UgV0VH8Q1mI/AAAAAAAAC5o/Vfgff5w4k3k/s320/3end.jpg" width="320" /></a></div>
<br />
<br />
<br />
I cast the regular powers and proceed to take out his zombies and put some wounds on the remaining Plague Marines on the left while his Obliterators take everything I shoot at them and ask for more.<br />
<br />
At this point, my opponent calls it since he can't keep me from getting an objective and I can contest his and already have First Blood, Slay the Warlord and can easily get Line Breaker.<br />
<br />
All in all, a fun game against a solid CSM player who was surprised he made it as far as he did. His army was not anything OP or anything so he must have just made it on solid play and such. Ultimately, this game just consisted of him hurtling his forces against my lines but not being able to gain any ground as I just shot apart whatever got too close.<br />
<br />
<div>
</div>
<br />
<br />
<div style="-webkit-text-stroke-width: 0px; color: black; font-family: Times; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">
<br /></div>
<div style="-webkit-text-stroke-width: 0px; color: black; font-family: Times; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<div style="-webkit-text-stroke-width: 0px; font-family: Times; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">
<span style="color: red;">Conclusion</span><span style="color: black;">:</span></div>
<div style="-webkit-text-stroke-width: 0px; font-family: Times; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">
<span style="color: black;"><br /></span></div>
<div style="-webkit-text-stroke-width: 0px; font-family: Times; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">
<span style="color: black;">So these were my first 4 games of the tournament and from here I made it to top 4 and then top 2 which ended in me winning overall. These first 4 games taught me a lot about how important positioning is and how target priority really makes or breaks your games. </span></div>
<div style="-webkit-text-stroke-width: 0px; font-family: Times; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">
<span style="color: black;"><br /></span></div>
<div style="-webkit-text-stroke-width: 0px; font-family: Times; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">
<span style="color: black;">In game 1, I had to deal with the Fortress which was a unique challenge. Once I got my Wraithguard/Riptide into position, however, I was able to dismantle his army piece by piece and take out the important Scoring units for a solid win. I also learned how important deployment is and not to underestimate the possibility of getting seized on.</span></div>
<div style="-webkit-text-stroke-width: 0px; font-family: Times; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">
<span style="color: black;"><br /></span></div>
<div style="-webkit-text-stroke-width: 0px; font-family: Times; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">
<span style="color: black;">In game 2, I had to deal with an opponent being 1" away from me from the start so I didn't have the luxury of shooting everything off the board before they got to me. This game was all about target priority as my Reapers and the rest of my army were able to take out his HQ unit asap which really limited his CC punch and the survivability of the rest of his army. This ultimately allowed me to take out the rest of his Plasma Talon units the following turn after which all I had to deal with was regular bikers which didn't scare me that much. All in all a very challenging game which taught me a lot about Dark Angels and Ravenwing.</span></div>
<div style="-webkit-text-stroke-width: 0px; font-family: Times; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">
<span style="color: black;"><br /></span></div>
<div style="-webkit-text-stroke-width: 0px; font-family: Times; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">
<span style="color: black;">In game 3, I faced a solid Gunline style army and overcame it by maximizing LOS/Cover and range to minimize incoming damage while I was able to use my Eldar shooting to basically kill a few key targets ever turn. </span></div>
<div style="-webkit-text-stroke-width: 0px; font-family: Times; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">
<span style="color: black;"><br /></span></div>
<div style="-webkit-text-stroke-width: 0px; font-family: Times; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">
<span style="color: black;">In game 4, I maintained a strong firebase where the opponent had to close in on me to have a shot at getting any objectives so I was able to take out whatever was coming my way virtually piecemeal though his bad reserves and scatters did help me, for sure. Wraithguard have proven to be quite a great unit to respond to 2+ save deepstriking units that get too close to my lines.</span></div>
<div style="-webkit-text-stroke-width: 0px; font-family: Times; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">
<span style="color: black;"><br /></span></div>
<div style="-webkit-text-stroke-width: 0px; font-family: Times; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">
<span style="color: black;">So with all of that said, Dark Reapers have been all around MVPs just dishing out a crazy amount of firepower each turn and with the Tau Commander and Eldar support powers just become a very resilient powerhouse. Wraithguard also proved their worth by doing a ton of damage each game to key targets while the maneuverability of the Jetbikes and Warp Spiders have really helped me get/deny key objectives or positions to my opponents.</span></div>
<div style="-webkit-text-stroke-width: 0px; font-family: Times; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">
<span style="color: black;"><br /></span></div>
<div style="-webkit-text-stroke-width: 0px; font-family: Times; font-size: medium; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; margin: 0px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px;">
Stay tuned for part 2 and 3 where I go into detail of my semi-final and final games of the tournament.</div>
</div>
Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com16tag:blogger.com,1999:blog-2206634868661691530.post-66185043522850813812013-08-05T23:56:00.000-07:002013-08-06T11:19:21.948-07:00Golden Throne GT overview and results:<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-sKHmWoWo0Sg/UfifDLaJUnI/AAAAAAAACzg/jBMLXr5MfNI/s1600/GTGT.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="189" src="http://4.bp.blogspot.com/-sKHmWoWo0Sg/UfifDLaJUnI/AAAAAAAACzg/jBMLXr5MfNI/s320/GTGT.jpg" width="320" /></a></div>
<br />
<br />
Well, that was a crazy weekend...Car broke down on the way up to the GT and I got a speeding ticket, doh! But all of that aside, I made it to lovely Pleasanton and had some really great fun at this years Golden Throne GT and this post will give a general overview of the event and what the results ended up being.<br />
<br />
<a name='more'></a><br />
<br />
<span style="color: red;">A special thanks</span>:<br />
So first off, a special thanks to Rob and the Golden Throne crew for pulling off a very fun and smooth event. This was my first GT in a long time and it was as good as anyone could want though every GT always has room for improvement and growth. I definitely recommend going to this event next year and hope to make it out there again myself.<br />
<br />
The terrain was sufficient to allow for strategic and nail-bitting games as were the missions. I especially liked the 2k point limit though I've never been a fan of FW. All in all, next year's GT is bound to be even bigger and better!<br />
<br />
<br />
<span style="color: red;">Winners</span>:<br />
So with that said, what happened and who won?<br />
<i>An official breakdown of results can be found <a href="http://goldenthronegt.com/?page_id=364" target="_blank">here</a> at the Golden Throne GT web page, check it out!</i><br />
<div>
<br /></div>
<span style="color: purple;">The top 4 armies were</span>:<br />
<br />
<span style="color: blue;">First</span>: Adam (aka mortetvie on Dakka and other forums-and yes, it was <i>me</i>) with Eldar and Tau allies<br />
<br />
<span style="color: blue;">Second</span>: Reece (aka reecius) with Space Marines and Space Wolf allies<br />
<br />
<span style="color: blue;">Third</span>: Paul with Tau<br />
<br />
<span style="color: blue;">Fourth</span>: Frankie with Dark Eldar and Eldar allies<br />
<br />
Worth mentioning is that 5th-8th were Liz, the Demon player who won the 2013 Bay Area Open (beaten by Reece); someone with the screen name "Ministry" playing Eldar and Tau allies (beaten by Frankie); Mike from Ireland playing Eldar with Dark Eldar allies (Beaten by Paul's Tau); A cool guy who's name I don't remember playing Nurgle CSM (beaten by me).<br />
<br />
<span style="color: red;">Army diversity</span>:<br />
Interestingly enough, this tournament had quite a diversity of players with a good mix of SM, IG, CSM, Demons with a splattering of Necrons and Nids...Oh and there were a ton of some combination of Tau, Eldar and Dark Eldar floating around.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
<span style="color: red;">Army lists</span>:<br />
<br />
My list can be seen <a href="http://yriel.blogspot.com/2013/07/golden-throne-gt-count-down.html" target="_blank">here</a> so I'll cover the other lists from what info I have available and I'll update this post as more info comes out as far as who had what in their list...<br />
<br />
<span style="color: purple;">Reece brought the following</span>:<br />
<br />
<span style="color: blue;">HQ</span>:<br />
Lycander<br />
Librarian w/ Force Axe, Gate of Infinity, Null Zone<br />
Rune Priest w/ Force Axe, Jaws of the World Wolf, Storm Caller<br />
<br />
<span style="color: blue;">Troops</span>:<br />
5x Scouts w/ Power Axe; 5x Scouts w/ Teleport Homer<br />
9x Grey Hunters w/ Flamer, Power Axe, Wolf Standard in Drop Pod<br />
5x Grey Hunters w/Flamer in Razorback w/ Assault Cannon<br />
<br />
<span style="color: blue;">Elites</span>:<br />
10x Sternguard in Drop Pod<br />
5x Assault Terminators w/ THSS<br />
Iron Clad Dreadnought<br />
<br />
<span style="color: blue;">Fast Attack</span>:<br />
Dreadnaught Drop Pod (some FW thing that lets you charge apparently)<br />
<br />
<span style="color: blue;">Heavy Support</span>:<br />
5x Long Fangs w/ Missile Launchers<br />
Land Raider Crusader.<br />
<br />
The list is pretty solid and Reece pulled out some amazing wins with some crazy luck against Liz and her Demons as well as Frankie and his brutal Dual Force Org DE list.<br />
<br />
<span style="color: purple;">Paul brought the following</span>:<br />
<br />
<span style="color: blue;">HQ</span>:<br />
Tau Commander w/ Fusion, Plasma, Target Lock, Drone Controller, Puretide Engram Neuro Chip; Iridium Armor<br />
Commander Shadowsun<br />
<br />
<span style="color: blue;">Elites</span>:<br />
Riptide w/ Ion Accelerator, Fusion, Skyfire, Interceptor<br />
3x Crisis Suits; (1) had Multi Sensor Suite, Vectored Retro-Thrusters, Command and Control Node, Marker Drone; (2) had Fusion, Plasma, Target Lock, Marker Drone; (3) had Fusion, Plasma, Target Lock, Marker Drone<br />
2x Crisis Suits w/ double Plasma and Skyfire<br />
2x Crisis Suits w/ Fusion, Plasma<br />
2x Crisis Suits w/ 2x Fusion<br />
<br />
<span style="color: blue;">Troops</span>:<br />
6x Fire Warriors<br />
6x Fire Warriors<br />
6x Fire Warriors<br />
6x Fire Warriors<br />
10x Kroot w/ Hound<br />
10x Kroot w/ Hound<br />
<br />
<span style="color: blue;">Fast Attack</span>:<br />
3x Tetras<br />
<br />
<span style="color: blue;">Heavy Support</span>:<br />
2x Broadsides w/ High Yield Missile Pods, Smart Missile Systems, Interceptor, 4x Missile Drones<br />
2x Broadsides w/ High Yield Missile Pods, Smart Missile Systems, Interceptor, 4x Missile Drones<br />
<br />
This was a brutal list with so much shooting and a devastating Death Star with the Commander/Shadowsun and friends...It didn't help that the mission I played Paul in was Big Guns either. Probably my one of the most tactical and tough-fought games ever and definitely the toughest of the tournament.<br />
<br />
<span style="color: purple;">Frankie, as best as I can remember, brought the following</span>:<br />
6 Venoms, 6 Ravagers, Farseer, Wraithknight and some other random stuff.<br />
<br />
He basically shot everyone dead and then shot them some more, dice fail against Reece didn't help him, though.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
<span style="color: red;">Some general thoughts on each of my games</span>:<br />
Overall, each game of mine taught me something new about how to play Eldar and against certain armies. Some of my opponents really threw me off and provided some unique challenges. For example...<br />
<br />
My <i><span style="color: purple;">first</span></i> game was against a GK list that involved the tactic of placing everything in a Fortress of Redemption/reserves so I had nothing but a huge pile of AV14 buildings to deal with. To top it off my opponent seized on me and blew away my Warp Spiders and Broadsides before they were useful. I had to overcome this by using the Wraithguard to roast whatever was inside the building with 5d6 S4 Ap2 shooty goodness and general solid play in making sure I got the objectives while my opponent did not.<br />
<br />
My <span style="color: purple;"><i>second</i></span> game was against a Ravenwing army that involved my first turn having to deal with my opponent's army literally 1" from mine...Talk about an intimidating proposition, I had to just rely on good target priority/positioning and some luck to pull out a win here.<br />
<br />
My <i><span style="color: purple;">third</span></i> game was against a solid IG/DA army that had a lot of shooting so I had to make good use of positioning/target priority to limit enemy shooting while maximizing mine.<br />
<br />
My <i><span style="color: purple;">fourth</span></i> game was against a cool Nurgle CSM army that had a lot of solid and durable units with a player who made a lot of gutsy moves that kept me on my toes...Honestly a very close game where I had to deal with durable troops hurtling towards my objectives while Obliterators, Typhus and some Terminators were landing in my back field giving me heck...I basically had to make some gutsy moves myself and use smart target priority and ultimately the best part of the game was my Riptide charging Typhus and punching him in the face with a S10 Smash attack!<br />
<br />
My <i><span style="color: purple;">fifth</span></i> game was against a Tau player (Paul from above) and boy was it tough! The amount of shooting was ridiculous but I knew if I could eliminate his Markerlights I would be ok and that is what it came down to...taking out his Marker Lights and Commander unit was key to opening up the board to allow the Reapers to go to town on the rest of his army. I learned how important positioning is against Tau and if they go first how to minimize their alpha strike.<br />
<br />
My <span style="color: purple;"><i>sixth</i></span> and last game was against Reece's Space Marines and I basically learned that no matter how much your dice hate you and how bad the game is going, always have a back-up plan in how to get the objectives and you will always have a shot at stealing the win from your opponent. In this game, as you will read in upcoming battle reports, Reece almost tabled me but I held some Jetbikes back behind terrain on the opposite side of the board where none of the action was happening and so come turn 5 Reece only had one objective, Slay the Warlord and Linebreaker while I had First Blood and Line Breaker and the opportunity to get an objective myself while denying Reece his only objective. So I made my move and prayed that the game wouldn't go on and well, it didnt! As long as you have something that can get you some objectives and deny your opponent his objectives at the end of the game, it really doesn't matter how badly the game has been going for you...Never give up and never surrender =).<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
So yeah, thank you to everyone who reads this blog, I'll be posting battle reports up shortly when I have time... I'm just in the middle of studying for finals and moving from one apartment to another =).<br />
<br />Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com7tag:blogger.com,1999:blog-2206634868661691530.post-54533901503355555982013-07-30T22:23:00.000-07:002013-07-31T20:07:05.529-07:00Golden Throne GT count down:<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-sKHmWoWo0Sg/UfifDLaJUnI/AAAAAAAACzc/SV9gLbHezOI/s1600/GTGT.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="189" src="http://4.bp.blogspot.com/-sKHmWoWo0Sg/UfifDLaJUnI/AAAAAAAACzc/SV9gLbHezOI/s320/GTGT.jpg" width="320" /></a></div>
<br />
<br />
With only a few more days to go, I have finally settled on my list for the Golden Throne GT and am getting the finishing touches painted up on my army...With that said, this post will cover my list and what I think the armies to beat will be. Feel free to drop a line as far as feedback for my list or what you guys think will be <i>THE </i>armies to beat.<br />
<br />
<a name='more'></a><br />
<br />
<span style="color: red;">My list</span>:<br />
<br />
<span style="color: purple;">2000 points Eldar/Tau</span>: <b>1999</b><br />
<br />
<span style="color: purple;">Eldar Primary</span>: <b>1226</b><br />
<br />
<span style="color: blue;">HQ</span>: 170<br />
-<u>Farseer</u>: 100<br />
-<u>Spiritseer</u>: 70<br />
<br />
<span style="color: blue;">Troops</span>: 447<br />
-<u>Wraithguard</u>:210<br />
32(base)*5=160+50(5xD-Scythes)=210<br />
-<u>Wave Serpent</u>:110(base)+5(Scatter Laser)+15(Holofields)=135<br />
<br />
-<u>Windrider Jetbike Squadron</u>: 51<br />
17(base)*3=51<br />
<br />
-<u>Windrider Jetbike Squadron</u>: 51<br />
17(base)*3=51<br />
<br />
<span style="color: blue;">Fast Attack</span>: 152<br />
-<u>Warp Spiders</u>:152<br />
19(base)*8=152<br />
<br />
<span style="color: blue;">Heavy Support</span>: 457<br />
-<u>Dark Reapers</u>:250<br />
30(base)*5=150+32(4X Star Shot)+10(Exarch)+10(Eldar Missile Launcher)+10(Fast Shot)=212<br />
-<u>Wave Serpent</u>:110(base)+5(Scatter Laser)=120<br />
<br />
-Night Spinner: 125<br />
115(base)+10(Spirit Stones)<br />
<br />
<span style="color: purple;">Fortification</span>: <b>85</b><br />
-<u>Aegis</u>:<b>85</b><br />
50(base)+35(Icarus Lascannon)=85<br />
<br />
<span style="color: purple;">Tau Allies</span>: <b>688</b><br />
-<u>Commander</u>: 214<br />
85(base)+20(multi sensor suite)+15(puretide engram neruochip)+25(heavy Iridium)+5(vectored retro-thrusters)+20(velocity tracker)+5(early warning override)+15(Plasma)+24(2x Shield Drones)=214<br />
<br />
<br />
-<u>Riptide</u>:210<br />
180(base)+0(Fusion)+5(Ion Accelerator)+5(early warning override)+20(Velocity Tracker)=210<br />
<br />
-<u>Kroot</u>:60<br />
6(base)*10=60<br />
<br />
-<u>Broadsides</u>:204<br />
65(base)*2=130+10(Shas'vre)+40(2x Velocity Tracker)=180<br />
-<u>Missile Drones</u>:24<br />
12(base)*2=24<br />
<br />
<br />
So there you have it, my 2k list in all of it's glory...Will I be able to take the GT with it? What will be the lists to beat? I think the following are definitely top contenders for being touch match-ups:<br />
<br />
-Some form of Necrons with 2 Destroyer Lords leading 3 Wraiths with 3 Annihilation Barges and 4+ Night Scythes.<br />
<br />
-Mechdar, I know a friend who is thinking of bringing at least 5 Serpents and 4-5 Warp Hunters, that will be a pain for sure.<br />
<br />
-Tau...Lots of shooting =(.<br />
<br />
-Eldar+Tau/DE have some nasty combos and builds that can really bring the pain.<br />
<br />
-Tyranids with 4 Flyrants and a bunch of MCs in tow, virtually a guaranteed 2nd turn charge and probably not possible to shoot all the Flyrants down fast enough.<br />
<br />
-Demons with a Screamer Star (2++ rerolling unit of doom) with FMC support.<br />
<br />
-IG, their Vendettas and crazy firepower are very scary, especially when you throw in any FW goodies.<br />
<br />
These are probably the top contenders<br />
<br />
<div>
<br /></div>
Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com7tag:blogger.com,1999:blog-2206634868661691530.post-54005903804208942812013-07-28T22:08:00.000-07:002013-07-28T22:08:37.474-07:001850 Feast of Blades qualifier tournament:<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-roh1wga_zx8/UfW7AQphMtI/AAAAAAAACu8/yFOLCBuxyYo/s1600/feast+of+blades.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="136" src="http://3.bp.blogspot.com/-roh1wga_zx8/UfW7AQphMtI/AAAAAAAACu8/yFOLCBuxyYo/s320/feast+of+blades.jpg" width="320" /></a></div>
<br />
I recently played in an 1850 Feast of Blades qualifier event for the Feast of Blades invitational tournament which I hope to be able to go to in October. Below the break you'll see the list I took, how it did and my thoughts on the list and Eldar with Tau allies.<br />
<br />
<a name='more'></a><br /><br />
The event I went to was down at a game store in Poway (San Diego County) called <a href="https://www.facebook.com/pages/AT-EASE-Games/261842953840848" target="_blank">At Ease Games</a>. The store had a decent amount of space (about room for 10 tables) with decent terrain so if anyone is in that area and looking for a gaming store they should check it out! However, watch for the crazy senior citizens driving around that parking lot, they WILL run you over and not even notice...<br /><br />
<br />
<span style="color: red;">My List</span>:<br />
<br />
<div class="p1">
<span class="s1"><b><span style="color: blue;">1850 points Eldar/Tau</span></b></span><span class="s2">: 1850</span></div>
<div class="p1">
<span class="s1"><b><span style="color: purple;">Eldar Primary</span></b></span><span class="s2">: 1101</span></div>
<div class="p2">
<span class="s2"></span><br /></div>
<div class="p1">
<span class="s1"><span style="color: blue;">HQ</span></span><span class="s2">: 170</span></div>
<div class="p1">
<span class="s2">-Farseer: 100</span></div>
<div class="p1">
<span class="s2">-Spiritseer: 70</span></div>
<div class="p2">
<span class="s2"></span><br /></div>
<div class="p1">
<span class="s1"><span style="color: blue;">Troops</span></span><span class="s2">: 447</span></div>
<div class="p1">
<span class="s2">-Wraithguard:210</span></div>
<div class="p1">
5x w/ D-Scythes</div>
<div class="p1">
<span class="s2">-Wave Serpent w/Scatter Laser, Holofields</span></div>
<div class="p2">
<span class="s2"></span><br /></div>
<div class="p1">
<span class="s2">-Windrider Jetbike Squadron: 51</span></div>
<div class="p1">
<span class="s2">3x Bikes</span></div>
<div class="p2">
<span class="s2"></span><br /></div>
<div class="p1">
<span class="s2">-Windrider Jetbike Squadron: 51</span></div>
<div class="p1">
<span class="s2">3x Bikes</span></div>
<div class="p2">
<span class="s2"></span><br /></div>
<div class="p1">
<span class="s1"><span style="color: blue;">Fast Attack</span></span><span class="s2">: 152</span></div>
<div class="p1">
<span class="s2">-Warp Spiders:152</span></div>
<div class="p1">
<span class="s2">8x Spiders</span></div>
<div class="p2">
<span class="s2"></span><br /></div>
<div class="p1">
<span class="s1"><span style="color: blue;">Heavy Support</span></span><span class="s2">: 332</span></div>
<div class="p1">
<span class="s2">-Dark Reapers:212</span></div>
<div class="p1">
<span class="s2">5x w/ Exarch, Fast Shot, Eldar Missile Launcher, 4x Starshot</span></div>
<div class="p1">
<span class="s2">-Wave Serpent w/ Scatter Laser</span></div>
<div class="p2">
<span class="s2"></span><br /></div>
<div class="p1">
<span class="s2"><b><span style="color: purple;">Fortification</span></b>: 85</span></div>
<div class="p1">
<span class="s2">-Aegis w/ Icarus: 85</span></div>
<div class="p2">
<span class="s2"></span><br /></div>
<div class="p1">
<span class="s1"><b><span style="color: purple;">Tau Allies</span></b></span><span class="s2">:664</span></div>
<div class="p1">
<span class="s2">-Commander: 190</span></div>
<div class="p1">
w/ Multi Sensor Suit, Puretide Engram Neruochip, Heavy Iridium Armor, Vectored Retro-thrusters, Velocity Tracker, Early Warning Override, Fusion Gun</div>
<div class="p1">
<br /></div>
<div class="p2">
<span class="s2"></span></div>
<div class="p1">
<span class="s2">-Riptide:210</span></div>
<div class="p1">
<span class="s2">w/ Fusion Gun, Ion Accelerator, Early Warning Override, Velocity Tracker </span></div>
<div class="p2">
<span class="s2"></span><br /></div>
<div class="p1">
<span class="s2">-Kroot:60</span></div>
<div class="p1">
<span class="s2">10x Kroot</span></div>
<div class="p2">
<span class="s2"></span><br /></div>
<div class="p1">
<span class="s2">-Broadsides:204</span></div>
<div class="p1">
<span class="s2">2x w/ Shas'vre, Velocity Tracker, 2x Missile Drones</span></div>
<div class="p1">
<br /></div>
<div style="color: #222222; font-family: arial, sans-serif; font-size: 13px;">
<br /></div>
<span style="color: #38761d;">Missions</span>:<br />
<br />
The missions packet for the Feast of Blades qualifiers can be found <a href="https://docs.google.com/file/d/0B_WRpxAKMEv3MVpnSF80eHFGLTA/edit" target="_blank">here</a>, however, the missions were essentially Big Guns never tire with Dawn of War deployment for the first game; The Scouring with Hammer and Anvil deployment for the second game; Crusade with Vanguard Strike deployment for the third game. All games had 5 objectives in play. Overall winner was determined by pure win/loss ratio with tie breakers going to best overall (paint+sports) and total battle points (how many objectives/seconaries) obtained.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
<br />
<span style="color: red;">Game 1</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-BLG84UQoqYI/UfXdRe3NDCI/AAAAAAAACxI/RTy17VZx714/s1600/pedrokantor.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-BLG84UQoqYI/UfXdRe3NDCI/AAAAAAAACxI/RTy17VZx714/s320/pedrokantor.jpg" width="225" /></a></div>
<br />
This game was against someone I played before with my Thousand Sons against his Sisters of Battle/Grey Knight's list at a Midnight Madness tournament a while ago so it was good to get a rematch in against a decent player (he took first at the last Midnight Madness tournament). The list he took this game had the following:<br /><br />Librarian in Terminator armor with Storm Shield; Pedro Cantor; 5 Sternguard w/Combi-Meltas in a Razorback w/ Assault Cannon; 5x Tac Marines with nothing but scoring goodness; 2x5 Scouts including Telion in one unit; Contemptor Dreadnought w/2x Twin-linked Lascannon and Cyclone Missile Launcher; 5x Legion of the Damned w/ Plasma gun/Cannon; St. Celestine; 5x Seraphim; 10xBattle Sisters w/2x Meltas in a Rhino; 6x Retributors w/ Heavy Bolters; Aegis w/ Quad Gun.<br />
<br />
<span style="color: purple;">Set-up</span>:<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-AcxJI8IrsHg/UfXB__uUywI/AAAAAAAACvg/TBEhluXxkB0/s1600/g1+setup2.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="111" src="http://2.bp.blogspot.com/-AcxJI8IrsHg/UfXB__uUywI/AAAAAAAACvg/TBEhluXxkB0/s200/g1+setup2.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My deployment</td></tr>
</tbody></table>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-6qcOST9AWlg/UfXB62HNrsI/AAAAAAAACvQ/iG11ADhLgkw/s1600/g1+setup1.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="165" src="http://4.bp.blogspot.com/-6qcOST9AWlg/UfXB62HNrsI/AAAAAAAACvQ/iG11ADhLgkw/s200/g1+setup1.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My opponent's deployment</td></tr>
</tbody></table>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-6WAVYaE8Dj0/UfXB_p85tBI/AAAAAAAACvc/MvyzFSbl3y8/s1600/g1+setup3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="118" src="http://2.bp.blogspot.com/-6WAVYaE8Dj0/UfXB_p85tBI/AAAAAAAACvc/MvyzFSbl3y8/s200/g1+setup3.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My opponent's deployment after<br />infiltraiters (the Scouts)</td></tr>
</tbody></table>
<br />
<br />
My opponent won the roll to go first and there was no Nightfight for the first turn. He deployed his Aegis centrally while I counter-deployed mine next to some good LOS blocking terrain. My opponent then placed his Contemptor/Retributors centrally while Pedro was in the Razorback with the Sternguard well hidden by a Ruins flanked by Celestine, Seraphim and the Librarian. Finally, the Battle Sisters were deployed in a Rhino to the extreme left while the Scouts eventually infiltrated to a central ruins and by the Aegis in the back.<br />
<br />
I deployed the Broadsides completely out of sight along with the Tau Commander/Riptide and only the Icarus/Wave Serpents were visable but they were out of range of his weapons. The Dark Reapers, Farseer and Spiritseer were in the closer Serpent while the Wraithguard were in the back one.<br />
<br />
Nightfight: No<br />
Sieze the initiative: No<br />
<br />
For Psychic Powers, my opponent generated Dominate and Puppet Master while I generated Guide, Prescience and Doom with the Farseer and Conceal/something useless with the Spiritseer.<br />
<br />
<span style="color: blue;">Turn 1</span>:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-MgH5l0QL9Ns/UfXD-Q-x1CI/AAAAAAAACvs/PIeNS_ZVHI0/s1600/IMG_0426.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="http://4.bp.blogspot.com/-MgH5l0QL9Ns/UfXD-Q-x1CI/AAAAAAAACvs/PIeNS_ZVHI0/s320/IMG_0426.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This is what the game looked like after turn 1.<br />The trees were our objectives btw and did not block LOS.</td></tr>
</tbody></table>
<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
When all was said and done, all that my opponent was able to shoot at was the Icarus Gun Emplacement because everything else of mine was either out of LOS or out of range (my opponent was surprised to learn that the Quad Gun was only 48" hehe). After shooting the Retributors, Scouts and Quadgun at my Icarus, he only managed to take a wound off of it (the Contemptor was deployed out of LOS of the Icarus).<br />
<br />
<span style="color: purple;">My turn</span>:<br />
After effectively negating much of his alpha-strike potential, I cast Prescience/Conceal on the Dark Reapers then moved my Tau Commander over by the Icarus while my Serpents/Riptide moved around and my Dark Reapers got out to join the Tau Commander and set-up a firebase. Shooting from my Dark Reapers wiped out the Retributor squad (thank's to ignoring cover from the Tau Commander) while my Serpents/Broadsides/Riptide took out all but 2 of his Scouts (the remaining 2 were in the central ruins). I think the backfield Scouts died because they failed their Ld and ran off the board as they were 3" from the edge. First Blood goes to the Eldar, yay.<br />
<br />
<span style="color: blue;">Turn 2</span>:<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-leXUknj0Ww0/UfXF7UGIFsI/AAAAAAAACv8/6915Nbup8ak/s1600/IMG_0427.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://1.bp.blogspot.com/-leXUknj0Ww0/UfXF7UGIFsI/AAAAAAAACv8/6915Nbup8ak/s320/IMG_0427.JPG" width="320" /></a></div>
<br />
This turn my opponent's Tac squad comes on and he moves them behind the ruins on his side while the Contemptor moves over a bit and his Battle Sisters move to hide behind a building to lie in wait for a late game objective grab. His major movement was his Seraphim moving/running with the Razorback doing the same (moving 12" then a 6" Flat-out); both units moving towards my lines. His Librarian moved out of terrain and cast puppet master on my gun emplacement (though I am not sure this was legal because I don't think a Gun Emplacement counts as an "enemy model" but meh) and failed to do anything. His Contemptor shot at the Dark Reapers but the Tau Commander tanked everything with his 2+ Cover Save (Conceal+Aegis) so overall, this turn did not see much of anything happen.<br />
<br />
<span style="color: purple;">My turn</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-_ZE1dQ1yinA/UfXHFB92Z9I/AAAAAAAACwI/8T0saWX1Vr4/s1600/IMG_0428.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://3.bp.blogspot.com/-_ZE1dQ1yinA/UfXHFB92Z9I/AAAAAAAACwI/8T0saWX1Vr4/s320/IMG_0428.JPG" width="320" /></a></div>
<br />
This turn my Warp Spiders and Kroot came on but my Spiders mishapped and got placed back into reserves while my Kroot came on some useless part of the table and hoped not to die too badly this game. I then cast Prescience/Conceal on the Dark Reapers and Guide on the Riptide then prepare to engage the incoming threats.<br />
<br />
I started out by moving my Wraithguard up and getting out in a position to flame Celestine and her Seraphim while my Serpents moved to take out the Razorback holding the Sternguard. The Broadsides stayed where they were as I didn't want to bother making Snap-shots while the Reapers/Tau Commander moved around to get a bead on the Contemptor.<br />
<br />
The fireworks started by flaming Celestine's unit into oblivion (with nothing left) while the Broadsides finish off the Scouts. The Serpents/Riptide blew up the Razorback and brought the Sternguard down to 2. The Dark Reapers only managed to get 2 HP off of the Contemptor as his Invul saves helped mitigate some of the damage (saving 3/5 times). In hindsight, I should have blown up the Razorback first so that my Wraithguard could have hit some of them with their templates as well but overall, a solid turn as I wiped out Celestine/Seraphim and much of the Sternguard along with their Razorback.<br />
<div>
<br /></div>
<br />
<span style="color: blue;">Turn 3</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-Sn5-0_MTBjo/UfXKgRfvqeI/AAAAAAAACwY/wKAS_O9f5fQ/s1600/IMG_0429.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://3.bp.blogspot.com/-Sn5-0_MTBjo/UfXKgRfvqeI/AAAAAAAACwY/wKAS_O9f5fQ/s320/IMG_0429.JPG" width="320" /></a></div>
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
Celestine failed to get up this turn while the Battle Sisters moved up to engage my Kroot but didn't do anything and his Sternguard shot at my Serpent but I made my Jink saves. His Contemptor put a wound on my Tau Comander while the Librarian cast Puppet Master on a Wraithguard model placing the template to hit all my WG and failed to do anything because being T6 rocks. He then charged my WG with his Librarian/Pedro but they died horribly to my overwatch of D-Scythe doom (perhaps if he kept the characters separate and did 2 charges it would have been better but oh well...Slay the Warlord for free is always nice).<br />
<br />
<span style="color: purple;">My turn</span>:<br />
My Spiders come on this turn but scatter into a useless location while a unit of Jetbikes also comes on. I then cast Prescience, Guide and Conceal on the usual suspects while my Wraithguard get back into their Serpent and I wipe out the Sternguard/Contemptor Dread and just shuffle around a bit with the rest of my army.<br />
<div>
<br /></div>
<br />
<span style="color: blue;">Turn 4</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-FQKmvvL24-g/UfXK0VTnFhI/AAAAAAAACwg/vl0pAiwrxIQ/s1600/IMG_0430.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://3.bp.blogspot.com/-FQKmvvL24-g/UfXK0VTnFhI/AAAAAAAACwg/vl0pAiwrxIQ/s320/IMG_0430.JPG" width="320" /></a></div>
<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
This turn Celestine got up and his Legion of the Damned come on and deepstrike right behind my lines to try and take out my Broadsides but Interceptor shooting from my Riptide/Icarus/Tau Commander brings the unit down to 3 as he passed many of his 3++ saves and the Plasma Gun/Cannon models survived =(. His Battle Sisters got out and shot up some Kroot but they passed their Ld while Celestine flamed/charged my Dark Reapers and the Legion of the Damned brought my Broadsides down to 1 wounded model who subsequently passed their Ld. In combat I challenged Celestine with my Dark Reaper Exarch (only character in range) and pass my test then proceed to Hit & Run out of there.<br />
<br />
<span style="color: purple;">My turn</span>:<br />
My other Jetbike unit comes on and I cast Guide/Prescience/Conceal on the usual targets with Doom on Celestine but she Denies. I move my Spiders along with Kroot and some Bikes to shoot up the Battle Sisters and after doing some wounds he fails the Ld test and breaks. The rest of my shooting kills Celestine and the remaining Legion of the Damned before I shuffle some stuff around for objective grabbing including moving the Wraithguard in position to flame the 5 man Tac squad and get the objective near them.<br />
<div>
<br /></div>
<br />
<span style="color: blue;">Turn 5</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-xEnFM7AO6Nc/UfXMXdoWnZI/AAAAAAAACww/B79-gOlQ4po/s1600/IMG_0432.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://3.bp.blogspot.com/-xEnFM7AO6Nc/UfXMXdoWnZI/AAAAAAAACww/B79-gOlQ4po/s320/IMG_0432.JPG" width="320" /></a></div>
<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
Celestine gets up again this turn and rather than deal with my Dark Reapers again she goes after a vulnerable Jetbike unit I left wide open and kills one with her flamer but I fail my Ld test and run off the board. His Battle Sisters regroup and with the Rhino (that immobilizes itself on the ruins) finish off my other jetbike unit I left open, ouch-bad play on my part! His Tac Squad charges my Serpent but fails to do anything except shake it a few times with their Krack Grenades.<br />
<br />
<span style="color: purple;">My turn</span>:<br />
I cast Fortune/Guide/Conceal again with Doom on Celestine and no deny this time. My Spiders move up to contest the objective his Battle Sisters were now occupying but their shooting manages to make them fall back again off of the objective while my Kroot run to claim an objective of their own. My Dark Reapers head towards another objective while my Broadside moves into position to do the same should the game go on. My Wraithguard get out and head towards an objective as well while my Serpents instant-kill Celestine and whittle down the Tac squad. At this point, my opponent calls it but in order to let me get all the battle points I am entitled to we roll to see if the game would have gone on (and it did) so I moved into place to get more objectives and snag a total of 4.<br />
<br />
Game ends with 17 points for the Eldar (4 objectives, 3 from all of the secondaries and 2 from Heavy Supports killed). Opponent scored 0 as all he killed were my 2 Jetbike units =(.<br />
<div>
<br /></div>
<div>
I think deploying the Broadsides completely out of sight was a good move as their SMS did a lot of the damage and the Missile Pods were not necessary though I could have had the Commander/Broadsides deployed out behind the Aeigis but I didn't want to risk all of his shooting though I don't think they would have done any meaningful damage...I think I learn from this and place them more aggressively in my later games. Overall, I think the firepower of the Eldar/Tau was just too much and sending his army where my D-Scythes could pounce on it was a critical part of the game tantamount to sticking your hand in a blender IMO. This is one reason why I love the D-Scythe, they can reach out and devastate anything coming at your gun-line and work very well with the First Warlord trait or Doom. Also, I think better play with the Jetbikes was definitely in order this game, I practically threw them away though invariably, they were a decent bait for Celestine/Battle Sisters.</div>
<div>
<br /></div>
<br />
<span style="color: red;">Game 2</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-tWT0KEt9sTw/UfXc3g1lkcI/AAAAAAAACxA/wsZVNTilj0k/s1600/tyrant.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-tWT0KEt9sTw/UfXc3g1lkcI/AAAAAAAACxA/wsZVNTilj0k/s1600/tyrant.jpeg" /></a></div>
<br />
This game was against a super efficient Tyranid army that had the following:<br />
2x Flyrants w/ dual Devourers, one had Hive Commander; 2x2 Hive Guard; 10x Ymargl Stealers; 2x10 Guants; 2x Tervigons; 2x Trygons.<br />
<br />
<span style="color: purple;">Set-up</span>:<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-a94DdAjkiWc/UfXd8liCJoI/AAAAAAAACxQ/tTsPD6Hr-0M/s1600/IMG_0433.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="149" src="http://1.bp.blogspot.com/-a94DdAjkiWc/UfXd8liCJoI/AAAAAAAACxQ/tTsPD6Hr-0M/s200/IMG_0433.JPG" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My opponent's set-up</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-4Imvdp5ngl4/UfXeP8TmtxI/AAAAAAAACxY/2HrDnYvHVKo/s1600/IMG_0434.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="149" src="http://1.bp.blogspot.com/-4Imvdp5ngl4/UfXeP8TmtxI/AAAAAAAACxY/2HrDnYvHVKo/s200/IMG_0434.JPG" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My set-up</td></tr>
</tbody></table>
<br />
My opponent won the roll to go first and deployed his army as close as possible with a perfectly symmetrical formation of 1 of everything on each side of the board. I deploy pretty far back but in hindsight wish I was even farther back, can't afford to have a bunch of Nids tearing me up in combat!<br />
<br />
<br />
Nightfight: No<br />
Sieze the initiative: No<br />
<br />
The Psychic Powers I generated was Fortune, Misfortune and Prescience on my Farseer with Renewer/Protect on my Spiritseer while my opponent generated a bunch of random ones from Biomancy but only his Warlord managed to get Iron Arm.<br />
<br />
<span style="color: blue;">Turn 1</span>:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-fxC76gwzd_Y/UfXgaX7272I/AAAAAAAACxo/63geEpBalKU/s1600/IMG_0435.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="http://4.bp.blogspot.com/-fxC76gwzd_Y/UfXgaX7272I/AAAAAAAACxo/63geEpBalKU/s320/IMG_0435.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">End of turn 1 for both players</td></tr>
</tbody></table>
<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
<br />
My opponent starts off the game by casting Iron Arm on his Warlord (Raising his T to 8) thenflying his full 24" and unloading all of his shots into my Broadsides but I only take 1 wound. The rest of his army moves/runs up at my army.<br />
<br />
<span style="color: purple;">My turn</span>:<br />
<br />
On my turn I cast Prescience/Fortune and Protect on the Dark Reapers then get out of the Wave Serpent and man the Icarus while the Tau Commander moves over to join the Reapers to give them Monster Hunter. My Kroot spread out a bit and my Serpents/Riptide move around to get some good shots off on his Flyrants.<br />
<br />
In the shooting phase I shoot virtually everything at his Iron Arm Flyrant (who was his Warlord) and barely kill it as he passed every Grounding Check but the Dark Reapers finally took him down I was hoping to ground the Tyrant with other shooting to not have to take Snap-shots at it). Broadsides shoot at the other Flyrant but only do a single wound...And only because my opponent failed his Grounding Check for this Tyrant. Looks like I am getting charged next turn, yay!<br />
<br />
<span style="color: blue;">Turn 2</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-dndiYJT2uK4/UfXiLoRY-1I/AAAAAAAACx4/PmWXyunzvjQ/s1600/IMG_0436.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/-dndiYJT2uK4/UfXiLoRY-1I/AAAAAAAACx4/PmWXyunzvjQ/s320/IMG_0436.JPG" width="320" /></a></div>
<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
<br />
He moves up with everything, including his Ymargl Stealers, who come out to play from the only piece of Area Terrain near my lines. His Tyrant shoots at/charges my Broadsides because I was dumb and didn't screen them with Kroot while the Ymargl Stealers charge my Serpent containing my Wraithguard because I was even dumber and forgot their threat range...Ymargls blow up the Serpent and the blast kills 2 of them while the Tyrant takes 2 wounds from Overwatch and wipes the floor with my poor Broadsides...At least he is out in the open for me to shoot up on my turn.<br />
<br />
<span style="color: purple;">My turn</span>:<br />
<br />
I cast fail to cast anything except Prescience because the "Shadow in the Warp" ability kills my soul. Also, I only get one unit of Jetbikes in from my reserves and they try to take off the remaining Flyrant's wound but fail so my Serpents do it for them. My Riptide/Wraithguard/Kroot take out out the remaining Ymargl Stealers (hooray for no Shaken/Stunned results) and my Dark Reapers take out the closer Trygon thanks to Prescience/Monster Hunter. I now have some breathing room and the Tyranids are going to have to come at me piecemeal while I shoot them to death.<br />
<div>
<br /></div>
<br />
<span style="color: blue;">Turn 3-end</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-LM72Ug6K5PA/UfXoTLqGonI/AAAAAAAACyI/evaeiogydEg/s1600/IMG_0437.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://1.bp.blogspot.com/-LM72Ug6K5PA/UfXoTLqGonI/AAAAAAAACyI/evaeiogydEg/s320/IMG_0437.JPG" width="320" /></a></div>
<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
<br />
He continues to come at me with everything moving as fast as he can with runs and such. His Hive Guard manage to take a HP off of my remaining Serpent but otherwise he focuses on getting closer.<br />
<br />
<span style="color: purple;">My turn</span>:<br />
<br />
The turkey shoot continues as my Spiders come in and my shooting wipes out the remaining Trygon and a unit of Hive Guard.<br />
<div>
<br /></div>
Pretty much the following turns consisted of me killing an MC a turn while my other shooting kills everything else. Worth mentioning is how a Fortuned unit of Warp Spiders gets taken down to 3 models who then charge a unit of Guants losing one to overwatch and another to combat while failing to do anything in return...At least they passed their save and denied an objective. Incidentally, that was the only unit my opponent had at the end of the game.<br />
<br />
Game ends with 13 points for the Eldar (10 from objectives and 3 from secondaries) and 0 points for the Tyranids.<br />
<br />
This game, I should have had my Kroot out front of my Broadsides to protect them from the inevitable charge and I was actually thrown off by the 24" flight of the Tyrants (I expected them to only move 12"). Will definitely have to keep Tyranid threat ranges in mind going forward as they can pack quite the initial punch though once they lose momentum they are easy pickin =(. They really need a new dex IMO.<br />
<br />
<div>
<span style="color: red;">Game 3</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-OwB6fkmlUDM/UfX14h7bHiI/AAAAAAAACzI/wotpiIRGbvg/s1600/warp+spider.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-OwB6fkmlUDM/UfX14h7bHiI/AAAAAAAACzI/wotpiIRGbvg/s1600/warp+spider.jpeg" /></a></div>
<br />
<br />
This game was against a guy I met on Dakka who goes by the name of QBallony and who managed to get 2nd place/best general with his Eldar at the tournament Reece and the Frontline guys held at Comicon earlier this month so it should be some good Eldar on Eldar action. The army he brought had the following:<br /><br />Farseer w/ Mantle, Jetbike; 2x10 Guardians in Serpents w/ Scatter/Holofields; 2x3 Jetbikes; 2x9 Warp Spiders; 2x2 War Walkers w/ dual Bright Lances; Archon w/ Shadowfield, Husk Blade and goodies; 9 Harlequins w/ Goodies; 10 Kabalite Warriors w/ Dark Lance in a Raider w/ Dark Lance.<br />
<br />
<span style="color: purple;">Set-up</span>:<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-G5JlBYt7DK4/UfXrv_c4iqI/AAAAAAAACyY/QYWOswDAVyI/s1600/g3+setup1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="186" src="http://1.bp.blogspot.com/-G5JlBYt7DK4/UfXrv_c4iqI/AAAAAAAACyY/QYWOswDAVyI/s200/g3+setup1.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My opponent's setup</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-omxCE0C87hI/UfXr8BzfM7I/AAAAAAAACyg/jQSTBXlUzEs/s1600/g3+setup2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="111" src="http://2.bp.blogspot.com/-omxCE0C87hI/UfXr8BzfM7I/AAAAAAAACyg/jQSTBXlUzEs/s200/g3+setup2.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My setup</td></tr>
</tbody></table>
<br />
<br />
<span style="color: purple;"><br /></span>
<span style="color: purple;"><br /></span>
<br />
I win the roll to go first but I decide to let him to go first to see how he deploys so I can counter-deploy and have the last move for objectives. Plus, Eldrad called me and told me I would seize the initiative...<br />
<br />
My opponent deploys his army in an aggressive way banking on first turn alpha strike courtesy of yours truly and places his Warp Spiders/War Walkers as close as possible while the rest of his army is behind a ruins ready to move out and pounce on me.<br />
<br />
I tried to counter deploy as much as possible by hiding my Serpents as best as I could while everything else was as out of LOS as best as possible or just in a decent place to tank damage from what could be coming my way from his Alpha Strike...I figured that I could survive his initial volley well enough (I was actually only worried about his Serpents shooting down mine as they ignored my cover) and come back with overwhelming firepower. Well, after all was said and done I rolled to seize the initiative and rolled a 6!<br />
<br />
Nightfight: No<br />
Sieze the initiative: YES!<br />
<br />
The Pyschic Powers I generated were Guide, Prescience and Doom while my Spirit Seer generated Conceal/Renewer. My opponent generated Fortune, Guide, Prescience.<br />
<br />
<span style="color: blue;">Turn 1</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-fq3qWMKuSs0/UfXvOR0CNII/AAAAAAAACyw/5y4W6Hpz7bM/s1600/IMG_0441.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://2.bp.blogspot.com/-fq3qWMKuSs0/UfXvOR0CNII/AAAAAAAACyw/5y4W6Hpz7bM/s320/IMG_0441.JPG" width="320" /></a></div>
<br />
<span style="color: purple;">My turn</span>:<br />
<br />
So I seized the initiative...Well, I cast Prescience/Conceal and moved up with everything to see what damage I could do. I ended up wiping out both War Walker units and both Warp Spider units so that basically meant my opponent was starting the game with around a 700+ point handicap. I guess that also meant I got first blood!<br />
<br />
<br />
<span style="color: purple;">Opponent's turn</span>:<br />
<br />
Not losing hope, my opponent casts Fortune on the Harlequins who then get in the Raider and move Flat-Out towards my lines in hopes of getting into combat and wrecking my face something awful. He also manages to move his Serpents around a bit and blows up my Serpent containing the Wraithguard.<br />
<br />
<span style="color: blue;">Turn 2-end</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-dcK3XOrg-gs/UfXv7lGzT8I/AAAAAAAACy4/Blu49oShQmY/s1600/IMG_0442.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://2.bp.blogspot.com/-dcK3XOrg-gs/UfXv7lGzT8I/AAAAAAAACy4/Blu49oShQmY/s320/IMG_0442.JPG" width="320" /></a></div>
<br />
<br />
<span style="color: purple;">My turn</span>:<br />
<br />
I cast Prescience/Guide on appropriate units then moved my Spiders/Riptide up to completely surround the Raider so that if I blow it up, he can't disembark and they all die. Well, my shooting blows up the Raider and nothing can be placed within 1" of my models so the Harlequins and Archon go down with the ship =(. At that point my opponent concedes and agree that I would have 4 objectives with my scoring units by the end of the game and all of the secondaries as well and.<br />
<br />
Game ends with 15 points for my Eldar (12 from objectives and 3 from secondaries) while my opponent had 3 (a single objective we decided his Guardians could keep at the end of the game).<br />
<br />
Shame I seized the initiative as it made the game very one-sided but that is something everyone should be prepared for. I think that had I not seized, I would have lost a Serpent and maybe my Kroot and taken a few wounds on my Tau Commander but otherwise would have been able to do the same amount of damage back to him that I did this game but who knows?<br />
<br />
<div>
<br /></div>
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
<br />
<span style="color: red;">Conclusion</span>:<br />
<br />
So yeah, 3 games against solid players and I went 3-0. Another Eldar player was at another top table and he managed to go 3-0 as well barely pulling out a win against a brutal gun-line IG list so I ended up winning on tie breakers for 1st place with 2nd going to the other Eldar player. Incidentally enough, my 3rd round opponent did well enough overall to place 3rd so Eldar took the top 3 spots!<br /><br />I won a free entry into the Feast of Blades invitational and a free night at the Hyatt Regency, not bad, eh? So with that said, I hope to make it to the Feast of Blades this year and throw down with my Eldar/Tau and see how I do...<br />
<br />
Other than that, I think the firepower that Eldar with a pinch of Tau put out is top-notch. You really can take the best of both worlds and the changes I made from the last tournament to this one were really good ones IMO. Essentially, I dropped a unit of Dire Avengers in a Serpent for a unit of Broadsides and I am very glad I did.<br />
<br />
Going forward, I think the list I took this game will be my standard 1850 one while I might change up a few things:<br />
<br />
-The Tau Commander will probably get a Plasma Rifle. Also, having Hit & Run added a lot of flexibility (as seen in my first game) and with the other support systems, the occational Plasma shots will be more useful as he can still threaten things via Skyfire/Interceptor.<br />
<br />
-The Riptide is a great utility piece thank's to a S8 Ap2 large Blast Interceptor shot and the Fusion gun doesn't hurt either when considering he also has Skyfire. Must not forget that late game he can move 4d6 (if he passes the Nova Charge test) to contest objectives reliably.<br />
<br />
-The Broadsides were a recent addition and their Skyfire really helped against flying MCs and did a lot of damage in general, they simply put out so much firepower it's insane so trading a DAVU Serpent for them was definitely a good move IMO.<br />
<br />
-The Warp Spiders and Jetbikes are amazing and never cease to amaze me, as usual. Their mobility is second to none and the Warp Spiders especially put out so many shots it's great. Ultimately, very good objective grabbers/deniers.<br />
<br />
<br />
So yeah, going forward to the Golden Throne GT (which is 2000 instead of 1850), I was going to drop a unit of Jetbikes for a DAVU Serpent but I think I will keep the list the way it is and probably just add more Spiders or Dark Reapers...Essentially I have 150 points to work with, what do you guys think?<br />
<br />Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com12tag:blogger.com,1999:blog-2206634868661691530.post-53290891635371553722013-07-24T22:57:00.001-07:002013-07-25T16:33:57.504-07:001850 Eldar Tournament Battle Report:<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/--2CISNgMhoo/UfC-LgUoeXI/AAAAAAAACug/PF7gyfO6_ho/s1600/shinyeldar.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/--2CISNgMhoo/UfC-LgUoeXI/AAAAAAAACug/PF7gyfO6_ho/s320/shinyeldar.jpg" width="230" /></a></div>
<br />
I took a scaled down version of my Golden Throne GT army list to a local RT to see how it would do against various opponents/armies and was pleasantly surprised with how amazing Eldar with Tau allies can be. This post will cover battle reports of my 3 games.<br />
<br />
<a name='more'></a><br />
<br />
The list I took was:<br />
<br />
<span style="color: red;"><b>Eldar Primary</b></span>: 1275<br />
<br />
<span style="color: blue;"><b>HQ</b></span>: 170<br />
-<u>Farseer</u><br />
-<u>Spiritseer</u><br />
<br />
<span style="color: blue;"><b>Troops</b></span>: 596<br />
-5x <u>D-Scythe Wraithguard</u> in Scatter/Holofield Serpent<br />
-5x <u>Dire Avengers</u> in Scatter/Holofield Serpent<br />
-3x <u>Windrider Jetbikes</u><br />
<br />
<b><span style="color: blue;">Fast Attack</span>:</b> 152<br />
-8x <u>Warp Spiders</u><br />
<br />
<span style="color: blue;"><b>Heavy Support</b></span>: 357<br />
-5x <u>Dark Reapers</u> w/ Exarch, Fast Shot, EML, Flak Missiles in a Scatter/Holofield Serpent<br />
<br />
<span style="color: red;"><b>Fortification</b></span>:<br />
-Aeigis with Icarus Lascannon.<br />
<br />
<span style="color: red;"><b>Tau Allies</b></span>:470<br />
-<u>Tau Commander</u> w/ Multi Sensor Suite, Puretide Neuro-engram Chip, Iridium Armor, 2xMissile Pod, Velocity Tracker, Early Warning Override<br />
-<u>Riptide</u> w/ Ion Accelorator, Early Warning Override, Velocity Tracker, Twin-linked Fusion Guns<br />
-10x <u>Kroot</u><br />
<br />
I think I was at least 20 points under and didn't even realize it because the above list, what I took, at best can only be 1830!? Oh well, I guess I needed a handicap or something...<br />
<br />
<span style="color: #38761d;">Missions</span>:<br />
<br />
Game 1 was Crusade with 5 objectives and Dawn of War deployment<br />
<br />
Game 2 was Purge the Alien with Hammer & Anvil deployment<br />
<br />
Game 4 was Emperor's will with Vanguard Strike deployment<br />
<br />
<i><span style="color: purple;">NOTE: Secondary objectives only counted as bonus points for winning the tournament, not the games themselves-those are won purely on securing mission objectives.</span></i><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuU/wIuxZNld2HU/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
<br />
<span style="color: red;">Game 1</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-rqQMpE-DY6s/UfAtzREOY6I/AAAAAAAACoQ/LQgDo0pW_cY/s1600/IMG_0369.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://1.bp.blogspot.com/-rqQMpE-DY6s/UfAtzREOY6I/AAAAAAAACoQ/LQgDo0pW_cY/s320/IMG_0369.JPG" width="320" /></a></div>
<br />
<br />
This game was against a nicely painted Space Wolf list that focused on aggressive drop pod tactics to deliver the pain. It included a Rune Priest, 2 units of Grey Hunters in Drop Pods with assorted Special Weapons, 1 unit of Grey Hunters in a Rhino, 1 Dread in a Drop Pod, 1 unit of Grey Hunters with an attached Terminator dude in a Land Raider Redeemer, 2 units of Longfangs w/5 Missile Launchers, 2 Land Speeders with Flamer/Melta.<br />
<br />
<span style="color: purple;">Setup/deployment</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-9aqMXopIXh4/UfAvGIF8tJI/AAAAAAAACoc/uD8vmca_m74/s1600/IMG_0341.JPG" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="149" src="http://4.bp.blogspot.com/-9aqMXopIXh4/UfAvGIF8tJI/AAAAAAAACoc/uD8vmca_m74/s200/IMG_0341.JPG" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My deployment</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-ed97TyGhxaE/UfAvPOMSTFI/AAAAAAAACok/0hJPAu6IQX8/s1600/IMG_0342.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="149" src="http://4.bp.blogspot.com/-ed97TyGhxaE/UfAvPOMSTFI/AAAAAAAACok/0hJPAu6IQX8/s200/IMG_0342.JPG" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Opponent's deployment</td></tr>
</tbody></table>
<br />
I won roll for first turn so I <strike>set</strike> castled up in a corner as behind as much cover as possible. Night Fight was in effect first turn so I figured I would have some good cover saves if he stole initiative and even better saves if I got any powers off/moved.<br />
<br />
My opponent deployed to counter mine with Long Fangs to my right virtually directly across from my army an another unit centrally with his Rune Priest while a Rhino filled with Grey Hunters deployed by an objective in his back field and his Land Raider deployed centrally to threaten any objectives and come at my main line.<br />
<br />
<span style="color: blue;">Sieze Initiative</span>: No<br />
<span style="color: blue;">Night Fight</span>: Yes<br />
<br />
<span style="color: purple;">Turn 1</span>:<br />
<br />
<span style="color: blue;">Me</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-wR0NQ8fUltY/UfAwAijsb1I/AAAAAAAACos/TkuB2xeUj1s/s1600/IMG_0343.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/-wR0NQ8fUltY/UfAwAijsb1I/AAAAAAAACos/TkuB2xeUj1s/s320/IMG_0343.JPG" width="320" /></a></div>
<br />
I start off by buffing the Dark Reapers I kept in their Wave Serpent (to protect them from first turn shooting if opponent seized) and cast Prescience/Conceal then disembarked to man the Icarus Lascannon and moved the Tau Commander to join the unit. The rest of the army moved around to establish fire lanes and get in position while the Riptide moved up to protect the Reapers and get in a good firing position. Shooting saw my Dark Reapers completely wipe out the Long Fangs and Rune Priest in the center thank's to re-rolling hits, Ignoring Cover and Night Vision. First Blood and Slay the Warlord go to the Eldar while the rest of the shooting is inconsequential though my D-Scythe equipped Wraithguard move flat-out to engage the other Long Fang squad.<br />
<br />
<span style="color: blue;">Opponent</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-nJXgr1rYIr4/UfAxBsDnpzI/AAAAAAAACo8/4DvfjPkswNM/s1600/IMG_0345.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/-nJXgr1rYIr4/UfAxBsDnpzI/AAAAAAAACo8/4DvfjPkswNM/s320/IMG_0345.JPG" width="320" /></a></div>
<br />
<br />
My opponent's first turn has his Drop Pods come down howling for vengeance...The Dread and a unit of Longfangs drop close to my lines but neither scatters at all. His Rhino filled with Grey Hunters stays put to secure that objective while the Land Raider also comes full speed at me. All of his shooting only manages to put a wound on my Tau Commander and Riptide.<br />
<br />
<br />
<span style="color: purple;">Turn 2</span>:<br />
<br />
<span style="color: blue;">Me</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-1HtLYBqhg4I/UfAyXEvJtjI/AAAAAAAACpM/5flwtI6XkcE/s1600/IMG_0348.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://1.bp.blogspot.com/-1HtLYBqhg4I/UfAyXEvJtjI/AAAAAAAACpM/5flwtI6XkcE/s320/IMG_0348.JPG" width="320" /></a></div>
<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-Q1uTytYKARo/UfAycbLIJjI/AAAAAAAACpU/m9JLCnTmH7Y/s1600/IMG_0346.JPG" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="149" src="http://1.bp.blogspot.com/-Q1uTytYKARo/UfAycbLIJjI/AAAAAAAACpU/m9JLCnTmH7Y/s200/IMG_0346.JPG" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A sample of my opponent's <br />
bad armor save dice =(</td></tr>
</tbody></table>
This turn saw some bloody retribution at the hands of my Eldar...How dare he get so close and roll so many bad dice!? I will punish him by forcing him to roll more bad dice...<br />
<br />
<br />
This turn I buff Riptide/Dark Reapers with Guide/Prescience and Cast Conceal on the Reapers as well. I move my Wraithguard up to engage the Long Fangs but one survives the torrent of D-Scythes while my other Serpents move up to take out the Drop-Pod units while my Warp Spiders come in and don't scatter thank's to my Warlord Trait of "no scatter if deployed within 6," woot it was not totally useless this game! After combined shooting from everything and some bad rolling on my opponent's part, I destroy all of the Grey Hunters and that Dreadnought. Incidentally, my Winrider squad did not come in but the Kroot did so the managed to come in on a side where an objective was conveniently placed...But can they hang on long enough to hold it?<br />
<br />
<span style="color: blue;">Opponent</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-tD4l76uRs48/UfA0EyPxIuI/AAAAAAAACps/gstIBNW-dkY/s1600/IMG_0350.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="http://2.bp.blogspot.com/-tD4l76uRs48/UfA0EyPxIuI/AAAAAAAACps/gstIBNW-dkY/s320/IMG_0350.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Land Speeder "Kroot b Gone" before...</td></tr>
</tbody></table>
<span style="color: purple;"><br /></span>
<span style="color: purple;"><br /></span>
This turn my opponent gets in another Grey Hunter unit in Drop Pod and a Land Speeder and deepstrikes the Grey Hunters near my main army on the bottom right to engage my Dire Avenger transport while his Speeder Deep Strikes in a daring position to wipe out all of my congo-lined Kroot with his Flamer...And hits with both drops (actually my opponent rolled to-hits very poorly but never rolled anything but a "hit" on a scatter dice, we were joking about how he should just roll scatter dice for his to-hits)!<br />
<span style="color: purple;"><br /></span>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-9x_xYn9ll-k/UfA0UqM7VbI/AAAAAAAACp0/V4e9RnHG47Q/s1600/IMG_0351.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="http://4.bp.blogspot.com/-9x_xYn9ll-k/UfA0UqM7VbI/AAAAAAAACp0/V4e9RnHG47Q/s320/IMG_0351.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">...And after!</td></tr>
</tbody></table>
<span style="color: purple;"><br /></span>
<span style="color: purple;"><br /></span>
His shooting managed to wipe out the Kroot completely while immobilizing my Dire Avenger Serpent. He also moves up his Land Raider.<br />
<span style="color: purple;"><br /></span>
<span style="color: purple;">Turn 3</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-qVuyRHb9RiA/UfAz8N7k8RI/AAAAAAAACpo/4DHao2hQ1PQ/s1600/IMG_0352.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://3.bp.blogspot.com/-qVuyRHb9RiA/UfAz8N7k8RI/AAAAAAAACpo/4DHao2hQ1PQ/s320/IMG_0352.JPG" width="320" /></a></div>
<br />
<br />
<span style="color: blue;">Me</span>:<br />
This turn I Guided/Prescienced my Riptide/Reapers and cast Conceal again while my Wraithguard embarked and moved up with the Serpent to get in position to engage the Land Raider unit or Grey Hunters in Rhino in the back. The rest of my army moves up to engage the Grey Hunters that immobilized my Dire Avenger Serpent and I manage to whittle down his Grey Hunters a bit while blowing up his Land Raider and getting his unit inside down to just 2 models...All in all a solid turn of shooting for the Eldar.<br />
<br />
<span style="color: blue;">Opponent</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-ph_RUIuX8x0/UfA2IFSNj6I/AAAAAAAACqE/QXC2AqQzfPA/s1600/IMG_0354.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="149" src="http://4.bp.blogspot.com/-ph_RUIuX8x0/UfA2IFSNj6I/AAAAAAAACqE/QXC2AqQzfPA/s200/IMG_0354.JPG" width="200" /></a></div>
<br />
My opponent this turn gets his last Speeder in and deepstrikes it directly behind my Wraithguard's Serpent and rolls a "Hit" on the scatter dice while the rest of his army moves up to engage mine though his Grey Hunters in the Rhino remain on the objective in their Rhino. He manages to blow up my Dire Avenger Serpent with his remaining Grey Hunters but his Land Speeder misses with his Melta and my Wraithguard's Serpent is safe for another turn.<br />
<span style="color: purple;"><br /></span>
<span style="color: purple;">Turn 4</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-tr_pEUEeO_Q/UfA2UZow76I/AAAAAAAACqM/g2K_5teibaY/s1600/IMG_0356.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://2.bp.blogspot.com/-tr_pEUEeO_Q/UfA2UZow76I/AAAAAAAACqM/g2K_5teibaY/s320/IMG_0356.JPG" width="320" /></a></div>
<br />
<span style="color: blue;">Me</span>:<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-3UEdbsF3aLE/UfA3DnPneDI/AAAAAAAACqY/q9QR2fOijHE/s1600/IMG_0355.JPG" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="149" src="http://4.bp.blogspot.com/-3UEdbsF3aLE/UfA3DnPneDI/AAAAAAAACqY/q9QR2fOijHE/s200/IMG_0355.JPG" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">3 6s of glancing doom!</td></tr>
</tbody></table>
This turn my Jetbikes automatically come on and move up to engage his Speeder of Flamer Doom while the rest of my army moves up to try and secure some objectives...I cast Prescience on the Riptide this time and Guide/Conceal on the Reapers. I finish off the remaining Long Fang I've been ignoring all game sofar with some Serpent shots and my Warp Spiders move up to destroy a Speeder while my Windriders manage to glance the other Speeder to death with an amazing show of lucky dice. The Rip Tide shoots up/kills the remainder Grey Hunter unit that was in the Land Raider in Close Combat while my Dark Reapers blow up the Grey Hunter Rhino camping back field. My Wraithguard also move and get into position to flame the heck out of that unit next turn. My Jetbikes use Assault moves to get on an objective while my Spiders move to try and get in range of the last remaining Grey Hunter pack.<br />
<br />
<br />
<span style="color: blue;">Opponent</span>:<br />
This turn my opponent spreads his Grey Hunters out as much as possible and takes some shots at my Wraithguard's Serpent failing to do anything. =(<br />
<span style="color: purple;"><br /></span>
<span style="color: purple;">Turn 5</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-9FBCXjOXq4U/UfA3k969UfI/AAAAAAAACqk/yvv1Liuskt0/s1600/IMG_0357.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/-9FBCXjOXq4U/UfA3k969UfI/AAAAAAAACqk/yvv1Liuskt0/s320/IMG_0357.JPG" width="320" /></a></div>
<br />
<span style="color: blue;">Me</span>:<br />
This potentially being the final turn and with me being a doofus and not playing to objectives as much as I should have (my Dire Avengers after moving towards my backfield objective were still too far to claim it) the game was currently 1 objective to 1! I had to get rid of that Grey Hunter unit and if I didn't I had to hope for another game turn...Well, despite spreading out as best as he could, between all of my Wraithguard, Riptide, Dark Reaper and Wave Serpent shooting I manage to wipe out the Grey Hunters to the man.<br />
<br />
Game ends with 1 Objective Eldar and none for the Space Wolves while I also picked up First Blood, Slay the Warlord and Line-Breaker. Incidentally, I managed to kill all of the Drop Pods between rounds to get a bonus point for tabling my opponent.<br />
<br />
All in all, a solid victory for Eldar having only lost a Kroot unit and Wave Serpent though my opponent's dice were pretty darn bad =(. This game taught me to focus more on objectives than killing opponents though the missions were set-up to encourage tabling opponents with how the bonus points were set-up, oh well.<br />
<br />
<span style="color: red;">Game 2</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-w95sPh2TUuE/UfC_TIQ9cJI/AAAAAAAACus/SpKa9NqgGcU/s1600/belail.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://2.bp.blogspot.com/-w95sPh2TUuE/UfC_TIQ9cJI/AAAAAAAACus/SpKa9NqgGcU/s320/belail.jpg" width="265" /></a></div>
<br />
<br />
<span style="color: purple;">Set-up</span>:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-DizlKXDE9Tk/UfA7CYckDTI/AAAAAAAACq0/0ygIY3W2zOc/s1600/IMG_0358.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="149" src="http://1.bp.blogspot.com/-DizlKXDE9Tk/UfA7CYckDTI/AAAAAAAACq0/0ygIY3W2zOc/s200/IMG_0358.JPG" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Opponent's deployment</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-7jhFO17Eiw8/UfA7Kz-07LI/AAAAAAAACq8/lAhGcLndhvs/s1600/IMG_0359.JPG" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="149" src="http://3.bp.blogspot.com/-7jhFO17Eiw8/UfA7Kz-07LI/AAAAAAAACq8/lAhGcLndhvs/s200/IMG_0359.JPG" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My deployment</td></tr>
</tbody></table>
<br />
This game was against a Dark Angels army with Belial, Librarian, 2x10 Terminator units (one w/ TH/SS and another with 2 Cyclone Missiles and Storm Bolters), 3x5 Tactical marines with Missile/Flak (one in a Rhino), 1 Rifleman Dread, 1 Land Raider. My opponent won the roll for first turn and deployed as below while I counter deployed to just try and take him out as he came at me. I was worried about how my list would handle so many terminators as well.<br />
<br />
<span style="color: blue;">Night Fight</span>: No<br />
<span style="color: blue;">Seize the Initiative</span>: No<br />
<br />
<span style="color: purple;">Turn 1</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-SH0xhcyw6u0/UfA7-DkJHII/AAAAAAAACrI/Y-Uc3E9RFTg/s1600/IMG_0360.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://3.bp.blogspot.com/-SH0xhcyw6u0/UfA7-DkJHII/AAAAAAAACrI/Y-Uc3E9RFTg/s320/IMG_0360.JPG" width="320" /></a></div>
<br />
<br />
<span style="color: blue;">Opponent</span>:<br />
My opponent moved up this turn with his Dread, Rhino, Land Raider and took some shots at my Serpents which passed their cover saves.<br />
<br />
<span style="color: blue;">Me</span>:<br />
On my turn I cast Prescience/Conceal on my Dark Reapers and get out while moving the rest of my army into position to set-up fire lanes and anticipate the incoming Terminators. I manage to take out the Rifleman Dread with the Reapers for First Blood.<br />
<br />
<span style="color: purple;">Turn 2</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-yj_3AM5Abro/UfA9DfFrUdI/AAAAAAAACrU/H52Zm6d4V88/s1600/IMG_0363.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://2.bp.blogspot.com/-yj_3AM5Abro/UfA9DfFrUdI/AAAAAAAACrU/H52Zm6d4V88/s320/IMG_0363.JPG" width="320" /></a></div>
<br />
<span style="color: blue;">Opponent</span>:<br />
His terminators come in and with no where to hide from my Riptide, they go all out and land next to my Dark Reapers with the Farseer, Spiritseer and Tau Commander. The rest of his army moves up while my Interceptor shot from the Riptide lands on target killing a bunch of them.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-C9ekiqVhcC4/UfA92-IxzPI/AAAAAAAACrk/JsVZklZsCO4/s1600/IMG_0362.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="149" src="http://1.bp.blogspot.com/-C9ekiqVhcC4/UfA92-IxzPI/AAAAAAAACrk/JsVZklZsCO4/s200/IMG_0362.JPG" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">After Riptide Interceptor was resolved</td></tr>
</tbody></table>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-rhYzhLtqzaY/UfA9p7qWLiI/AAAAAAAACrc/5BtSRyyL6tw/s1600/IMG_0361.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="149" src="http://1.bp.blogspot.com/-rhYzhLtqzaY/UfA9p7qWLiI/AAAAAAAACrc/5BtSRyyL6tw/s200/IMG_0361.JPG" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Before Riptide Interceptor is resolved</td></tr>
</tbody></table>
<br />
<br />
<span style="color: blue;"></span><br />
<span style="color: blue;"></span>
<span style="color: blue;"></span>
<span style="color: blue;"></span>
<span style="color: blue;"></span>
<span style="color: blue;"></span>
<span style="color: blue;"><br /></span>
<span style="color: blue;"><br /></span>
<span style="color: blue;"><br /></span>
<span style="color: blue;"><br /></span>
<span style="color: blue;"><br /></span>
<br />
The rest of his shooting doesn't do much as I pass my saves from his Terminator unit, Land Raider, Tac Marines.<br />
<span style="color: blue;"><br /></span>
<span style="color: blue;">Me</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-StshsphyguM/UfA-rIxh6WI/AAAAAAAACr0/9NrAYVSz6_8/s1600/IMG_0364.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/-StshsphyguM/UfA-rIxh6WI/AAAAAAAACr0/9NrAYVSz6_8/s320/IMG_0364.JPG" width="320" /></a></div>
<br />
I think I am in love with Interceptor and S8 Ap2 Large Blasts! With that said, I cast Prescience/Guide on some units, move my Wriathguard into position to flame the Terminators while the rest of my army moves around to take out his Rhino, put some wounds on his Tac squads and block his Land Raider with my Serpents. All of the Wraithguard leave only Belial with 1 wound left and it takes my Warp Spider shooting to finish him off. Also, my Jetbikes came on and decided to hide.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-md6aILO-ACY/UfA_Q34EQ4I/AAAAAAAACr8/Ko-20m_fYgg/s1600/blah1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="157" src="http://1.bp.blogspot.com/-md6aILO-ACY/UfA_Q34EQ4I/AAAAAAAACr8/Ko-20m_fYgg/s320/blah1.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The end of my turn looks something like this</td></tr>
</tbody></table>
<br />
<br />
<span style="color: purple;">Turn 3</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CZIeNAbUwg4/UfBDh5r_4WI/AAAAAAAACsM/cMEOIX45_OM/s1600/IMG_0366.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/-CZIeNAbUwg4/UfBDh5r_4WI/AAAAAAAACsM/cMEOIX45_OM/s320/IMG_0366.JPG" width="320" /></a></div>
<br />
<span style="color: blue;">Opponent</span>:<br />
Not wanting to simply charge my Kroot that are screening the rest of my army, my opponent moves his Land Raider up while the rest of his army takes pot-shots at my Serpents failing to do anything more than taking off a HP here and there.<br />
<br />
<span style="color: blue;">Me</span>:<br />
I move to surround the Land Raider as best I can and then take it out between my Riptide's shooting and Close Combat Smash attacks...His Terminators get out and I realize I should have also moved my Spiders to completely surround the Raider, oh well, time to get multi-charged in the face!<br />
<br />
<span style="color: purple;">Turn 4</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-SQYr_p14Mi8/UfCyP9L14DI/AAAAAAAACsk/HM_h7vpMqXs/s1600/IMG_0367.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://3.bp.blogspot.com/-SQYr_p14Mi8/UfCyP9L14DI/AAAAAAAACsk/HM_h7vpMqXs/s320/IMG_0367.JPG" width="320" /></a></div>
<br />
<span style="color: blue;">Opponent</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
Now that I presented my opponent with 2 Wave Serpents, Kroot and a Riptide to combo charge, my opponent rolls to see how far he can move/charge and only manages to get into the Kroot, Riptide and a Serpent. He Wrecks the Serpent and does enough damage to the Kroot and Riptide to make them fall back (but not enough to kill them) and then consolidates into the wreckage of his Land Raider/my Serpent. Not staying in combat really hurt him this turn.<br />
<br />
<span style="color: blue;">Me</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-4yaDs7AJ8BU/UfCyvTwl27I/AAAAAAAACss/SpWZs7GXn_w/s1600/IMG_0368.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/-4yaDs7AJ8BU/UfCyvTwl27I/AAAAAAAACss/SpWZs7GXn_w/s320/IMG_0368.JPG" width="320" /></a></div>
<br />
This turn I try to move my Wraithguard to flame up the Terminators with D-Scythes but roll poorly with my terrain tests while the rest of my army moves to shoot up his Terminator unit. Riptide regroups while Kroot keep running and between all of my shooting I manage to wipe out the terminator unit<br />
<br />
At this point, we call the game as I have ample movement/firepower to take out his damaged Tactical squads for max battle points including First Blood, Slay the Warlord and Line Breaker.<br />
<br />
<br />
<span style="color: red;">Game 3</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-Pd7rvt4f75g/UfCz8PJoayI/AAAAAAAACs8/DDqoucO15N0/s1600/imgres.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-Pd7rvt4f75g/UfCz8PJoayI/AAAAAAAACs8/DDqoucO15N0/s1600/imgres.jpeg" /></a></div>
<br />
This game was against a very balanced Ultramarine army with Calgar, 2 Tactical squads in Rhinos, 1 Scout squad, 1 Sternguard in Rhino, 1 Predator with autocannon/lascannons, 1 Terminator unit, 1 Whirlwind, 1 Thunderfire Cannon/Tech Marine, Storm Talon, Aegis Defense Line with Quad Gun.<br />
<br />
<span style="color: blue;">Night Fight</span>: Yes<br />
<span style="color: blue;">Seize the Initiative</span>: No<br />
<br />
<span style="color: purple;">Setup</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-of5WIBeCfcY/UfC1SfToAJI/AAAAAAAACtM/lVd1lxzoJjM/s1600/IMG_0371.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://3.bp.blogspot.com/-of5WIBeCfcY/UfC1SfToAJI/AAAAAAAACtM/lVd1lxzoJjM/s320/IMG_0371.JPG" width="320" /></a></div>
<br />
<br />
My opponent won the roll to go first but let me have it since this was an objective game. I deployed by castling in a corner. My opponent countered by deploying many things across from my army while having some things on the other side of the board to try and protect his objective (mine was by the Riptide in the above picture while his was by the Quad Gun).<br />
<br />
<span style="color: purple;">Turn 1</span>:<br />
<br />
<span style="color: blue;">Me</span>:<br />
I Guide/Prescience Reapers/Riptide and man the Icarus then proceed to kill the Tech Priest and Thunderfire gun for First Blood and eliminating some of my opponent's firepower. The rest of my army just moves up and takes potshots at his vehicles but I don't manage to do anything.<br />
<span style="color: blue;"><br /></span>
<span style="color: blue;">Opponent</span>:<br />
<br />
My opponent primarily just moves up as much as he can popping smoke and hugging cover. His shooting doesn't do much of anything due to Night Fighting though his Whirlwind manages to kill 2 Reapers.<br />
<br />
<span style="color: purple;">Turn 2</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-EIF7sTYokA4/UfC28dIDfbI/AAAAAAAACtc/6qVepB7qCDI/s1600/IMG_0375.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://2.bp.blogspot.com/-EIF7sTYokA4/UfC28dIDfbI/AAAAAAAACtc/6qVepB7qCDI/s320/IMG_0375.JPG" width="320" /></a></div>
<br />
<span style="color: blue;">Me</span>:<br />
I cast Guide/Prescience on the usual suspects, move up and my Kroot/Warp Spiders come in as well. My Kroot do nothing to the Scouts in the building while the rest of my army blows up the Sternguard Rhino and bring them down to 2 models who fall back and then I also blow up the Tac Marine Rhino on my right. I also move my D-Scythe Wraithguard flat out towards his objective.<br />
<span style="color: blue;"><br /></span>
<span style="color: blue;">Opponent</span>:<br />
He continues to move up and takes some pot-shots at my vehicles and immobilizes my empty Serpent the right. His Whirlwind kills 2 Dark Reapers. His Terminators move up to kill my Wraithguard and he blows up their Serpent with ease.<br />
<br />
<span style="color: purple;">Turn 3</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-8dmnDbmpw7I/UfC4HvhOtVI/AAAAAAAACts/mowUf6gj704/s1600/IMG_0377.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://3.bp.blogspot.com/-8dmnDbmpw7I/UfC4HvhOtVI/AAAAAAAACts/mowUf6gj704/s320/IMG_0377.JPG" width="320" /></a></div>
<span style="color: blue;"><br /></span>
<span style="color: blue;">Me</span>:<br />
I cast Guide/Prescience again and kill some Tac Marines on the right while my Reapers blow off the weapon on his Whirlwind. My Wraithguard kill every Terminator while my Jetbikes come on and with the Kroot manage to do some damage to the Scouts leaving only a few alive.<br />
<br />
<span style="color: blue;">Opponent</span>:<br />
Flyer refuses to come on but that doesn't stop him from wiping out all of the Wraithguard, Dark Reapers (Calgar called down a bombardment and I failed my saves) and putting a wound on the Riptide.<br />
<br />
<span style="color: purple;">Turn 4</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-TS_9F8OX7E0/UfC5MdQijNI/AAAAAAAACt0/FcELl-lLoqc/s1600/IMG_0378.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/-TS_9F8OX7E0/UfC5MdQijNI/AAAAAAAACt0/FcELl-lLoqc/s320/IMG_0378.JPG" width="320" /></a></div>
<br />
<span style="color: blue;">Me</span>:<br />
Again I cast the requisite powers and since all of the Reapers are dead my Tau Commander goes to town blowing up his Predator while my Serpents blow up the remaining Sternguard. My Kroot/Jetbikes finish off the Scouts while the Spiders take out any remaining Marines on the right. Riptide fails to blow up the Tac Rhino in the middle with 2 Fusion gun shots and Close Combat attacks!<br />
<span style="color: blue;"><br /></span>
<span style="color: blue;">Opponent</span>:<br />
His Flyer comes in and Interceptor shots from my Commander/Icarus and Riptide basically blow off the assault cannon while he puts some wounds on my Kroot and tries to make a dash for my objective with his Rhino filled with Tac marines...If he can make it it will be a close/tie game!<br />
<br />
<span style="color: purple;">Turn 5</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-xLOLgaTPB1A/UfC6GQ6qpPI/AAAAAAAACuA/VwCOChJAGlI/s1600/IMG_0379.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/-xLOLgaTPB1A/UfC6GQ6qpPI/AAAAAAAACuA/VwCOChJAGlI/s320/IMG_0379.JPG" width="320" /></a></div>
<br />
<span style="color: blue;">Me</span>:<br />
<span style="color: blue;"><br /></span>
This is the turn to win or lose the game...I have a Dire Avenger squad that I can claim my objective with while my opponent has 5 Tac Marines with Calgar on his objective and a full Tac squad ready to take my objective...<br />
<br />
I cast relevant powers and blow his Tac Marine's Rhino up with my Commander while the Riptide/Dire Avengers finish off the unit inside. A Serpent shoots down the Flyer while combined shooting from Warp Spiders, remaining Serpent and my Windriders finish off the Tac squad and Calgar (with the Windriders actually delivering the killing blow to Calgar).<br />
<br />
Game ends with Eldar victory due to tabling opponent along with First Blood, Line Breaker and Slay the Warlord.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuQ/1xpog69zBz4/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://4.bp.blogspot.com/-CEadFN8e5KY/UfC7y1fPYQI/AAAAAAAACuQ/1xpog69zBz4/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
<span style="color: red;">Conclusion</span>:<br />
So this tournament was basically a means to see how effective Tau Commander/Riptide are with Eldar along with how Warp Spiders/D-Scythe Wraithguard do for the army.<br />
<br />
<span style="color: purple;">Tau Commander</span>:<br />
Overall, I am sold on the Tau Commander for making the Dark Reapers "super effective" and if my opponent doesn't get First Blood or if I go first, this unit is virtually guaranteed to get you First Blood as they kill what they shoot at.<br />
<br />
<span style="color: purple;">Riptide</span>:<br />
The Tau Riptide also definitely did a lot for me with his Interceptor shooting which basically makes anything Deep Striking near your lines think twice since it will have to deal with a S8 AP2 Large Blast coming its way.<br />
<br />
<span style="color: purple;">Warp Spiders</span>:<br />
The Warp Spiders were phenomenal and their firepower/mobility are immense. They kill what they shoot at and are on the other side of the table before you know it. Knowing when to Deep Strike them and when not to along with their proper targets are key to making them work IMO.<br />
<br />
<span style="color: purple;">D-Scythe Wraithguard</span>:<br />
This unit is a solid scoring unit but very expensive-I really wish it was either a 2 point upgrade or a straight swap as 10 points is very steep. However, they do provide some nice insurance against any terminators that try to get too close and they also make short work of any other scoring units hiding in cover. Definitely a unit your opponent can't ignore.<br />
<br />
<span style="color: purple;">Wind Riders</span>:<br />
These guys got very lucky every game between blowing up a Land Speeder game 1 to taking out Calgar and some Scouts game 3. Regardless, their mobility and firepower is pretty awesome when you get them in the right place.<br />
<br />
Overall, I learned that Tau/Eldar can support each other very well and offer some very potent, complementary firepower. Eldar mobility/scoring with Tau fire support is a winning combo so no wonder so many players are taking Tau with Eldar!Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com4tag:blogger.com,1999:blog-2206634868661691530.post-53690091227414819122013-07-12T05:04:00.002-07:002013-07-12T05:06:32.669-07:00Golden Throne GT shout out:<div class="separator" style="clear: both; text-align: center;">
<a href="http://goldenthronegt.com/wp-content/uploads/2013/03/2GT2013.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="189" src="http://goldenthronegt.com/wp-content/uploads/2013/03/2GT2013.jpg" width="320" /></a></div>
<br />
This post is mainly a shout-out to help publicize the Golden Throne GT coming to Pleasanton CA August 2-4 (it's in northern CA). The communication, terrain and perhaps even prize support this year seems like quite an improvement over previous years and perhaps even other GTs so please check the web pages out and if you are thinking about going, GO! A lot of top-notch players will be going and you are sure to see some amazingly painted and played armies.<br />
<a name='more'></a><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
The link to the Facebook page can be found <a href="https://www.facebook.com/groups/482613561765904/686514154709176/?notif_t=group_activity" target="_blank">here</a> and the official web page with scenarios/rules/prizes and all can be found <a href="http://goldenthronegt.com/" target="_blank">here</a>. A Dakka blog of even more terrain being built can be seen <a href="http://www.dakkadakka.com/dakkaforum/posts/list/0/539195.page#5834523" target="_blank">here</a>.<br />
<br />
<span style="color: red;">Some pics of terrain and tables you can expect to see:</span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://sphotos-a.xx.fbcdn.net/hphotos-ash3/995300_663191253696334_1236339085_n.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://sphotos-a.xx.fbcdn.net/hphotos-ash3/995300_663191253696334_1236339085_n.jpg" width="234" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hills</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://sphotos-b.xx.fbcdn.net/hphotos-prn2/206089_485692431446218_783382624_n.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="https://sphotos-b.xx.fbcdn.net/hphotos-prn2/206089_485692431446218_783382624_n.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tons of GW terrain to boot</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://sphotos-a.xx.fbcdn.net/hphotos-prn1/946422_564295956955914_1996258847_n.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="238" src="https://sphotos-a.xx.fbcdn.net/hphotos-prn1/946422_564295956955914_1996258847_n.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A sample table they are working on</td></tr>
</tbody></table>
So who else is going? What are you bringing? If anyone lives in Southern CA and wants some practice games, post here to set something up or just email me if you wana get a game in with me =).Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com5tag:blogger.com,1999:blog-2206634868661691530.post-64802759843847916262013-07-09T01:38:00.001-07:002013-07-09T02:08:04.888-07:002000 Eldar battle reports double feature:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-ltvbc45q6SU/UdvLXeH1_KI/AAAAAAAACnk/ozO4z0dQ2Ug/s1600/practice-makes-perfect.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/-ltvbc45q6SU/UdvLXeH1_KI/AAAAAAAACnk/ozO4z0dQ2Ug/s320/practice-makes-perfect.jpg" width="248" /></a></div>
<br />
I recently played a few games with my "tournament" Eldar list to prepare for the Golden Throne GT so here are some battle reports of how my army did and what I learned about my army and Eldar in general:<br />
<br />
<a name='more'></a><div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-dm8VviYr0VQ/TOrCdNm5RAI/AAAAAAAAABc/w4OY2qBoGyE/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="38" src="http://3.bp.blogspot.com/-dm8VviYr0VQ/TOrCdNm5RAI/AAAAAAAAABc/w4OY2qBoGyE/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
<br />
Theory-hammer is one thing while playing games and seeing how things work in real situations is a whole different story so I was glad to test my army list I was working on and get some good data. My friend played two different lists to try out while I played the same list both games. Each game will list the army used by my friend but first, the list I used:<br />
<br />
<u><span style="color: blue;">Eldar Primary</span></u>: 1475<br />
<br />
<u><span style="color: purple;">HQ</span></u>: 170<br />
<br />
-Farseer<br />
-Spiritseer<br />
<br />
<u><span style="color: purple;">Troops</span></u>: 811<br />
<br />
-5x D-Scythe Wraithguard<br />
-Wave Serpent w/ Scatter Laser, Holofields, Vectored Engines<br />
<br />
-5x Dire Avengers<br />
-Wave Serpent:Scatter Laser, Holofields<br />
<br />
5x Dire Avengers<br />
-Wave Serpent:Scatter Laser, Holofields<br />
<br />
-3 Windrider Jetbikes<br />
<br />
<u><span style="color: purple;">Fast Attack</span></u>: 152<br />
<br />
-8x Warp Spiders:<br />
<br />
<u><span style="color: purple;">Heavy Support</span></u>: 342<br />
<br />
-5x Dark Reapers: 4x Star Shot, Exarch w/ EML/Flak and Fast Shot<br />
-Wave Serpent: Scatter Laser<br />
<br />
<span style="color: blue;"><u>Fortification</u></span>: 85<br />
<br />
-Aegis w/ Icarus<br />
<br />
<span style="color: blue;"><u>Tau Allies</u></span>:440<br />
<br />
-<u>Commander</u>: multi sensor suite, puretide engram neruochip, heavy iridium armor, velocity tracker, early warning override, target lock, 1xmissile pod<br />
<br />
-Riptide: Ion Accelerator, Fusion Gun, Early Warning Override<br />
<br />
-10x Kroot<br />
<br />
<br />
<span style="color: red;"><b><u>Game 1</u></b></span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-djZiIOnXGFE/UdvLy1Hw5zI/AAAAAAAACns/M6TZEDNAOwM/s1600/war+walkers.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-djZiIOnXGFE/UdvLy1Hw5zI/AAAAAAAACns/M6TZEDNAOwM/s1600/war+walkers.jpeg" /></a></div>
<br />
My friend this game used the following list:<br />
3 Farseers; 3x10 Dire Avengers; 8 Rangers; 2 Fire Prisms; 3x3 War Walkers w/ Scatter/Brightlance; 5 Warp Spiders w/Exarch, Fast Shot; 2x Aegis Defense Line w/ Icarus Lascanon.<br />
<br />
<u><span style="color: red;">Mission</span></u>:<br />
Big Guns w/ 5 objectives and Dawn of War deployment.<br />
<br />
<span style="color: red;">Set-up</span>:<br />
<br />
<u>Nightfight</u>: yes<br />
<u>Steal the initiative</u>: no<br />
<br />
<u>Friend's Psychic Powers</u>: Fortune x2, Guide/Prescience x2; Hallucination and some other nifty powers I forgot.<br />
<br />
<u>My Psychic Powers</u>: Guide, Prescience and Perfect Timing; Conceal and Destructor/Renewer<br />
<br />
My friend got first turn and deployed relatively centrally behind his Aegis with a unit of War Walkers on the left flank.<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-NcUOYaoQet0/UdutwWn28vI/AAAAAAAACkE/gl_O2nrvwLM/s1600/IMG_0319.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="149" src="http://1.bp.blogspot.com/-NcUOYaoQet0/UdutwWn28vI/AAAAAAAACkE/gl_O2nrvwLM/s200/IMG_0319.JPG" width="200" /></a></div>
<a href="http://3.bp.blogspot.com/-8ndrYiAwKRQ/UduuMe0f3BI/AAAAAAAACkM/oXl9BCD3h5c/s1600/IMG_0320.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="149" src="http://3.bp.blogspot.com/-8ndrYiAwKRQ/UduuMe0f3BI/AAAAAAAACkM/oXl9BCD3h5c/s200/IMG_0320.JPG" width="200" /></a><br />
<br />
I tried to counter his deployment by placing most of my vehicles out of 36" range and behind cover as much as possible so I could enjoy a 3+-2+ cover save from Stealth or Shrouding combined with the 4+ from my Aegis or the Hills. I was not sure how much firepower I'd have coming my way so I also kept the Riptide as far back as possible since he had Nightvision and a 72" range. I started the Farseer/Spiritseer in the Wave Serpent with the Dark Reapers.<br />
<br />
Overview of deployed armies:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-5Nh-cOWftRI/UduvVHHb-_I/AAAAAAAACkc/zFWJ1qoNhYY/s1600/IMG_0321.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://3.bp.blogspot.com/-5Nh-cOWftRI/UduvVHHb-_I/AAAAAAAACkc/zFWJ1qoNhYY/s320/IMG_0321.JPG" width="320" /></a></div>
<br />
<br />
<span style="color: red;">Turn 1</span>:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-VR7MHhHUuzc/UduwVBLjswI/AAAAAAAACko/cdjezmMyd9I/s1600/IMG_0322.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://1.bp.blogspot.com/-VR7MHhHUuzc/UduwVBLjswI/AAAAAAAACko/cdjezmMyd9I/s320/IMG_0322.JPG" width="320" /></a></div>
<br />
<br />
My friend tried to get closer via scout moves but kind of blocked himself with the Dires out front but still managed to get into an ok positon this turn. Since there was Night Fight in play he didn't have much to shoot so he focused on casting powers and getting into position to do some damage when Night Fight wears off next turn.<br />
<br />
On my first turn I cast Prescience/Conceal on the Reapers, got out of their Serpent to use the Icarus Lascannon and joined the Tau Commander to them while moving everything else up to engage his forces. Shooting from the Reapers (thank's to the Tau Commander's Night Vision/Ignores Cover/Tank Hunter) took out a unit of War Walkers for First Blood and a bonus point since Heavy Supports are worth 1 VP in Big Guns. Warp Spiders (I proxied Horrors as Warp Spiders in the pictures, sorry) and D-Scythe Wraithguard Serpent moved up to central hill to hopefully pounce on the Rangers and Dire Avengers on the right most objective. Oh yeah, I almost forgot that my Riptide failed his Nova charge and took a wound (was going to try to move 4d6" closer to enemy models).<br />
<br />
<br />
<span style="color: red;">Turn 2</span>:<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-IWVZ_4UphWU/UduzWGbRKyI/AAAAAAAACk4/C0cA72p7Gag/s1600/IMG_0325.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="http://4.bp.blogspot.com/-IWVZ_4UphWU/UduzWGbRKyI/AAAAAAAACk4/C0cA72p7Gag/s320/IMG_0325.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Friend's turn 2</td></tr>
</tbody></table>
<br />
My friend Fortunes a Dire squad and War Walker squad and guides some Walkers/Fire Prisms. He moves up on the left flank while remaining relatively static with the rest of his army. His shooting takes out my D-Scythe Wraithguard's Serpent and follow up shooting takes the squad down to 2 models while he kills a Dark Reaper and puts a HP of damage on my Dark Reaper's Serpent and another HP of damage on a Dire Avenger Serpent. All in all, rolling a bunch of 2s for a 3+ cover save hurt a lot =(.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-udEDTwk1LiY/Uduzgv39bjI/AAAAAAAAClA/AdlK7znsm0o/s1600/IMG_0326.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="239" src="http://3.bp.blogspot.com/-udEDTwk1LiY/Uduzgv39bjI/AAAAAAAAClA/AdlK7znsm0o/s320/IMG_0326.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My turn 2</td></tr>
</tbody></table>
<br />
<br />
On my second turn, I healed the wound on the Riptide (renewer), manage to successfully Nova charge this turn then cast Conceal/Prescience on the Reapers and Guide on the Riptide. I moved my Serpents up to take pot shots at War Walkers and take one out from each squadron while my Riptide fails to do anything to anything and my Reapers take out a Fire prism. My D-Scythe Wraithguard move up and flame the Rangers killing all of them while my Warp Spiders jump up and bring a Dire squad down to 4 then charge. In combat, nobody does any wounds so it's a tie between the Dires and Spiders while the Riptide did his 4d6 boost to get to that tower in the center of the board. Sofar I have First Blood and 2 VPs from killing 2 Heavy choices while all of the other objectives are still up in the air as the game is too early to see who will end up with what objectives.<br />
<br />
<br />
<span style="color: red;">Turn 3</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-YMim63dWYC8/Udu2yDBgIlI/AAAAAAAAClQ/QLPDyLewCGo/s1600/IMG_0327.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://1.bp.blogspot.com/-YMim63dWYC8/Udu2yDBgIlI/AAAAAAAAClQ/QLPDyLewCGo/s320/IMG_0327.JPG" width="320" /></a></div>
<br />
<br />
My friend cast Fortune on a few squads, Hallucination on my Riptide making it unable to do anything this turn and Misfortune on my Warp Spiders. His shooting blew up my Dire Avenger's Serpent but the Avengers pass their pinning test while his other shooting kills a single D-Scythe Wraithguard. Everything else in my army passes their cover saves from shooting. My Warp Spiders Hit & Run towards the left flank.<br />
<br />
On my turn I kick myself for moving my Riptide into range of Hallucination but better him than my Warp Spiders IMO. I cast Conceal/Prescience on the Reapers and bring his left most Dire squad down to just 2 models and the Farseer (Farseer tanked quite a bit with his 4+ Invul). Rest of my shooting brings War Walkers down to 1 Walker each while my Wraithguard runs behind the terrain on the right to hopefully claim that objective while my Warp Spiders shoot/charge that Dire Avenger squad on the left. In Combat nobody does anything so we hold.<br />
<br />
<span style="color: red;">Turn 4</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-0Y9h2qRcojw/Udu4l9e5xVI/AAAAAAAAClg/0xevqjVAVYg/s1600/IMG_0328.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://4.bp.blogspot.com/-0Y9h2qRcojw/Udu4l9e5xVI/AAAAAAAAClg/0xevqjVAVYg/s320/IMG_0328.JPG" width="320" /></a></div>
<br />
This turn my friend cast Misfortune on my Spiders and Fortune/Prescience on his main Dire Avenger unit. His shooting put a few more Hull Points on my Serpents (gotta love the Serpent Shield) and his 4 man Dire unit on the right moves up to try and pick off my last Wraithguard with a lucky 6 but fails. He then charged my Warp Spiders and rolled well for hits/wounds but I passed ALL my saves even with Misfortune up! I Hit & Run my Warp Spiders out of combat.<br />
<br />
On my turn, I blow up his remaining War Walkers, my last Wraithguard flames and kills the Dires that tried to kill him while I also take out his Fire Prism.<br />
<br />
At this point, we call the game as there is no way he can get any objectives safely with how much cover ignoring shooting I have and I'm already so far ahead with First Blood/Line Breaker and 5 VPs from his Heavy choices.<br />
<br />
<span style="color: purple;">Post game analysis</span>:<br />
This game was simply an experiment for both of us in trying out different units/tactics so I think we both learned quite a bit.<br />
<br />
-For starters, I was amazed how fast Warp Spiders are and how useful they were. I would usually write them off before but now I think I will try to have them in as many lists as possible. Speed and firepower? Yes please.<br />
<br />
-Wave Serpents put out amazing amounts of potent shooting and are very survivable as long as dice don't totally hate you.<br />
<br />
-Dark Reapers+Tau Commander are ah-mazing...Basically guaranteed to kill something a turn (I wish I had points for a full 10 man unit).<br />
<br />
-D-Scythe Wraithguard were cool when they got to a target, basically they killed whatever they flamed and survived decently well when I didn't have armor saves to fail =).<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-dm8VviYr0VQ/TOrCdNm5RAI/AAAAAAAAABc/w4OY2qBoGyE/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://3.bp.blogspot.com/-dm8VviYr0VQ/TOrCdNm5RAI/AAAAAAAAABc/w4OY2qBoGyE/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
<br />
<br />
<span style="color: red;"><b><u>Game 2</u></b></span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-lR1H6VoloVQ/UdvMCiyluEI/AAAAAAAACn0/pc9rWE5p37I/s1600/avatar%5B1%5D.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-lR1H6VoloVQ/UdvMCiyluEI/AAAAAAAACn0/pc9rWE5p37I/s320/avatar%5B1%5D.jpg" width="208" /></a></div>
<br />
My friend this game used the following list:<br />
Eldrad; Spiritseer; 2 Avatars w/Fast Shot; 8 Rangers; 10 Dire Avengers; 2x3 Windriders w/Cannons; 2x3 Vaul's Wrath Battery w/D-Cannons; 2 Wraithlords with dual Bright Lances/Ghost Glaive; 2x Aegis Defense Line w/ Icarus Lascanon.<br />
<br />
<span style="color: red;">Mission</span>:<br />
Scouring with Vanguard Strike.<br />
<br />
<span style="color: red;">Set-up</span>:<br />
<br />
<u>Nightfight</u>: No<br />
<u>Steal the initiative</u>: No<br />
<br />
<u>Friend's Psychic Powers</u>: Fortune, Guide/Prescience, Perfect Timing; Destructor/Renewer and Conceal<br />
<br />
<u>My Psychic Powers</u>: Guide, Prescience and Precognition; Conceal and Quicken/Restrain<br />
<div>
<br /></div>
My friend got first turn again and deployed his D-Cannons behind some Hills, Infiltrated his Rangers on the central tower and such with the majority of his scoring units centrally placed.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-COZtaBcZ1EY/Udu6-X2myUI/AAAAAAAAClw/Igm7x_H-tcg/s1600/IMG_0330.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="149" src="http://3.bp.blogspot.com/-COZtaBcZ1EY/Udu6-X2myUI/AAAAAAAAClw/Igm7x_H-tcg/s200/IMG_0330.JPG" width="200" /></a><a href="http://1.bp.blogspot.com/-M8uU98B-dUU/Udu8iToPe7I/AAAAAAAACmA/wz3tPxB77d4/s1600/IMG_0329.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="149" src="http://1.bp.blogspot.com/-M8uU98B-dUU/Udu8iToPe7I/AAAAAAAACmA/wz3tPxB77d4/s200/IMG_0329.JPG" width="200" /></a></div>
<br />
<br />
<br />
I try to counter his deployment as best as possible by staying out of LOS where possible and hugging cover while making sure I am out of range of his D-Cannons even if he moves up. My friend later redeployed his Wraithlords/Avatars to his left side to engage the bulk of where I placed my army.<br />
<br />
<span style="color: red;">Turn 1</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-_zuQQNQiRC8/Udu-YE66nXI/AAAAAAAACmQ/7ymNuC4ZyhA/s1600/IMG_0331.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://2.bp.blogspot.com/-_zuQQNQiRC8/Udu-YE66nXI/AAAAAAAACmQ/7ymNuC4ZyhA/s320/IMG_0331.JPG" width="320" /></a></div>
<br />
My opponent cast Fortune on an Avatar while guiding a Wraithlord. His shooting took out a Dire Avenger Serpent from his Warp Spiders who jumped onto his 2 Icarus Lascannons as I rolled a 1 for my Serpent Shield save-1 Avenger was killed in the carnage and they became pinned. His Rangers take out 3 Warp Spiders but I pass Morale/Pinning. Otherwise I pass my remaining cover saves. First blood goes to my friend!<br />
<br />
On my turn, I cast Prescience on the Reapers and my Spiritseer casts Conceal but Perils. I get my Reapers out to man the Icarus and take out a Wraithlord thank's to Prescience/Monster Hunter. The rest of my shooting brings his Rangers down to 1 model and I move my D-Scythe Wraithguard near his D-Cannn battery on the left to hopefully flame up the D-Cannons and his remaining Wraithlord (because if I roll a 6 the D-Scythe causes instant death regardless of toughness).<br />
<br />
<span style="color: red;">Turn 2</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-i63-JPbrlm0/UdvBBjCcMWI/AAAAAAAACmg/Nv-xCt2ocF8/s1600/IMG_0332.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://1.bp.blogspot.com/-i63-JPbrlm0/UdvBBjCcMWI/AAAAAAAACmg/Nv-xCt2ocF8/s320/IMG_0332.JPG" width="320" /></a></div>
<br />
On my opponent's turn, he cast Fortune on an Avatar again and moves around to try and take out my D-Scythe Wraithguard Serpent but I pass all my Jink saves and make all my saves with the rest of my army-a pretty uneffective turn IMO.<br />
<br />
On my turn, I move the D-Scythe Wraithguard up, get out into the forest and flame the heck out of the D-Cannons/Wraithlord but fail to roll a 6 for the Wraithlord and I only do 3 wounds of damage to the D-Cannons...Probably not the best target for the Wraithguard. The rest of my shooting takes out that last Ranger in the central tower and I put some wounds on his Warp Spiders manning the Icarus Lascannons. Realizing how vulnerable my D-Scythe Wraithguard were to being combo-charged by a Wraithlord and Avatar I take out the Avatar that is closest to the Wraithguard so that if the Wraithlord charges I have a good chance of killing it with overwatch. Next turn I will wish I killed the Avatar closer to my Dark Reapers...I also realized that I forgot to shoot any Interceptor weapons at his Jetbikes that came on from reserves!<br />
<br />
<br />
<span style="color: red;">Turn 3</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-NlykhHifZ6I/UdvCycLbnuI/AAAAAAAACmw/nn8qgDSZoao/s1600/IMG_0334.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://1.bp.blogspot.com/-NlykhHifZ6I/UdvCycLbnuI/AAAAAAAACmw/nn8qgDSZoao/s320/IMG_0334.JPG" width="320" /></a></div>
<br />
On this turn, my opponent Fortunes the remaining Avatar, casts Guide/Perfect Timing on his central Dire Avenger unit. Then he plinks a HP off of my D-Scythe Wraithguard serpent, takes out a Warp Spider with the central D-Cannons because I was dumb and moved in range and then his Dire Avengers shot my Wraithguard in the forest killing 4 with his Cover Ignoring Blade-Storming Shuriken Catapults. His Wraithlord then charges and blows up my Wraithguard's Wave Serpent while his Avatar rolls a 5, 5, and 6 to charge my Dark Reapers and I smack my forehead wondering why I simply did not move my models away from that Avatar (incidentally he needed a 9 to get to me through difficult terrain, I guess I felt safe). The Avatar does no wounds as my Farseer tanks the wounds like a boss (thanks to Precognition being up) and we hold.<br />
<br />
Well, my Reapers are now in combat so my shooting becomes not so effective and if my Reapers break or get wiped out my main lines are toast. I cast Precognition and Prescience on the Reapers while I Guide the Riptide. I wipe out my friend's Warp Spiders and my last Wraithguard takes out the D-Cannon Battery by doing 2 wounds and they fail their morale and run off the board. Other than that I just move around to get in position to see what can be salvaged of this game lol. Incidentally, I throw my Spiritseer under the bus and accept a challenge and pass Morale.<br />
<br />
<span style="color: red;">Turn 4</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-hESZSIA2Yj0/UdvEqGYskuI/AAAAAAAACnA/PxGXWrp6zF0/s1600/IMG_0336.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://1.bp.blogspot.com/-hESZSIA2Yj0/UdvEqGYskuI/AAAAAAAACnA/PxGXWrp6zF0/s320/IMG_0336.JPG" width="320" /></a></div>
<br />
On this turn my friend finishes off my single Wraithguard while moving his Wraithlord up...There really isn't much for him to shoot as his Wraithlord is the only long ranged shooting he has left but what he shoots at I pass my Jink saves. In combat my Farseer accepts the challenge and continues to tank the Avatar due to Precognition.<br />
<br />
On my turn my Kroot come on and stay just out of range of the D-Cannons while waiting for an opportunity to jump on an objective while the rest of my army moves up to grab some objectives late game. My shooting then wipes out his central Dire Avenger unit while placing a wound on Eldrad. In combat my Dark Reaper Exarch heroically intervenes to die for my Farseer as I didn't feel like giving up Slay the Warlord just yet and I hold in combat.<br />
<br />
<br />
<br />
<span style="color: red;">Turn 5</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-jL8hM7JYJ9s/UdvGqQtE7xI/AAAAAAAACnM/tFYckLFbZ9Y/s1600/IMG_0338.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://2.bp.blogspot.com/-jL8hM7JYJ9s/UdvGqQtE7xI/AAAAAAAACnM/tFYckLFbZ9Y/s320/IMG_0338.JPG" width="320" /></a></div>
<br />
<br />
On this turn my opponent continues to move his Wraithlord up and take potshots at my Serpents but I continue to pass my Jink saves (3+ Jink saves from moving behind 4+ cover is awesome). He moves Eldrad/Spiritseer up and otherwise doesn't have much to do. His Windriders move up to shoot at my Kroot but I pass my saves. My Tau Commander takes on the Avatar in a challenge for my greater good and only takes 3 wounds and I hold (opponent probably should have Smashed for S10 instant death goodness)<br />
<br />
On my turn, I Nova myRiptide towards my opponent's lines while my Jetbikes zoom to grab an objective and my Warp Spiders move to grab the central objective while my Kroot move to grab another objective. The Central Objective held by Warp Spiders was 4 points, my Bikes held a 3 point objective while the Kroot held a 2 point one while my opponent's bikes held a 3 point objective. If the game ended here I would win for sure. Incidentally, the Avatar continued to finish off the Tau Commander for my greater good and I held in combat.<br />
<br />
<span style="color: red;">Turn 6</span>:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-byewIsWe620/UdvGw5gehoI/AAAAAAAACnU/y0nSKCkn7mA/s1600/IMG_0339.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://3.bp.blogspot.com/-byewIsWe620/UdvGw5gehoI/AAAAAAAACnU/y0nSKCkn7mA/s320/IMG_0339.JPG" width="320" /></a></div>
<div>
<br /></div>
<div>
So yeah, game went on...Eldard cast Fortune/Prescience on him and the Spiritseer and moved up towards the Warp Spiders while the Wraithlord moved up to take out my Jetbikes while his own Jetbikes continue to shoot up some Kroot. The Wraithlord takes out 2 Bikes but fails the charge roll (bikes pass morale) and Eldard/Spiritseer successfully charge my Warp Spiders (a great move I hadn't anticipated) but because he rolled so bad I only lost one Warp Spider and held in combat. His Avatar finally kills my Farseer and runs down my Reapers even though I roll an 6 on the Initiative test. My Warp Spiders Hit & Run out of the combat to go towards an objective.<br />
<br />
On my turn I move my Serpents up to unload my Dire Avengers who move into position to get objectives while my bike and a 5 man Dire Avenger unit kill the Wraithlord with some crazy Blade-storm action. The rest of my shooting wiped out his Jetbikes leaving him with no more scoring units and the game ends with my Jetbikes on a 3 point objective, Warp Spiders on another 3 point objective and my Kroot have a 2 point objective along with Line-Breaker.<br />
<br />
Game ends with 10 points for my Eldar (Objectives+1 FA choice) while my opponent has 2 from First-Blood/Slay the Warlod.<br />
<br />
<span style="color: purple;">Post game analysis</span>:<br />
<div>
Overall, quite a rough game once my Reapers got into combat but my Serpents, Spiders and Riptide were still able to lay down some good firepower. In the end, my maneuverability and firepower eliminated my friend's scoring units leaving me free to get them and win the game.</div>
<div>
<br /></div>
<div>
-In hindsight, I really should have moved my Reapers back even just a few inches but I will definitely think about putting Vectored Retro-Thrusters on the Commander for Hit & Run. Otherwise the Dark Reapers were doing a ton of damage taking out an MC a turn. With so many flying MCs around, I can definitely see this set-up being very strong as long as you can ground the MCs.</div>
<div>
<br /></div>
<div>
-Warp Spiders once again amazed me with their firepower and maneuverability. Definitely going to keep them in the list.</div>
<div>
<br /></div>
<div>
-D-Scythe Wraithguard were cool, they distracted my opponent well enough while doing decent damage though I should have used them to take out a scoring unit or better target...I really did not use them well this game. Incidentally, Vectored Engines don't seem like they are needed so I'll drop this (even though it seemed to work out so awesome in my tactical videos, they really are a luxury item and situational).</div>
<div>
<br /></div>
<div>
-Wave Serpents are amazing in terms of firepower, love them.</div>
<div>
<br /></div>
<div>
-Riptide is cool for getting into position and his gun is nifty though I am not sure if I used him properly.</div>
<div>
<br /></div>
<div>
So yeah, I think I was too afraid of his D-Cannons and I should have been more aggressive and tried to get them in combat with my Spiders.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-dm8VviYr0VQ/TOrCdNm5RAI/AAAAAAAAABc/w4OY2qBoGyE/s1600/eldarstrip-iyanden.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="39" src="http://3.bp.blogspot.com/-dm8VviYr0VQ/TOrCdNm5RAI/AAAAAAAAABc/w4OY2qBoGyE/s320/eldarstrip-iyanden.jpg" width="320" /></a></div>
</div>
<br />
So some test games with my list proved to demonstrate the potency of certain units. I am glad I got to try things out and will probably be tweaking some things around as I put the list through some more testing (1850 RT battle report coming soon).<br />
<br /></div>
Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.com13