tag:blogger.com,1999:blog-2206634868661691530.post5453390150335555598..comments2023-10-15T06:24:09.396-07:00Comments on The Spirit Chamber: Golden Throne GT count down:Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-2206634868661691530.post-57309227832797460752013-08-05T16:31:06.576-07:002013-08-05T16:31:06.576-07:00I agree with the Warp Hunter as I would have loved...I agree with the Warp Hunter as I would have loved to have one but I don't own one =(. My friend also went to the tournament and he took 5 of them!!! <br /><br />I will post up a tournament overview and my battle reports shortly but I need to recoup for a bit...I will say that I did ok, though =).Yrielhttps://www.blogger.com/profile/15953842551991627206noreply@blogger.comtag:blogger.com,1999:blog-2206634868661691530.post-82362071890292338272013-08-02T04:04:04.938-07:002013-08-02T04:04:04.938-07:00Overall, I like the list a lot and thing it has a ...Overall, I like the list a lot and thing it has a lot of the tools to deal with whatever you may face, which is how I prefer to construct an army. The only suggestion would be to take a Warp Hunter over a Night Spinner as FW is allowed. You lose just a touch of range, but even with the old D-Cannon rules, it is still a great tank that is more efficient than the Nightspinner for very similar points. It is also extremely nasty against things like drop pod assaults (you have a Riptide, but this is a great backup).<br /><br />Best of luck at the event. Looking forward to reading how it went.Charliehttps://www.blogger.com/profile/01177682951235873490noreply@blogger.comtag:blogger.com,1999:blog-2206634868661691530.post-11617327197864560982013-08-01T05:38:01.929-07:002013-08-01T05:38:01.929-07:00Regarding the earlier underslung cannon post, I ag...Regarding the earlier underslung cannon post, I agree completely, and would like to add that the ghost walk matrix is definitely waaayyy better for it's points. I've put it on my serpents and done some just awful things with it. Hover tanks never suffering dangerous terrain= Slamming the exit ramp 6 inches up and unloading wraithscythes atop something they should have never been on and tearing apart those choice units that thought they had that extra turn of safety. Priceless.<br /><br />That being said if I were you I'd rather have velocity lock.Anonymoushttps://www.blogger.com/profile/16201870214558302193noreply@blogger.comtag:blogger.com,1999:blog-2206634868661691530.post-69674619991634278492013-07-31T20:03:45.372-07:002013-07-31T20:03:45.372-07:00I don't need more troops because of the way th...I don't need more troops because of the way the missions are set up. <br /><br />2 of the missions are Big Guns Never Tire with 5 objectives so I will have 7 scoring units-that should be plenty IMO.<br /><br />2 of the missions are going to be Crusade but only 3 Objectives so 4 scoring units should be enough or that.<br /><br />1 mission is Purge the Alien where troops don't help out all that much and scoring doesn't matter.<br /><br />1 mission is Scouring where I have 5 scoring units.<br /><br />So ultimately, if I hide the Jetbikes well enough and am careful with the Wraithguard I should be able to snag some objectives or deny opponent's their objectives. Not to mention I have a lot of denial units that can get into position very well such as Warp Spiders, Riptide and Tau Commander if I need.<br /><br />If the format for the missions was different, I'd probably need more troops though for sure!Yrielhttps://www.blogger.com/profile/15953842551991627206noreply@blogger.comtag:blogger.com,1999:blog-2206634868661691530.post-85666381373019977102013-07-31T14:15:27.941-07:002013-07-31T14:15:27.941-07:00More troops....More troops....Cyphushttps://www.blogger.com/profile/03383906868182607139noreply@blogger.comtag:blogger.com,1999:blog-2206634868661691530.post-7108914274370953682013-07-31T08:51:30.291-07:002013-07-31T08:51:30.291-07:00Hello, the Commaner doesn't NEED Velocity Trac...Hello, the Commaner doesn't NEED Velocity Tracker but it is nice to get a few extra shots off against a FMC or even another Flyer but I probably don't NEED it. <br /><br />I will consider moving some stuff around to see what other ways I can spend the points but yeah, thank's for the input! <br /><br />Regarding the cannons, I don't find them useful because I usually make sure my tanks are out of 24" and when I am within 24", I'm usually firing the Turret/Shield. Yrielhttps://www.blogger.com/profile/15953842551991627206noreply@blogger.comtag:blogger.com,1999:blog-2206634868661691530.post-72037179348047967582013-07-31T07:54:30.063-07:002013-07-31T07:54:30.063-07:00While flyer spam is pretty rough to handle, especi...While flyer spam is pretty rough to handle, especially those jive hell turkeys, I feel that you are as prepared for it as you can be sans crimson hunter which is definitely not necessary. As long as you don't get charged turn two you should be fine, and even then with hit and run you should be able to shoot your foe in the face reliably enough. Best of luck sir!Anonymoushttps://www.blogger.com/profile/16201870214558302193noreply@blogger.com