tag:blogger.com,1999:blog-2206634868661691530.post7491293141234944911..comments2023-10-15T06:24:09.396-07:00Comments on The Spirit Chamber: Reaping the whirlwind: 1850 tournament BR/Results.Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2206634868661691530.post-57639516490750180362011-03-01T12:09:22.787-08:002011-03-01T12:09:22.787-08:00I took the BL because I was worried about AB 13+. ...I took the BL because I was worried about AB 13+. I didn't really have much to deal with battle tanks, battle wagons, land raiders so this seemed to be the best solution. The only game I needed them was in the last game and even then, I was able to get a lot of side armor shots so in hindsight, EML would have been better. Maybe a squad of Fire Dragons would have been a better buy.<br /><br />I don't think a Farseer would have helped in any of my games, actually. I didn't need re-rolls to hit and I failed saves so badly re-rolling saves wouldn't have mattered. In all of my games, I needed more anti tank than anything else. This isn't to say that a Farseer isn't generally a good idea but in this list I went for an extreme for "research" purposes =). I don't plan on regularly fielding this kind of list ever again.<br /><br />In regards to the ork list, I truly misjudged the charge distance of battlewagons and should definitely have stayed farther back. It was just poor play on my part.<br /><br />In regards to the IG list, I don't know if coming on piecemeal would have been much better but perhaps. It was a learning experience in anycase on the importance of having enough anti tank. =)<br /><br />I am working on a list that has dark reapers, shining spears and a seer council to see how that army might synergise, just an experiment, so keep your eyes pealed for that in a month or so.<br /><br />Thanks for reading my blog, always great to have your comments!Yrielhttps://www.blogger.com/profile/15953842551991627206noreply@blogger.comtag:blogger.com,1999:blog-2206634868661691530.post-90209829842923145452011-02-26T03:56:52.926-08:002011-02-26T03:56:52.926-08:00This will be a bit random, but I'll try to at ...This will be a bit random, but I'll try to at least make it coherent:<br /><br />-Did you find any of the t/l Brightlances worth the points? I can see some value against Land Raiders, otherwise, why not EML?<br /><br />-I think the list demonstrates the need for some Farseer buffs. Fortune and/or Guide appears to be quite useful with Reapers. Trimming down some points on the Harlies and/or Wave Serpents could garner a cheap Farseer (Rune of Warding, Fortune for example).<br /><br />-My other army is a Ghaz/Battlewagon Ork army and your last game was one of those where you may not have recognized just how far a Ghaz led assault can be. Definitely lining up on the back edges of the tables as well as trying to go to either side of the Orks in Spearhead works well. BW spam will tend to group together in a huge central push. This allows you to get some side armor shots (however, you had a lot of Brightlances, so it really didn't matter). <br /><br />-I concur that 3 Reaper units appears to imbalance the army. 1 Unit may have more balance, which will also allow you the other key choices in the HS slots. However, with one unit of Reapers, I'd probably bump the squad up to 5 strong and give the Exarch the Tempest Launcher with Crack Shot. <br /><br />-Against an IG tank fest and going last, I'd probably just put my whole army in reserves and come onto the table via Flat Out. Afterwards, just pray. It's such a bad matchup for me. Shoot and Ram your way through the armor; get in close to make Manticores useless and make your opponent worry about his own template shots scattering.<br /><br />-Thanks for the reports. They've been a good read and food for thought.Charliehttps://www.blogger.com/profile/01177682951235873490noreply@blogger.com