tag:blogger.com,1999:blog-2206634868661691530.post1646671101208790625..comments2023-10-15T06:24:09.396-07:00Comments on The Spirit Chamber: Eldar unit overview/analysis (Fast Attack)Yrielhttp://www.blogger.com/profile/15953842551991627206noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-2206634868661691530.post-79794742755180516102013-02-04T03:02:06.430-08:002013-02-04T03:02:06.430-08:00One thing I think you should touch on are Hornets ...One thing I think you should touch on are Hornets from Forge World. I currently have 6 of them in my army, running at either 2 squadrons of 3, or 3 squadrons of two. They're only marginally cheaper than Vypers, and do their job much better with +1 Ballistic Skill and +1 to their Front/Side armour value. In addition, they get the Scouts special rule, so Outflanking them can be deadly, especially if Eldrad has Scrier's Gaze from the Divination Tree.<br /><br />If I don't outflank them, I treat them much the same way I treat War Walkers; keep them cheap, Guide/Prescience them, and just fire away at infantry and light vehicles. Their Jinx save has kept them alive with luck, and the fact that standard Bolter-equivelant weapons can't touch their front and side armour is a godsend.<br /><br />The best part about them is that they're Fast Attack, so coupled with War Walkers, these bad boys can throw out an absolutely insane amount of Strength 6 shots. <br /><br />The two downsides to them is that they can be rather pricey with wargear upgrades [and on your wallet], and the fact that they're rather large models, being almost the side of a Rhino in terms of hull dimensions. Fitting them where they need to be can be a pain some times.<br /><br />My Rating: B+, and my favourite Fast Attack choice. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2206634868661691530.post-42716922214185500732012-11-30T14:56:29.146-08:002012-11-30T14:56:29.146-08:00It has the 40k vaild stamp on the entry in IA XI w...It has the 40k vaild stamp on the entry in IA XI which is starting to be accepted more and more there is no offical GW errata like the Deathspinner. The Death spinner only got that release as the newer Prism got the option kit with it. However saying that the Nightwing is also near identical to the Razorwing in Points cost and load out/rules much like the Voidraven and the Phoenix are. Which would suggest that these are likely to be seen in any newer eldar dex through reason. Both DE units are Heavy Support tho. 4AcrossIsEmuhttps://www.blogger.com/profile/10314237484645293095noreply@blogger.comtag:blogger.com,1999:blog-2206634868661691530.post-70895817532357655282012-11-19T15:07:00.638-08:002012-11-19T15:07:00.638-08:00Also, here's to hopefully getting an amazing c...Also, here's to hopefully getting an amazing codex next year!Yrielhttps://www.blogger.com/profile/15953842551991627206noreply@blogger.comtag:blogger.com,1999:blog-2206634868661691530.post-15751478157418012262012-11-19T15:06:26.568-08:002012-11-19T15:06:26.568-08:00That would be good to know, any idea on where it s...That would be good to know, any idea on where it says that, though? It would need to be some errata or WD article saying that the Nightwing is a valid FA choice like with the Nightspinner. Let me know and I'll edit my initial post, the Nightwing would be a sweet addition!Yrielhttps://www.blogger.com/profile/15953842551991627206noreply@blogger.comtag:blogger.com,1999:blog-2206634868661691530.post-64805116405156312832012-11-19T15:03:36.739-08:002012-11-19T15:03:36.739-08:00Thanks for the comments everyone!
@Dirhavel, I t...Thanks for the comments everyone! <br /><br />@Dirhavel, I think I was being pretty fair to the Swooping Hawks...<br /><br />First of all, their S3 guns can't touch ANY armor, and only the Exarch has access to a S5 gun with 3 shots; unlike Warp Spiders who have S6 across the board. This means that at best, you have to get dangerously close with the hawks to get those 3 S5 shots on an AV10/11 facing which is usually rear. <br /><br />Second of all, the blast template only hits side armor, still scatters (I don't think you use any BS to reduce scatter for this one either since it's technically not a shooting attack). Furthermore, the blast is only S4, which really is pitiful and if opponent spreads out, its useless.<br /><br />Third, Haywire grenades are great but the Hawks can't assault on any turn they arrive from reserves and once they assault, they are virtually guaranteed to be killed since they are only T3, 4+ armor and all bunched up from engaging the vehicle.<br /><br />Fourth and lastly, for practically the same points or cheaper, you can just get Spiders or a nightspinner which are both more survivable and more effective over the course of a game.<br /><br />In short, Hawks really ARE a waste of points =(. Yrielhttps://www.blogger.com/profile/15953842551991627206noreply@blogger.comtag:blogger.com,1999:blog-2206634868661691530.post-86070298351791469292012-11-17T11:44:55.693-08:002012-11-17T11:44:55.693-08:00Here's to hoping the next codex let's them...Here's to hoping the next codex let's them assault flyers!Dirhavelhttps://www.blogger.com/profile/04407967246783366537noreply@blogger.comtag:blogger.com,1999:blog-2206634868661691530.post-61107702939037166262012-11-17T06:47:44.231-08:002012-11-17T06:47:44.231-08:00First off, good to see you're stil around, it ...First off, good to see you're stil around, it had been a while since your last post! Always nice reading this blog :)<br /><br />That said, I think you were a bit too harsh on the Hawks. While I agree they certainly aren't the best at anything they do, they can still be useful in 6th. Haywire grenades alone are much better now with hull points, seeing as you can reliably take down any vehicle or building in a single assault phase. The problem is getting there without getting shot down, but with deep strike and being jump infantry, they have some measure of mobility, which helps.<br /><br />They can also be used for the Skyleap yoyo trick (deep strike, drop a large blast anywhere on the map, then jump back in reserves and start over every turn). Want to target the rear armor of those leman russes sitting in the corner of the map? You can with Hawks. Want to hit that squad hiding from LOS to hold an objective? Same thing.<br /><br />I'm not saying Swooping Hawks are in any way competitive, don't get me wrong. They're super fragile and quite expensive for what they do. But they can still be mildly useful in some situations.Dirhavelhttps://www.blogger.com/profile/04407967246783366537noreply@blogger.comtag:blogger.com,1999:blog-2206634868661691530.post-26568820760575863342012-11-16T13:59:41.518-08:002012-11-16T13:59:41.518-08:00One potential future edit -- I believe that the Ni...One potential future edit -- I believe that the Nightwing Interceptor is now considered a valid FA choice for Eldar.KwertyOfUiophttps://www.blogger.com/profile/06048483260762047033noreply@blogger.comtag:blogger.com,1999:blog-2206634868661691530.post-17992840455075912402012-11-16T04:47:04.420-08:002012-11-16T04:47:04.420-08:00Hi there,Yriel.
Thanks for a detailed review, as ...Hi there,Yriel. <br />Thanks for a detailed review, as always. Eagerly awaiting your analysis on Heavy Support choices and (hopefully) - on Forge World units that Eldar have.Sersishttps://www.blogger.com/profile/11343462571534554372noreply@blogger.comtag:blogger.com,1999:blog-2206634868661691530.post-7736538360920901342012-11-16T03:37:50.729-08:002012-11-16T03:37:50.729-08:00The Warp Spiders are on my paint station, but I...The Warp Spiders are on my paint station, but I'm still in a flux how to really use them. I have tried them with an Autarch and they hit reasonably well on the turn they land, but I've also had games where they scattered putting them in a pretty poor position. My army has morphed quite a bit to a foot slogging list and I'm now debating of just starting the unit on the table and act as a quick reaction force to any areas of my army that needs it. <br /><br />I initially read how Hawks would be great against vehicles, but to be honest, I'm yet to see a lot of vehicles and my Fire Dragons are still sufficient taking out vehicles. I'm yet to really find a place for my Swooping Hawks as well.<br /><br />I've played with about 16 vehicles in a list, but the Vypers never really survived. The jink save is nice, but for the amount of points for 3 Vypers w/ Scatter/Shuriken Cannon, I'd rather just get another Wave Serpent with scoring unit of some type. Getting within 24" to shoot the Cannons becomes a pretty dangerous proposition.<br /><br />Great write up as always. Looking forward to reading how your games are coming along.Charliehttps://www.blogger.com/profile/01177682951235873490noreply@blogger.comtag:blogger.com,1999:blog-2206634868661691530.post-49482943310197036272012-11-15T06:26:03.663-08:002012-11-15T06:26:03.663-08:00Spiders have become a regular unit in my army. Th...Spiders have become a regular unit in my army. They look cool and as you say the sheer numbers of shots you can pump out with this unit is awesome. As with anything in our army, they are not meant for CC (though the spinners sure do look like they could put a hurt on something...) and a playing table sparse on terrain is dangerous for any Eldar force. I've heard rumblings about a plethora of new units in the new dex, but that's a wait and see.Irwin Fletcherhttps://www.blogger.com/profile/06395342145195922973noreply@blogger.com