It may not be a well known fact but back in 3rd edition I played quite a variety of armies, from Tyranids to CSM: Thousand Sons to Eldar. Sadly, as new versions of the armies/new rules came out, some of my other armies became less viable in the competitive scene and ended up on the shelves of perpetual dust but I wanted to pay homage to some of these armies. Do any of you have some armies you absolutely love but hate what GW has done with them?
It is sad that in a game where winning really is one of the major goals, at least on the tabletop where all the games take place, that so many armies or units just relatively suck. Sorry GW but cool conversions and painting scores don't help swooping hawks or Pyrovores win games. What I mean by that is that sometimes GW just gets an army/codex or unit so totally wrong and messed up relative to other armies and units that the relative skill needed to make and play said army/units is unrealistic. Take the current incarnation of Tyranids, can you really expect to win with Lictors, Pyrovores and a bunch of Warriors?
Some armies or units are just so not viable in the game right now that you end up seeing such a large regurgitation of "net lists" in the tournament scene. Sure you CAN win with Swooping Hawks and other miscellaneous units (take your pick of units you think are terrible or underpowered/overcosted) but that is not the point, the point is that an army book or unit with said characteristics is doomed to hardly ever (or even never) see the light of day and this is bad news for those people that happen to like said units or armies and also win games. In fact, I would argue that the current meta game and "net list spam" phenomenon is GWs fault.
A case in point would be a look at the trend in army lists/building from 3rd edition to today. The majority of players could take virtually any unit or combination of units from 3rd edition and throw them together and do relatively well. My 3rd edition Eldar, for example, routinely had 3 shining spears with an exarch that had a Bright Lance (this was when they were worse and cost 50 points), some Wraithguard in Wave Serpents, some Storm Guardians and other random things and I usually always won my games. For Tyranids, I used to have 18 warriors and a bunch of Lictors/Gaunts and won most of my games. For Thousand Sons, I just had 2 or 3 units of Rubric marines, a unit of Terminators, some beefy CC characters and a Predator/set of Dreads and won most of my games. Today, if you took any of the above, you'd generally get laughed at and lose your games, most likely. Why? The relative balance of armies/units is so far out of whack in my opinion that it doesn't matter what you take in one army, another army might have a much more powerful/better set of units. I look at IG vendettas for 130 points compared to a Falcon or Wave Serpent which do a whole lot less and cost a whole lot more for what you get. The whole game is filled with such discrepancies and so as a result a lot of gamers are hanging up the mantles of their old favorite armies, can anyone relate?
Anyway, there still "ain't no school like the old school"...
Of all of my armies I ever played, Tyranids, Eldar and Thousand Son's were my favorites and I want to eventually branch the blog out to kind of discuss all three armies. For better or worse, these armies have undergone a lot of changes over the years... One reason I play Eldar now so much is that GW has kind of butchered my other favorite armies (Tyranids and CSM: Thousand Sons) to the point where they are not a very solid or competitive army, at least not like they used to be. So that is the reason for the Eldar emphasis on this blog but I really am a Nid and CSM: TS player at heart too! I've played Tau, IG, Sisters of Battle and even some Dark Eldar and Space Marines of various flavor (since they came in the 3rd edition box set) but I've always come back to my favorite three, Nids, CSM:TS and Eldar.
What are some of your favorite armies that you guys play and how do you like to play them? Have any of you had a favorite army or unit or way of playing that GW totally changed or ruined?